Gregory Campbell
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05095633b3
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Added some unique battles for a few challenge levels
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2020-05-03 15:04:58 -04:00 |
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Gregory Campbell
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d740787834
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Added unique battles for each story level
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2020-05-03 15:01:21 -04:00 |
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Gregory Campbell
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48ce18b857
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Added proper level display as well as a proper level limit for pre-determined game modes
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2020-05-03 14:51:28 -04:00 |
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Gregory Campbell
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dd8941ce5e
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Reworked seed parser so it can deal with integers that are 2 digits long
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2020-05-03 14:08:29 -04:00 |
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Gregory Campbell
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8357a67183
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Set up moving from level to level in random and pre-determined game modes
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2020-05-03 13:30:01 -04:00 |
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Gregory Campbell
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580c1da947
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Implemented a seed parser so I can cleanly set static battle scenarios for story and challenge mode
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2020-05-03 00:20:15 -04:00 |
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Gregory Campbell
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af458d9529
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Added multiple game mode selections as well as adding a scene for game mode selection
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2020-05-02 19:02:04 -04:00 |
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Gregory Campbell
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6882c368ef
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Added setting and displaying of robot model number
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2020-05-02 15:18:25 -04:00 |
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Gregory Campbell
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29c02553eb
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Made position numbers smaller so they don't overlap party members heads
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2020-05-02 11:30:27 -04:00 |
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Gregory Campbell
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1fecf9cc83
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Moved position numbers so they don't overlap enemy arms and body
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2020-05-02 11:28:57 -04:00 |
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Gregory Campbell
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ec88e60034
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Added a non random battle generator for story mode or static challenges implementation
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2020-05-02 11:20:41 -04:00 |
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Gregory Campbell
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3bcab2ae8c
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Adjusted enemy kill sequencing so it is generated based on what colours the party consists of
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2020-05-01 23:53:17 -04:00 |
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Gregory Campbell
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6f8c37ea94
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Fixed a few minor bugs
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2020-05-01 22:38:09 -04:00 |
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Gregory Campbell
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5d77e323d4
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Adjusted party member creation so no two robots have the same colour and the player is only given 1 buffing robot
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2020-05-01 22:23:58 -04:00 |
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Gregory Campbell
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524b79f4f3
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Commented out all print statemetns to minimize unity editor lag
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2020-04-29 20:40:56 -04:00 |
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Gregory Campbell
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ba1704d878
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Fixed some bugs and UI overlap caused by the restart and cursor lock additions
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2020-04-28 20:25:18 -04:00 |
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Gregory Campbell
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7efe7b80fc
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Locked cursor during attack animations so user can't screw up animations while they are running
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2020-04-28 20:20:32 -04:00 |
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Gregory Campbell
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5c003812e0
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Missed a few changed that went along with the previous commit
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2020-04-28 20:01:22 -04:00 |
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Gregory Campbell
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c3d0b4453d
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Added restart button for debugging and testing purposes
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2020-04-28 19:56:32 -04:00 |
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Gregory Campbell
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3ae841d886
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Added sign that appears when player tries to start attack without selecting any party members
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2020-04-27 18:54:34 -04:00 |
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Gregory Campbell
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600df48355
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Tweaked the scaling and position of some enemy body parts and symbols
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2020-04-26 19:25:00 -04:00 |
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Gregory Campbell
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0cd1badbae
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Moved arms
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2020-04-26 19:16:11 -04:00 |
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Gregory Campbell
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a2a75909d3
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Updated symbols to make them visible le regardless of enemy part drawing
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2020-04-26 19:12:47 -04:00 |
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Gregory Campbell
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70c69e2fb6
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Updated symbols so they look more visible when on top of an enemy body part
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2020-04-26 18:23:21 -04:00 |
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Gregory Campbell
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c93229b705
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Moved and scaled enemy parts so theyy look like a proper enemy when visible
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2020-04-26 18:22:34 -04:00 |
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Gregory Campbell
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8d86f954da
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Added updated drawings of enemy body parts
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2020-04-26 17:33:57 -04:00 |
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Gregory Campbell
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f87ae7e987
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Added slight delay before enemy activates an ability
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2020-04-23 21:21:52 -04:00 |
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Gregory Campbell
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59dee4c688
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Reworked hit effect animation on both sides so that all animations are cleaner and in unison
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2020-04-23 21:07:59 -04:00 |
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Gregory Campbell
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52f587c401
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Randomized which arm the enemy starts attacking with
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2020-04-23 19:25:51 -04:00 |
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Gregory Campbell
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ce6c456fa4
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Improved animations for both the enemy attacking and party members attacking
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2020-04-23 19:14:20 -04:00 |
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Gregory Campbell
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c1fe734fad
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Reworked Enemy Part positioning so future enemy part animations will be vastly easier to implement
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2020-04-23 19:04:58 -04:00 |
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Gregory Campbell
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bf0abc7524
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Changed the enemy attack animation from a full body attack to a arm specific movement
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2020-04-23 19:01:56 -04:00 |
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Gregory Campbell
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076219e2c0
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Another rework of the enemy robot attack nerf
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2020-04-19 12:01:08 -04:00 |
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Gregory Campbell
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0f0af08286
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Removed useless damage display from black robots hit effect
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2020-04-19 11:51:44 -04:00 |
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Gregory Campbell
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0ab8b77ff7
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Reworked enemy robots nerf to be a little tougher
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2020-04-19 11:46:16 -04:00 |
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Gregory Campbell
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85ce0c8ddf
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Fixed bug where weak point hit pop up would appear after a destroyed enemy attacks
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2020-04-18 14:42:37 -04:00 |
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Gregory Campbell
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b8686ee11b
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Nerfed base enemy attack
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2020-04-18 14:32:55 -04:00 |
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Gregory Campbell
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dbf274a685
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Added text pop ups for sheild and weakpoint hits and victory or game over states
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2020-04-18 14:31:45 -04:00 |
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Gregory Campbell
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d0b6762d32
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Added a SHIT TON of polish to the animation sequencing to make everything much cleaner and clearer
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2020-04-18 13:20:00 -04:00 |
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Gregory Campbell
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83d495685e
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Reworked animtion attack sequence so hit effect and damage number display at the same time
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2020-04-15 21:46:23 -04:00 |
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Gregory Campbell
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0a7130bc21
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Moved and resized damage text
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2020-04-14 23:52:00 -04:00 |
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Gregory Campbell
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6fe1ba77bd
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Fixed bug causing for the wrong symbol and colour to display from the weakpoint after a correct hit
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2020-04-14 23:49:30 -04:00 |
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Gregory Campbell
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b85b18956f
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Added non attack abailities to enemy robot based on antenna colour as well as some attack code cleanup
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2020-04-14 23:40:31 -04:00 |
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Gregory Campbell
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3b062c1393
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Made black robot slightly lighter tone so his colour is easier to see
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2020-04-13 18:42:26 -04:00 |
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Gregory Campbell
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d744d9ef3a
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Removed smaller eye from draft robot head to make space for colour symbol
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2020-04-12 22:43:14 -04:00 |
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Gregory Campbell
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9aa853dfd4
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Fixed bug where kill sequence could still move forward even if team shield was up
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2020-04-12 14:50:12 -04:00 |
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Gregory Campbell
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c7cf7006f3
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Added symbol pop up to hitt effects as well as some code and comment clean up within damage/hit functions
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2020-04-12 14:48:15 -04:00 |
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Gregory Campbell
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9bbded02a4
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Added symbols to party members and enemy parts
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2020-04-12 14:26:40 -04:00 |
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Gregory Campbell
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b0706e7779
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Set it so you can't start a battle until at least 1 party member is picked
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2020-04-12 11:19:34 -04:00 |
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Gregory Campbell
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cd153ee5c6
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Reworked part textures so they can be properly scaled
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2020-04-12 11:16:48 -04:00 |
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