Removed useless damage display from black robots hit effect

This commit is contained in:
Gregory Campbell
2020-04-19 11:51:44 -04:00
parent 0ab8b77ff7
commit 0f0af08286
+2 -4
View File
@@ -633,10 +633,8 @@ public class GMScript : MonoBehaviour
if(partyMember == Colours.White)
{
yield return StartCoroutine(DisplayDamageText((int)modifiedHeal, PartyDamageText, partyMember));
} else if(partyMember == Colours.Black) {
yield return StartCoroutine(DisplayDamageText(0, PartyDamageText, partyMember));
} else if(partyMember != Colours.Grey){
yield return StartCoroutine(DisplayDamageText((int)modifiedHeal, PartyDamageText, partyMember));
} else if(partyMember != Colours.Grey && partyMember != Colours.Black){
yield return StartCoroutine(DisplayDamageText((int)modifiedAttack, EnemyDamageText, partyMember));
enemyShield = false;
}