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gjcampbell/Super-Robo-Squad
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dd8941ce5e376f550c6ef645c04bd150a3f4e430
Super-Robo-Squad/Assets
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History
Gregory Campbell dd8941ce5e Reworked seed parser so it can deal with integers that are 2 digits long
2020-05-03 14:08:29 -04:00
..
Animations
Added updated drawings of enemy body parts
2020-04-26 17:33:57 -04:00
Fonts
Added Numbers that pop up after each robot attacks
2020-04-05 22:48:24 -04:00
Materials
Added Numbers that pop up after each robot attacks
2020-04-05 22:48:24 -04:00
Scenes
Set up moving from level to level in random and pre-determined game modes
2020-05-03 13:30:01 -04:00
Scripts
Reworked seed parser so it can deal with integers that are 2 digits long
2020-05-03 14:08:29 -04:00
Textures
Added multiple game mode selections as well as adding a scene for game mode selection
2020-05-02 19:02:04 -04:00
Animations.meta
Added basic attack animations but they have not been implemented into anything, only made functional
2020-03-28 18:28:39 -04:00
Fonts.meta
Added Numbers that pop up after each robot attacks
2020-04-05 22:48:24 -04:00
Materials.meta
Added Numbers that pop up after each robot attacks
2020-04-05 22:48:24 -04:00
Scenes.meta
Initial push. LET'S GOOOO
2020-03-20 19:45:02 -04:00
Scripts.meta
Added basic clickable sprites for testing/experimenting
2020-03-20 20:07:42 -04:00
Textures.meta
Added UI to show which order the party will attack in
2020-03-22 17:21:58 -04:00
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