Added slight delay before enemy activates an ability

This commit is contained in:
Gregory Campbell
2020-04-23 21:21:52 -04:00
parent 59dee4c688
commit f87ae7e987
+4
View File
@@ -794,6 +794,8 @@ public class GMScript : MonoBehaviour
IEnumerator PreAttackBuffAnimEnemy()
{
yield return new WaitForSeconds(0.5f);
// RUN "NON-ATTACK" BUFF ANIMATION FOR ENEMY IF ANTENNA IS BLACK SO ATTACKS ARE BUFFED
// BEFORE THE ENEMY DOES ITS ATTACK ANIMATION
if((Colours)EnemyPartsColours[0] == Colours.Black)
@@ -804,6 +806,8 @@ public class GMScript : MonoBehaviour
IEnumerator PostAttackBuffAnimEnemy()
{
yield return new WaitForSeconds(0.5f);
// RUN "NON-ATTACK" ABILITY ANIMATION FOR ENEMY IF ANTENNA IS WHITE OR GREY RESPECTIVELY
// NOW SO THESE ANIMATIONS APPEAR AFTER THE ENEMY IS DONE ATTACKING
if((Colours)EnemyPartsColours[0] == Colours.White)