Commit Graph
98 Commits
Author SHA1 Message Date
Gregory Campbell 05632bf0b7 Adding respawning and a lives count. Once lives count reaches zero you are kicked back to hub world. Hub world also has respawning 2020-01-11 14:04:14 -05:00
Gregory Campbell 406a39655d Figured out solution to respawning bug 2020-01-11 13:35:50 -05:00
Gregory Campbell 15521e4a4c Added the resetting of a level after player reaches the end, encountered strange bug that causes player to not teleport back to start 2020-01-11 00:46:40 -05:00
Gregory Campbell e801bfe945 Moved the procedural generation over into a new scene in order to develop the first game mode - spawning into the next 'floor' is currently buggy 2020-01-10 00:26:44 -05:00
Gregory Campbell e21c46f941 Adding new 'basic' floor prefab as well as including it in the obstacle list array 2020-01-07 21:55:49 -05:00
Gregory Campbell f8edbd7ae3 A proper and functional procedural level generation has been implemented although it is missing many more obstacles as well as its own scene to be generated (and re-generated upon completion) in 2020-01-07 21:52:52 -05:00
Gregory Campbell a557887275 Implemented a universal input for PS4 and KBM as well as fixing a few movement bugs 2020-01-05 15:57:18 -05:00
Gregory Campbell e6db8a979c Cleaned up the expanded area and gave all obstacles more space between each other as well as fine tuning and fixing all noticeable issuses with all crouch based movements 2020-01-05 12:56:23 -05:00
Gregory Campbell d4fafd63d3 Implemented a long jump, a dive, the ability to bunny hop and a somewhat messy fix to the straight down drop issue from the implemented gravity as well as expanding the test area to more easily test quick movements 2020-01-05 01:45:45 -05:00
Gregory Campbell 996e1e3b20 Fully functional and satisfactory acc/decc in movement (although a little slippery, might require more tweakign later on) 2020-01-04 16:15:15 -05:00
Gregory Campbell 386b51589e Got a fully functional implementation of acceleration/decceleration that meshes well across all inputs. Will do further testing/tinkering before merging 2020-01-04 15:52:45 -05:00
Gregory Campbell 573b4815ea Havent made any real progress, stopping and saving this now to work on other things 2020-01-04 15:02:05 -05:00
Gregory Campbell 9818b32bdc Got a functional implementation of wall running that I am satisfied with 2019-12-31 18:17:35 -05:00
Gregory Campbell f1db804155 Implemented basic wallrunning 2019-12-21 23:17:24 -05:00
Gregory Campbell e638892592 Got momentum based movement fully functional while fixing a few player controller bugs and preferential tweaks 2019-12-21 21:00:36 -05:00
Gregory Campbell 3afdbc4ff0 Fixed issue causing no increased or decreased mmovement based on changing moveset 2019-12-14 23:49:23 -05:00
Gregory Campbell a292dd8b9a Added momentum to player movement and made adjustments to public player variables 2019-12-14 23:40:14 -05:00
Gregory Campbell 31fc08bd5b Slight tweak to improve upon the last merge 2019-12-11 21:33:57 -05:00
Gregory Campbell de4da48e05 Fixed delayed standing slide and made standard horz/vert axis movement uniform across keyboard and joystick 2019-12-11 21:12:47 -05:00
Gregory Campbell fb0b50645b Changes for deploying builds 2019-12-07 16:05:46 -05:00
Gregory Campbell 9c74c88b46 Merging all expand_test_area changes through master since trying to merge that branch while removing what is out of date is too much of a pain to deal with 2019-12-07 15:47:13 -05:00
Gregory CampbellandGitHub d84d484f8f Revert "Expand test area" 2019-12-07 15:33:13 -05:00
Gregory CampbellandGitHub a6c845e6bf Merge branch 'master' into expand_test_area 2019-12-07 15:24:48 -05:00
Gregory Campbell d8608b3d1e Renamed Test Scene so it may be easier to merge 2019-12-07 13:31:17 -05:00
Gregory Campbell 9de4193758 Added more crawling/sliding obstacles and updated unity version 2019-12-07 13:21:24 -05:00
Gregory Campbell 416f976587 Added new obstacles and platforms as well as a new material for prototyping 2019-12-07 00:37:06 -05:00
Gregory Campbell 645395a43c Added implementation so that crawling in differentiated from sliding through current player movement 2019-12-06 22:34:57 -05:00
Gregory Campbell ba63ebf72b Added sliding which reverts back to crouching/crawling after 1 second 2019-12-05 23:17:24 -05:00
Gregory Campbell 9c10ca695d Crouching/crawling functionality is working 2019-12-05 22:42:16 -05:00
Gregory Campbell 2ade04fcba Cleaned up jumping and double jumping implementation 2019-12-05 21:57:29 -05:00
Gregory Campbell c88ef3ac24 Changed which object rotates when player faces directions and added new texture/material so player front and back are more clear 2019-11-24 17:53:48 -05:00
Gregory Campbell 2d5ce21ea7 Created, Added and Applied a basic texture that helps show which way the player chracter is facing 2019-11-17 20:30:33 -05:00
Gregory Campbell 4c04f3d802 Made character direction change more smooth and less binary 2019-11-17 20:17:16 -05:00
Gregory Campbell b696d526d5 Player moves based on where the camera is pointing and faces the direction in which it is moving 2019-11-10 21:04:52 -05:00
Gregory Campbell b6ad41aa53 Character faces direction but then input moves character relative to the position character is facing 2019-11-10 20:40:36 -05:00
Gregory CampbellandGitHub d50f3f315e Merge pull request #7 from gjcampbell777/free_rotating_camera
Free rotating camera
2019-11-10 20:39:26 -05:00
Gregory Campbell e99156177b Commented out the reset camera button since that functionality may be useless in the long run 2019-11-10 20:37:51 -05:00
Gregory Campbell 8c48b3bdbb Updated project version and scene 2019-11-10 19:33:17 -05:00
Gregory Campbell 8891b70641 Implemented static y axis rotation when reset button is pressed 2019-10-17 23:40:37 -04:00
Gregory Campbell d8e0b5fa80 Implemented free roam camera. Working on a button which resets camera location. 2019-10-13 14:02:58 -04:00
Gregory Campbell bb50976229 Inital push. Potential start to a camera that can 360 rotate around the player 2019-10-06 20:45:57 -04:00
Gregory Campbell 0a2e22e637 Added simple player rotation 2019-10-06 20:31:13 -04:00
Gregory Campbell 1b3bf960e4 Initial push. Floating stationary platforms added. 2019-10-02 20:43:13 -04:00
Gregory CampbellandGitHub eb8713b28d Merge branch 'master' into walk_button 2019-09-30 21:31:20 -04:00
Gregory Campbell 4c52fc32db Initial Push. Implemented clean basic walk button 2019-09-30 21:29:43 -04:00
Gregory CampbellandGitHub 5ceef5963f Revert "Initial push. Implemented basic walk button" 2019-09-30 21:25:33 -04:00
Gregory Campbell b2fd9dc737 Initial push. Implemented basic walk button 2019-09-30 21:15:20 -04:00
Gregory Campbell 463a783c7c Initial commit 2019-09-29 19:40:54 -04:00