Commented out the reset camera button since that functionality may be useless in the long run
This commit is contained in:
@@ -19,7 +19,7 @@ public class CameraController : MonoBehaviour
|
||||
}
|
||||
|
||||
pivot.position = player.position;
|
||||
pivot.parent = player.transform;
|
||||
pivot.parent = null;
|
||||
|
||||
Cursor.visible = !Cursor.visible;
|
||||
Cursor.lockState = CursorLockMode.Locked;
|
||||
@@ -56,11 +56,12 @@ public class CameraController : MonoBehaviour
|
||||
float angleY = pivot.eulerAngles.y;
|
||||
float angleX = pivot.eulerAngles.x;
|
||||
|
||||
/* Code to force the camera behind the player
|
||||
if(Input.GetKey(KeyCode.LeftShift))
|
||||
{
|
||||
angleY = player.eulerAngles.y;
|
||||
angleX = player.eulerAngles.x;
|
||||
}
|
||||
} */
|
||||
|
||||
float cameraAngle = transform.eulerAngles.y;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user