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|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,68 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class CameraController : MonoBehaviour
|
||||
{
|
||||
public bool useOffsetValues;
|
||||
public bool invertY = false;
|
||||
public float rotateSpeed = 1.0f;
|
||||
public float maxViewAngle;
|
||||
public float minViewAngle;
|
||||
public Transform player;
|
||||
public Transform pivot;
|
||||
public Vector3 offset;
|
||||
|
||||
void Start () {
|
||||
if(!useOffsetValues){
|
||||
offset = player.position - transform.position;
|
||||
}
|
||||
|
||||
pivot.position = player.position;
|
||||
pivot.parent = player.transform;
|
||||
|
||||
Cursor.visible = !Cursor.visible;
|
||||
Cursor.lockState = CursorLockMode.Locked;
|
||||
}
|
||||
|
||||
void LateUpdate(){
|
||||
float camX = Input.GetAxisRaw("Mouse X") * rotateSpeed;
|
||||
player.Rotate(0, camX, 0);
|
||||
|
||||
float camY = Input.GetAxisRaw("Mouse Y") * rotateSpeed;
|
||||
if (invertY){
|
||||
pivot.Rotate(camY, 0, 0);
|
||||
} else {
|
||||
pivot.Rotate(-camY, 0, 0);
|
||||
}
|
||||
|
||||
if(pivot.rotation.eulerAngles.x > maxViewAngle && pivot.rotation.eulerAngles.x < 180f)
|
||||
{
|
||||
pivot.rotation = Quaternion.Euler(maxViewAngle, 0, 0);
|
||||
}
|
||||
|
||||
if(pivot.rotation.eulerAngles.x > 180f && pivot.rotation.eulerAngles.x < (360 + minViewAngle))
|
||||
{
|
||||
pivot.rotation = Quaternion.Euler(minViewAngle, 0, 0);
|
||||
}
|
||||
|
||||
float camZ = Input.GetAxisRaw("Mouse ScrollWheel");
|
||||
|
||||
float angleX = pivot.eulerAngles.x;
|
||||
float angleY = player.eulerAngles.y;
|
||||
float cameraAngle = transform.eulerAngles.y;
|
||||
|
||||
//if (Mathf.Abs(cameraAngle - angleY) <= 45){ Potential start for camera following similar to banjo/mario64
|
||||
|
||||
Quaternion rotation = Quaternion.Euler(angleX, angleY, 0);
|
||||
transform.position = player.position - (rotation * offset);
|
||||
|
||||
//}
|
||||
|
||||
if(transform.position.y < player.position.y){
|
||||
transform.position = new Vector3(transform.position.x, player.position.y - 0.5f, transform.position.z);
|
||||
}
|
||||
|
||||
transform.LookAt(player.position);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: f648a3df441ef4243bc2d3b59166e6ca
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,66 @@
|
||||
using UnityEngine;
|
||||
using System.Collections;
|
||||
|
||||
// This script moves the character controller forward
|
||||
// and sideways based on the arrow keys.
|
||||
// It also jumps when pressing space.
|
||||
// Make sure to attach a character controller to the same game object.
|
||||
// It is recommended that you make only one call to Move or SimpleMove per frame.
|
||||
|
||||
public class PlayerController : MonoBehaviour
|
||||
{
|
||||
CharacterController characterController;
|
||||
|
||||
public float speed = 20.0f;
|
||||
public float jumpSpeed = 15.0f;
|
||||
public float gravity = 5.0f;
|
||||
|
||||
private bool extraJump = true;
|
||||
private Vector3 moveDirection;
|
||||
|
||||
void Start()
|
||||
{
|
||||
characterController = GetComponent<CharacterController>();
|
||||
}
|
||||
|
||||
void Update()
|
||||
{
|
||||
|
||||
float yStore = moveDirection.y;
|
||||
moveDirection = (transform.forward * Input.GetAxisRaw("Vertical")) + (transform.right * Input.GetAxisRaw("Horizontal"));
|
||||
|
||||
if (extraJump == true)
|
||||
{
|
||||
moveDirection = moveDirection.normalized * speed; //Remove this line to make running diagonal the fastest standard run
|
||||
} else
|
||||
{
|
||||
moveDirection = (moveDirection.normalized * speed)/4; //Remove this line to make running diagonal the fastest standard run
|
||||
}
|
||||
|
||||
moveDirection.y = yStore;
|
||||
|
||||
if (characterController.isGrounded)
|
||||
{
|
||||
extraJump = true;
|
||||
moveDirection.y = 0.0f;
|
||||
|
||||
if (Input.GetButtonDown("Jump"))
|
||||
{
|
||||
moveDirection.y = jumpSpeed;
|
||||
}
|
||||
|
||||
} else {
|
||||
if (Input.GetButtonDown("Jump") && extraJump == true)
|
||||
{
|
||||
moveDirection.y = jumpSpeed;
|
||||
extraJump = false;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
moveDirection.y = moveDirection.y + (Physics.gravity.y * gravity * Time.deltaTime);
|
||||
|
||||
// Move the controller
|
||||
characterController.Move(moveDirection * Time.deltaTime);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 83127dd120c01de45954b99cc4d669a5
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Reference in New Issue
Block a user