Default Branch

31c5b3ceb9 · More obstacle course ballances · Updated 2020-02-12 03:01:08 +00:00

Branches

4b2b676aae · Added pausing across all scenes and fixed any noticable bugs caused by pausing · Updated 2020-01-18 17:23:59 +00:00    gjcampbell

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11d9698aad · Aside from one issue with the waypoint the waypoint race scene is working as intended · Updated 2020-01-15 03:01:39 +00:00    gjcampbell

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c93cb07b59 · Added a buttload of obstacles along with many mods tothe floor level script to help with balancing, merge this branch for now but some serious balancing needs to be implemented eventually · Updated 2020-01-14 03:10:50 +00:00    gjcampbell

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3f856967a7 · Reworked the obstacle course script so that floor squares can not appear as well as adding a level counter that determines when you will move to a bigger obstacle course. Also fixed a big floor building issue that wasn't noticable until adding these features · Updated 2020-01-13 03:48:35 +00:00    gjcampbell

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fe0ac70b48 · Switched from ps4 functionality to xbox one functionality · Updated 2020-01-12 23:26:38 +00:00    gjcampbell

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31b81f08b9 · Implemented all needed to get a portal working to floor level as well as setting up portals for future game modes · Updated 2020-01-11 20:55:01 +00:00    gjcampbell

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c6c387760f · Cleaned up some respawn variable changes on hub world to prevent future bugs · Updated 2020-01-11 19:15:38 +00:00    gjcampbell

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93307022e4 · PS4 controller input working (but camera doesn't work without steam) · Updated 2020-01-05 22:02:15 +00:00    gjcampbell

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e6db8a979c · Cleaned up the expanded area and gave all obstacles more space between each other as well as fine tuning and fixing all noticeable issuses with all crouch based movements · Updated 2020-01-05 17:56:23 +00:00    gjcampbell

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996e1e3b20 · Fully functional and satisfactory acc/decc in movement (although a little slippery, might require more tweakign later on) · Updated 2020-01-04 21:15:15 +00:00    gjcampbell

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9818b32bdc · Got a functional implementation of wall running that I am satisfied with · Updated 2019-12-31 23:17:35 +00:00    gjcampbell

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e638892592 · Got momentum based movement fully functional while fixing a few player controller bugs and preferential tweaks · Updated 2019-12-22 02:00:36 +00:00    gjcampbell

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de4da48e05 · Fixed delayed standing slide and made standard horz/vert axis movement uniform across keyboard and joystick · Updated 2019-12-12 02:12:47 +00:00    gjcampbell

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d84d484f8f · Revert "Expand test area" · Updated 2019-12-07 20:33:13 +00:00    gjcampbell

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a6c845e6bf · Merge branch 'master' into expand_test_area · Updated 2019-12-07 20:24:48 +00:00    gjcampbell

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645395a43c · Added implementation so that crawling in differentiated from sliding through current player movement · Updated 2019-12-07 03:34:57 +00:00    gjcampbell

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2ade04fcba · Cleaned up jumping and double jumping implementation · Updated 2019-12-06 02:57:29 +00:00    gjcampbell

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706ad21ed1 · Replaced character controller with rigidbody and fixed all player controller script errors - player character can only spin in place · Updated 2019-12-01 23:28:18 +00:00    gjcampbell

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c88ef3ac24 · Changed which object rotates when player faces directions and added new texture/material so player front and back are more clear · Updated 2019-11-24 22:53:48 +00:00    gjcampbell

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4c04f3d802 · Made character direction change more smooth and less binary · Updated 2019-11-18 01:17:16 +00:00    gjcampbell

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