Gregory Campbell
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d8608b3d1e
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Renamed Test Scene so it may be easier to merge
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2019-12-07 13:31:17 -05:00 |
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Gregory Campbell
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9de4193758
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Added more crawling/sliding obstacles and updated unity version
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2019-12-07 13:21:24 -05:00 |
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Gregory Campbell
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416f976587
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Added new obstacles and platforms as well as a new material for prototyping
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2019-12-07 00:37:06 -05:00 |
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Gregory Campbell
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645395a43c
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Added implementation so that crawling in differentiated from sliding through current player movement
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2019-12-06 22:34:57 -05:00 |
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Gregory Campbell
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ba63ebf72b
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Added sliding which reverts back to crouching/crawling after 1 second
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2019-12-05 23:17:24 -05:00 |
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Gregory Campbell
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9c10ca695d
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Crouching/crawling functionality is working
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2019-12-05 22:42:16 -05:00 |
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Gregory Campbell
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2ade04fcba
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Cleaned up jumping and double jumping implementation
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2019-12-05 21:57:29 -05:00 |
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Gregory Campbell
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c88ef3ac24
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Changed which object rotates when player faces directions and added new texture/material so player front and back are more clear
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2019-11-24 17:53:48 -05:00 |
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Gregory Campbell
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2d5ce21ea7
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Created, Added and Applied a basic texture that helps show which way the player chracter is facing
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2019-11-17 20:30:33 -05:00 |
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Gregory Campbell
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4c04f3d802
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Made character direction change more smooth and less binary
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2019-11-17 20:17:16 -05:00 |
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Gregory Campbell
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b696d526d5
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Player moves based on where the camera is pointing and faces the direction in which it is moving
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2019-11-10 21:04:52 -05:00 |
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Gregory Campbell
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b6ad41aa53
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Character faces direction but then input moves character relative to the position character is facing
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2019-11-10 20:40:36 -05:00 |
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 Gregory CampbellandGitHub
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d50f3f315e
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Merge pull request #7 from gjcampbell777/free_rotating_camera
Free rotating camera
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2019-11-10 20:39:26 -05:00 |
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Gregory Campbell
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e99156177b
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Commented out the reset camera button since that functionality may be useless in the long run
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2019-11-10 20:37:51 -05:00 |
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Gregory Campbell
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8c48b3bdbb
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Updated project version and scene
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2019-11-10 19:33:17 -05:00 |
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Gregory Campbell
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8891b70641
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Implemented static y axis rotation when reset button is pressed
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2019-10-17 23:40:37 -04:00 |
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Gregory Campbell
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d8e0b5fa80
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Implemented free roam camera. Working on a button which resets camera location.
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2019-10-13 14:02:58 -04:00 |
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Gregory Campbell
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bb50976229
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Inital push. Potential start to a camera that can 360 rotate around the player
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2019-10-06 20:45:57 -04:00 |
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Gregory Campbell
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0a2e22e637
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Added simple player rotation
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2019-10-06 20:31:13 -04:00 |
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Gregory Campbell
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1b3bf960e4
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Initial push. Floating stationary platforms added.
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2019-10-02 20:43:13 -04:00 |
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 Gregory CampbellandGitHub
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eb8713b28d
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Merge branch 'master' into walk_button
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2019-09-30 21:31:20 -04:00 |
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Gregory Campbell
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4c52fc32db
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Initial Push. Implemented clean basic walk button
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2019-09-30 21:29:43 -04:00 |
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 Gregory CampbellandGitHub
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5ceef5963f
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Revert "Initial push. Implemented basic walk button"
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2019-09-30 21:25:33 -04:00 |
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Gregory Campbell
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b2fd9dc737
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Initial push. Implemented basic walk button
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2019-09-30 21:15:20 -04:00 |
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Gregory Campbell
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463a783c7c
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Initial commit
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2019-09-29 19:40:54 -04:00 |
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