Gregory Campbell
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e6db8a979c
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Cleaned up the expanded area and gave all obstacles more space between each other as well as fine tuning and fixing all noticeable issuses with all crouch based movements
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2020-01-05 12:56:23 -05:00 |
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Gregory Campbell
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d4fafd63d3
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Implemented a long jump, a dive, the ability to bunny hop and a somewhat messy fix to the straight down drop issue from the implemented gravity as well as expanding the test area to more easily test quick movements
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2020-01-05 01:45:45 -05:00 |
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Gregory Campbell
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996e1e3b20
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Fully functional and satisfactory acc/decc in movement (although a little slippery, might require more tweakign later on)
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2020-01-04 16:15:15 -05:00 |
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Gregory Campbell
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386b51589e
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Got a fully functional implementation of acceleration/decceleration that meshes well across all inputs. Will do further testing/tinkering before merging
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2020-01-04 15:52:45 -05:00 |
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Gregory Campbell
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573b4815ea
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Havent made any real progress, stopping and saving this now to work on other things
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2020-01-04 15:02:05 -05:00 |
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Gregory Campbell
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9818b32bdc
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Got a functional implementation of wall running that I am satisfied with
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2019-12-31 18:17:35 -05:00 |
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Gregory Campbell
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f1db804155
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Implemented basic wallrunning
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2019-12-21 23:17:24 -05:00 |
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Gregory Campbell
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e638892592
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Got momentum based movement fully functional while fixing a few player controller bugs and preferential tweaks
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2019-12-21 21:00:36 -05:00 |
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Gregory Campbell
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3afdbc4ff0
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Fixed issue causing no increased or decreased mmovement based on changing moveset
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2019-12-14 23:49:23 -05:00 |
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Gregory Campbell
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a292dd8b9a
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Added momentum to player movement and made adjustments to public player variables
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2019-12-14 23:40:14 -05:00 |
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Gregory Campbell
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31fc08bd5b
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Slight tweak to improve upon the last merge
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2019-12-11 21:33:57 -05:00 |
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Gregory Campbell
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de4da48e05
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Fixed delayed standing slide and made standard horz/vert axis movement uniform across keyboard and joystick
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2019-12-11 21:12:47 -05:00 |
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Gregory Campbell
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fb0b50645b
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Changes for deploying builds
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2019-12-07 16:05:46 -05:00 |
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Gregory Campbell
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9c74c88b46
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Merging all expand_test_area changes through master since trying to merge that branch while removing what is out of date is too much of a pain to deal with
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2019-12-07 15:47:13 -05:00 |
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 Gregory CampbellandGitHub
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d84d484f8f
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Revert "Expand test area"
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2019-12-07 15:33:13 -05:00 |
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 Gregory CampbellandGitHub
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a6c845e6bf
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Merge branch 'master' into expand_test_area
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2019-12-07 15:24:48 -05:00 |
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Gregory Campbell
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d8608b3d1e
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Renamed Test Scene so it may be easier to merge
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2019-12-07 13:31:17 -05:00 |
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Gregory Campbell
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9de4193758
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Added more crawling/sliding obstacles and updated unity version
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2019-12-07 13:21:24 -05:00 |
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Gregory Campbell
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416f976587
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Added new obstacles and platforms as well as a new material for prototyping
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2019-12-07 00:37:06 -05:00 |
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Gregory Campbell
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645395a43c
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Added implementation so that crawling in differentiated from sliding through current player movement
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2019-12-06 22:34:57 -05:00 |
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Gregory Campbell
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ba63ebf72b
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Added sliding which reverts back to crouching/crawling after 1 second
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2019-12-05 23:17:24 -05:00 |
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Gregory Campbell
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9c10ca695d
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Crouching/crawling functionality is working
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2019-12-05 22:42:16 -05:00 |
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Gregory Campbell
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2ade04fcba
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Cleaned up jumping and double jumping implementation
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2019-12-05 21:57:29 -05:00 |
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Gregory Campbell
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c88ef3ac24
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Changed which object rotates when player faces directions and added new texture/material so player front and back are more clear
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2019-11-24 17:53:48 -05:00 |
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Gregory Campbell
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2d5ce21ea7
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Created, Added and Applied a basic texture that helps show which way the player chracter is facing
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2019-11-17 20:30:33 -05:00 |
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Gregory Campbell
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4c04f3d802
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Made character direction change more smooth and less binary
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2019-11-17 20:17:16 -05:00 |
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Gregory Campbell
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b696d526d5
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Player moves based on where the camera is pointing and faces the direction in which it is moving
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2019-11-10 21:04:52 -05:00 |
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Gregory Campbell
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b6ad41aa53
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Character faces direction but then input moves character relative to the position character is facing
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2019-11-10 20:40:36 -05:00 |
|
 Gregory CampbellandGitHub
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d50f3f315e
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Merge pull request #7 from gjcampbell777/free_rotating_camera
Free rotating camera
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2019-11-10 20:39:26 -05:00 |
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Gregory Campbell
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e99156177b
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Commented out the reset camera button since that functionality may be useless in the long run
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2019-11-10 20:37:51 -05:00 |
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Gregory Campbell
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8c48b3bdbb
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Updated project version and scene
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2019-11-10 19:33:17 -05:00 |
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Gregory Campbell
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8891b70641
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Implemented static y axis rotation when reset button is pressed
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2019-10-17 23:40:37 -04:00 |
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Gregory Campbell
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d8e0b5fa80
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Implemented free roam camera. Working on a button which resets camera location.
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2019-10-13 14:02:58 -04:00 |
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Gregory Campbell
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bb50976229
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Inital push. Potential start to a camera that can 360 rotate around the player
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2019-10-06 20:45:57 -04:00 |
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Gregory Campbell
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0a2e22e637
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Added simple player rotation
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2019-10-06 20:31:13 -04:00 |
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Gregory Campbell
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1b3bf960e4
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Initial push. Floating stationary platforms added.
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2019-10-02 20:43:13 -04:00 |
|
 Gregory CampbellandGitHub
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eb8713b28d
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Merge branch 'master' into walk_button
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2019-09-30 21:31:20 -04:00 |
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Gregory Campbell
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4c52fc32db
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Initial Push. Implemented clean basic walk button
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2019-09-30 21:29:43 -04:00 |
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 Gregory CampbellandGitHub
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5ceef5963f
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Revert "Initial push. Implemented basic walk button"
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2019-09-30 21:25:33 -04:00 |
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Gregory Campbell
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b2fd9dc737
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Initial push. Implemented basic walk button
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2019-09-30 21:15:20 -04:00 |
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Gregory Campbell
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463a783c7c
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Initial commit
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2019-09-29 19:40:54 -04:00 |
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