Gregory Campbell
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cfe313d637
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Robot model number now changes colour strengths and weaknesses across all enemy body parts
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2020-05-09 12:05:36 -04:00 |
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Gregory Campbell
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33f4f82d0a
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Added a sequence check so a perfect sequence where no robot is wasted in one turn is possible for every turn of a battle
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2020-05-05 22:35:16 -04:00 |
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Gregory Campbell
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5b78617a9f
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Added increasing difficulty for random mode
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2020-05-05 18:59:19 -04:00 |
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Gregory Campbell
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dc82cde883
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Reworked generated kill sequence so the same colour isn't picked twice or more in a row
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2020-05-05 18:46:28 -04:00 |
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Gregory Campbell
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1072ace3ee
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Graphics settings update?
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2020-05-03 21:32:01 -04:00 |
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Gregory Campbell
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770f2bf502
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Finished adding unique battle scenarios to the rest of the challenge levels that weren't added
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2020-05-03 21:21:00 -04:00 |
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Gregory Campbell
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50f69d960c
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Added a tag for the back button
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2020-05-03 21:19:59 -04:00 |
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Gregory Campbell
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d0ca0b9773
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Added back button for all game modes
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2020-05-03 20:38:43 -04:00 |
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Gregory Campbell
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05095633b3
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Added some unique battles for a few challenge levels
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2020-05-03 15:04:58 -04:00 |
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Gregory Campbell
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d740787834
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Added unique battles for each story level
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2020-05-03 15:01:21 -04:00 |
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Gregory Campbell
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48ce18b857
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Added proper level display as well as a proper level limit for pre-determined game modes
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2020-05-03 14:51:28 -04:00 |
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Gregory Campbell
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dd8941ce5e
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Reworked seed parser so it can deal with integers that are 2 digits long
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2020-05-03 14:08:29 -04:00 |
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Gregory Campbell
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8357a67183
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Set up moving from level to level in random and pre-determined game modes
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2020-05-03 13:30:01 -04:00 |
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Gregory Campbell
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580c1da947
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Implemented a seed parser so I can cleanly set static battle scenarios for story and challenge mode
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2020-05-03 00:20:15 -04:00 |
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Gregory Campbell
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af458d9529
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Added multiple game mode selections as well as adding a scene for game mode selection
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2020-05-02 19:02:04 -04:00 |
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Gregory Campbell
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6882c368ef
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Added setting and displaying of robot model number
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2020-05-02 15:18:25 -04:00 |
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Gregory Campbell
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29c02553eb
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Made position numbers smaller so they don't overlap party members heads
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2020-05-02 11:30:27 -04:00 |
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Gregory Campbell
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1fecf9cc83
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Moved position numbers so they don't overlap enemy arms and body
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2020-05-02 11:28:57 -04:00 |
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Gregory Campbell
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ec88e60034
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Added a non random battle generator for story mode or static challenges implementation
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2020-05-02 11:20:41 -04:00 |
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Gregory Campbell
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3bcab2ae8c
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Adjusted enemy kill sequencing so it is generated based on what colours the party consists of
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2020-05-01 23:53:17 -04:00 |
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Gregory Campbell
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6f8c37ea94
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Fixed a few minor bugs
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2020-05-01 22:38:09 -04:00 |
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Gregory Campbell
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5d77e323d4
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Adjusted party member creation so no two robots have the same colour and the player is only given 1 buffing robot
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2020-05-01 22:23:58 -04:00 |
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Gregory Campbell
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524b79f4f3
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Commented out all print statemetns to minimize unity editor lag
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2020-04-29 20:40:56 -04:00 |
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Gregory Campbell
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1076772fd4
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Updated Unity version
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2020-04-29 20:10:15 -04:00 |
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Gregory Campbell
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ba1704d878
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Fixed some bugs and UI overlap caused by the restart and cursor lock additions
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2020-04-28 20:25:18 -04:00 |
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Gregory Campbell
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7efe7b80fc
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Locked cursor during attack animations so user can't screw up animations while they are running
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2020-04-28 20:20:32 -04:00 |
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Gregory Campbell
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5c003812e0
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Missed a few changed that went along with the previous commit
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2020-04-28 20:01:22 -04:00 |
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Gregory Campbell
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c3d0b4453d
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Added restart button for debugging and testing purposes
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2020-04-28 19:56:32 -04:00 |
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Gregory Campbell
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3ae841d886
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Added sign that appears when player tries to start attack without selecting any party members
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2020-04-27 18:54:34 -04:00 |
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Gregory Campbell
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600df48355
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Tweaked the scaling and position of some enemy body parts and symbols
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2020-04-26 19:25:00 -04:00 |
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Gregory Campbell
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0cd1badbae
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Moved arms
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2020-04-26 19:16:11 -04:00 |
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Gregory Campbell
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a2a75909d3
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Updated symbols to make them visible le regardless of enemy part drawing
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2020-04-26 19:12:47 -04:00 |
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Gregory Campbell
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70c69e2fb6
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Updated symbols so they look more visible when on top of an enemy body part
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2020-04-26 18:23:21 -04:00 |
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Gregory Campbell
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c93229b705
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Moved and scaled enemy parts so theyy look like a proper enemy when visible
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2020-04-26 18:22:34 -04:00 |
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Gregory Campbell
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a3e7dc71be
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Updated Unity version
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2020-04-26 17:34:12 -04:00 |
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Gregory Campbell
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8d86f954da
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Added updated drawings of enemy body parts
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2020-04-26 17:33:57 -04:00 |
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Gregory Campbell
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f87ae7e987
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Added slight delay before enemy activates an ability
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2020-04-23 21:21:52 -04:00 |
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Gregory Campbell
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59dee4c688
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Reworked hit effect animation on both sides so that all animations are cleaner and in unison
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2020-04-23 21:07:59 -04:00 |
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Gregory Campbell
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52f587c401
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Randomized which arm the enemy starts attacking with
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2020-04-23 19:25:51 -04:00 |
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Gregory Campbell
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ce6c456fa4
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Improved animations for both the enemy attacking and party members attacking
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2020-04-23 19:14:20 -04:00 |
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Gregory Campbell
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c1fe734fad
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Reworked Enemy Part positioning so future enemy part animations will be vastly easier to implement
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2020-04-23 19:04:58 -04:00 |
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Gregory Campbell
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bf0abc7524
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Changed the enemy attack animation from a full body attack to a arm specific movement
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2020-04-23 19:01:56 -04:00 |
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Gregory Campbell
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076219e2c0
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Another rework of the enemy robot attack nerf
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2020-04-19 12:01:08 -04:00 |
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Gregory Campbell
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0f0af08286
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Removed useless damage display from black robots hit effect
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2020-04-19 11:51:44 -04:00 |
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Gregory Campbell
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0ab8b77ff7
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Reworked enemy robots nerf to be a little tougher
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2020-04-19 11:46:16 -04:00 |
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Gregory Campbell
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85ce0c8ddf
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Fixed bug where weak point hit pop up would appear after a destroyed enemy attacks
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2020-04-18 14:42:37 -04:00 |
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Gregory Campbell
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b8686ee11b
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Nerfed base enemy attack
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2020-04-18 14:32:55 -04:00 |
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Gregory Campbell
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dbf274a685
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Added text pop ups for sheild and weakpoint hits and victory or game over states
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2020-04-18 14:31:45 -04:00 |
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Gregory Campbell
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d0b6762d32
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Added a SHIT TON of polish to the animation sequencing to make everything much cleaner and clearer
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2020-04-18 13:20:00 -04:00 |
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Gregory Campbell
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a42a3ad778
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Updated Unity version
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2020-04-17 15:45:52 -04:00 |
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Gregory Campbell
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83d495685e
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Reworked animtion attack sequence so hit effect and damage number display at the same time
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2020-04-15 21:46:23 -04:00 |
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Gregory Campbell
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0a7130bc21
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Moved and resized damage text
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2020-04-14 23:52:00 -04:00 |
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Gregory Campbell
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6fe1ba77bd
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Fixed bug causing for the wrong symbol and colour to display from the weakpoint after a correct hit
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2020-04-14 23:49:30 -04:00 |
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Gregory Campbell
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b85b18956f
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Added non attack abailities to enemy robot based on antenna colour as well as some attack code cleanup
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2020-04-14 23:40:31 -04:00 |
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Gregory Campbell
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3b062c1393
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Made black robot slightly lighter tone so his colour is easier to see
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2020-04-13 18:42:26 -04:00 |
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Gregory Campbell
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d744d9ef3a
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Removed smaller eye from draft robot head to make space for colour symbol
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2020-04-12 22:43:14 -04:00 |
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Gregory Campbell
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9aa853dfd4
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Fixed bug where kill sequence could still move forward even if team shield was up
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2020-04-12 14:50:12 -04:00 |
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Gregory Campbell
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c7cf7006f3
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Added symbol pop up to hitt effects as well as some code and comment clean up within damage/hit functions
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2020-04-12 14:48:15 -04:00 |
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Gregory Campbell
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9bbded02a4
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Added symbols to party members and enemy parts
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2020-04-12 14:26:40 -04:00 |
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Gregory Campbell
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b0706e7779
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Set it so you can't start a battle until at least 1 party member is picked
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2020-04-12 11:19:34 -04:00 |
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Gregory Campbell
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cd153ee5c6
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Reworked part textures so they can be properly scaled
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2020-04-12 11:16:48 -04:00 |
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Gregory Campbell
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155cef35bd
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Fixed a colouring issue with the kill sequence and added a few more comments where they were lacking
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2020-04-11 13:18:31 -04:00 |
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Gregory Campbell
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5eaa6950a7
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Added basic randomized kill sequence to the enemy robot
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2020-04-11 13:00:54 -04:00 |
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Gregory Campbell
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57944b7856
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Debuffed white robot healing and made it buffable by black robot buffing
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2020-04-11 11:31:44 -04:00 |
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Gregory Campbell
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271ad33853
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Doubled enemy robot health for balancing
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2020-04-11 11:17:42 -04:00 |
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Gregory Campbell
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718ca240d6
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Changed black robot to give its party a buff instead of attacking
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2020-04-11 11:06:45 -04:00 |
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Gregory Campbell
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d327f2312a
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Adjusted enemy builder so enemy cannot have arms, body, chest and weakpoints that are 'non-attack' colours
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2020-04-11 10:50:02 -04:00 |
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Gregory Campbell
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00d19e0f0a
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Fixed a few bugs involving the party or enemy not being destroyed during a game over or victory state respectively
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2020-04-10 13:17:26 -04:00 |
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Gregory Campbell
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9d0cebf3cf
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Fixed bug that caused enemy robot attacks to only nullify the modification when a sheild was up instead of the whole attack caused by the implementation of colours strengths/weaknesses
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2020-04-10 12:59:15 -04:00 |
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Gregory Campbell
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776ec9998e
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Added enemy tag to enemy robot so it will be destroyed when a victory state is reached
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2020-04-10 12:54:41 -04:00 |
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Gregory Campbell
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3a94842b54
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Applied colour strengths and weaknesses across all attack and non attack colours for both friendly and enemy robots
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2020-04-10 12:51:59 -04:00 |
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Gregory Campbell
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294640b61f
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Renamed some colours so every colour has its own distinct name
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2020-04-10 11:20:18 -04:00 |
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Gregory Campbell
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91b9e8ce6e
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Updated unity version
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2020-04-10 10:59:22 -04:00 |
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Gregory Campbell
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cdbc6cbd87
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Changed white to do healing and set green and lime back to attacking
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2020-04-08 19:23:37 -04:00 |
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Gregory Campbell
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26123499d0
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Added more layers for drawing sprites as well as adjusting layers across the entire scene
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2020-04-08 19:15:33 -04:00 |
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Gregory Campbell
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d24d54b860
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Added more colours to create a more complete colour wheel for strengths/weaknesses
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2020-04-08 19:10:52 -04:00 |
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Gregory Campbell
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63980c2494
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Updated draft textures so they have shading/outlining as well as setting up the layering order for all enemy parts
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2020-04-08 18:43:44 -04:00 |
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Gregory Campbell
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85a90cce1c
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Removed unused variable and set enemy damage text to red
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2020-04-08 18:17:28 -04:00 |
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Gregory Campbell
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42137d889d
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Increased health and damage font size
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2020-04-08 18:13:51 -04:00 |
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Gregory Campbell
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8b71184ee9
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Implemented individual colouring+game object for each body part of enemy robot
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2020-04-07 22:14:10 -04:00 |
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Gregory Campbell
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f834b7bb07
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Updated Unity version
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2020-04-07 19:53:51 -04:00 |
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Gregory Campbell
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d7b4edbaed
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Added Numbers that pop up after each robot attacks
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2020-04-05 22:48:24 -04:00 |
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Gregory Campbell
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4d09ffafd6
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Added sheild and healer robots with correct attaack effect animations and stat output
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2020-04-04 18:21:10 -04:00 |
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Gregory Campbell
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d4a305b4dd
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Added health and attack damage to both enemy and party as well as basic output to determin who attacked, how much damage was given and how much health is left as well as a basic game over and victory state for when HP runs out for either side
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2020-04-04 17:06:40 -04:00 |
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Gregory Campbell
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12d99405c1
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Added attack animation for enemy robot after party emembers attack as well as a set colour and coloured attack effect
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2020-04-04 13:07:50 -04:00 |
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Gregory Campbell
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589e6f572e
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Added a test enemy robot as well as attack effects when each party memeber attacks with their own given colour
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2020-04-01 21:56:26 -04:00 |
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Gregory Campbell
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743ca8adab
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Implemeted Enumeration of all colours as well as GM script knowing which robot is in which position and which robot colour to set at which position at the beginning of the match
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2020-03-31 22:53:03 -04:00 |
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Gregory Campbell
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5e85d57bdf
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Added draft attack modification that I missed?
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2020-03-31 22:51:31 -04:00 |
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Gregory Campbell
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1079d0b295
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Added attack button that has the party running their attack animations in order set by user when clicked
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2020-03-28 20:19:03 -04:00 |
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Gregory Campbell
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1e4c495090
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Added a tagging system so clicking on objects can have a more defined selection in scripting and fixed an issue with the attack animation starting and looping on start
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2020-03-28 18:40:46 -04:00 |
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Gregory Campbell
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48944df7b7
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Added basic attack animations but they have not been implemented into anything, only made functional
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2020-03-28 18:28:39 -04:00 |
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Gregory Campbell
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e4ce561939
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Updated basic textures for robots and order
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2020-03-26 22:10:37 -04:00 |
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Gregory Campbell
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00f6fbdeb6
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Unity version update
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2020-03-26 18:12:05 -04:00 |
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Gregory Campbell
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ea773637c3
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Pushing test scene changes that I forgot to commit
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2020-03-22 17:24:07 -04:00 |
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Gregory Campbell
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7401fef379
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Added UI to show which order the party will attack in
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2020-03-22 17:21:58 -04:00 |
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Gregory Campbell
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9a4f7c26e9
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Added basic order management for the party
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2020-03-21 21:59:04 -04:00 |
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Gregory Campbell
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d0837bbcbd
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Added basic clickable sprites for testing/experimenting
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2020-03-20 20:07:42 -04:00 |
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Gregory Campbell
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1bba631845
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Initial push. LET'S GOOOO
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2020-03-20 19:45:02 -04:00 |
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