Commit Graph
67 Commits
Author SHA1 Message Date
Gregory Campbell a2a75909d3 Updated symbols to make them visible le regardless of enemy part drawing 2020-04-26 19:12:47 -04:00
Gregory Campbell 70c69e2fb6 Updated symbols so they look more visible when on top of an enemy body part 2020-04-26 18:23:21 -04:00
Gregory Campbell c93229b705 Moved and scaled enemy parts so theyy look like a proper enemy when visible 2020-04-26 18:22:34 -04:00
Gregory Campbell a3e7dc71be Updated Unity version 2020-04-26 17:34:12 -04:00
Gregory Campbell 8d86f954da Added updated drawings of enemy body parts 2020-04-26 17:33:57 -04:00
Gregory Campbell f87ae7e987 Added slight delay before enemy activates an ability 2020-04-23 21:21:52 -04:00
Gregory Campbell 59dee4c688 Reworked hit effect animation on both sides so that all animations are cleaner and in unison 2020-04-23 21:07:59 -04:00
Gregory Campbell 52f587c401 Randomized which arm the enemy starts attacking with 2020-04-23 19:25:51 -04:00
Gregory Campbell ce6c456fa4 Improved animations for both the enemy attacking and party members attacking 2020-04-23 19:14:20 -04:00
Gregory Campbell c1fe734fad Reworked Enemy Part positioning so future enemy part animations will be vastly easier to implement 2020-04-23 19:04:58 -04:00
Gregory Campbell bf0abc7524 Changed the enemy attack animation from a full body attack to a arm specific movement 2020-04-23 19:01:56 -04:00
Gregory Campbell 076219e2c0 Another rework of the enemy robot attack nerf 2020-04-19 12:01:08 -04:00
Gregory Campbell 0f0af08286 Removed useless damage display from black robots hit effect 2020-04-19 11:51:44 -04:00
Gregory Campbell 0ab8b77ff7 Reworked enemy robots nerf to be a little tougher 2020-04-19 11:46:16 -04:00
Gregory Campbell 85ce0c8ddf Fixed bug where weak point hit pop up would appear after a destroyed enemy attacks 2020-04-18 14:42:37 -04:00
Gregory Campbell b8686ee11b Nerfed base enemy attack 2020-04-18 14:32:55 -04:00
Gregory Campbell dbf274a685 Added text pop ups for sheild and weakpoint hits and victory or game over states 2020-04-18 14:31:45 -04:00
Gregory Campbell d0b6762d32 Added a SHIT TON of polish to the animation sequencing to make everything much cleaner and clearer 2020-04-18 13:20:00 -04:00
Gregory Campbell a42a3ad778 Updated Unity version 2020-04-17 15:45:52 -04:00
Gregory Campbell 83d495685e Reworked animtion attack sequence so hit effect and damage number display at the same time 2020-04-15 21:46:23 -04:00
Gregory Campbell 0a7130bc21 Moved and resized damage text 2020-04-14 23:52:00 -04:00
Gregory Campbell 6fe1ba77bd Fixed bug causing for the wrong symbol and colour to display from the weakpoint after a correct hit 2020-04-14 23:49:30 -04:00
Gregory Campbell b85b18956f Added non attack abailities to enemy robot based on antenna colour as well as some attack code cleanup 2020-04-14 23:40:31 -04:00
Gregory Campbell 3b062c1393 Made black robot slightly lighter tone so his colour is easier to see 2020-04-13 18:42:26 -04:00
Gregory Campbell d744d9ef3a Removed smaller eye from draft robot head to make space for colour symbol 2020-04-12 22:43:14 -04:00
Gregory Campbell 9aa853dfd4 Fixed bug where kill sequence could still move forward even if team shield was up 2020-04-12 14:50:12 -04:00
Gregory Campbell c7cf7006f3 Added symbol pop up to hitt effects as well as some code and comment clean up within damage/hit functions 2020-04-12 14:48:15 -04:00
Gregory Campbell 9bbded02a4 Added symbols to party members and enemy parts 2020-04-12 14:26:40 -04:00
Gregory Campbell b0706e7779 Set it so you can't start a battle until at least 1 party member is picked 2020-04-12 11:19:34 -04:00
Gregory Campbell cd153ee5c6 Reworked part textures so they can be properly scaled 2020-04-12 11:16:48 -04:00
Gregory Campbell 155cef35bd Fixed a colouring issue with the kill sequence and added a few more comments where they were lacking 2020-04-11 13:18:31 -04:00
Gregory Campbell 5eaa6950a7 Added basic randomized kill sequence to the enemy robot 2020-04-11 13:00:54 -04:00
Gregory Campbell 57944b7856 Debuffed white robot healing and made it buffable by black robot buffing 2020-04-11 11:31:44 -04:00
Gregory Campbell 271ad33853 Doubled enemy robot health for balancing 2020-04-11 11:17:42 -04:00
Gregory Campbell 718ca240d6 Changed black robot to give its party a buff instead of attacking 2020-04-11 11:06:45 -04:00
Gregory Campbell d327f2312a Adjusted enemy builder so enemy cannot have arms, body, chest and weakpoints that are 'non-attack' colours 2020-04-11 10:50:02 -04:00
Gregory Campbell 00d19e0f0a Fixed a few bugs involving the party or enemy not being destroyed during a game over or victory state respectively 2020-04-10 13:17:26 -04:00
Gregory Campbell 9d0cebf3cf Fixed bug that caused enemy robot attacks to only nullify the modification when a sheild was up instead of the whole attack caused by the implementation of colours strengths/weaknesses 2020-04-10 12:59:15 -04:00
Gregory Campbell 776ec9998e Added enemy tag to enemy robot so it will be destroyed when a victory state is reached 2020-04-10 12:54:41 -04:00
Gregory Campbell 3a94842b54 Applied colour strengths and weaknesses across all attack and non attack colours for both friendly and enemy robots 2020-04-10 12:51:59 -04:00
Gregory Campbell 294640b61f Renamed some colours so every colour has its own distinct name 2020-04-10 11:20:18 -04:00
Gregory Campbell 91b9e8ce6e Updated unity version 2020-04-10 10:59:22 -04:00
Gregory Campbell cdbc6cbd87 Changed white to do healing and set green and lime back to attacking 2020-04-08 19:23:37 -04:00
Gregory Campbell 26123499d0 Added more layers for drawing sprites as well as adjusting layers across the entire scene 2020-04-08 19:15:33 -04:00
Gregory Campbell d24d54b860 Added more colours to create a more complete colour wheel for strengths/weaknesses 2020-04-08 19:10:52 -04:00
Gregory Campbell 63980c2494 Updated draft textures so they have shading/outlining as well as setting up the layering order for all enemy parts 2020-04-08 18:43:44 -04:00
Gregory Campbell 85a90cce1c Removed unused variable and set enemy damage text to red 2020-04-08 18:17:28 -04:00
Gregory Campbell 42137d889d Increased health and damage font size 2020-04-08 18:13:51 -04:00
Gregory Campbell 8b71184ee9 Implemented individual colouring+game object for each body part of enemy robot 2020-04-07 22:14:10 -04:00
Gregory Campbell f834b7bb07 Updated Unity version 2020-04-07 19:53:51 -04:00