Commit Graph
105 Commits
Author SHA1 Message Date
Gregory Campbell 60ba5fd344 Cleaned up Weakpoint hit background 2020-05-27 20:01:29 -04:00
Gregory Campbell 4c7fdd2a62 Cleaned up number fonts 2020-05-27 19:50:03 -04:00
Gregory Campbell 2eb76010f2 Updated Shield Hit image to it clean up and make it more consistent with the shield symbol 2020-05-27 18:29:44 -04:00
Gregory Campbell 4f5b4e367b Saved Symbol brightening changes 2020-05-27 18:27:16 -04:00
Gregory Campbell 80edf83c5c Brightened explosion and symbol textures 2020-05-27 18:17:39 -04:00
Gregory Campbell 4fd4dc7576 Explosion Sprite and Animation rework 2020-05-26 21:42:59 -04:00
Gregory Campbell e36e80a9c8 Updated symbol textures 2020-05-23 22:42:56 -04:00
Gregory Campbell f962606db2 Tweaked font numbers and level display divider 2020-05-17 12:12:01 -04:00
Gregory Campbell 87368b71d1 Updated level display 2020-05-17 12:05:55 -04:00
Gregory Campbell c6b618a41e Updated end game pop-ups 2020-05-17 11:49:38 -04:00
Gregory Campbell 889da10a68 Updated Numeric Font 2020-05-17 11:42:47 -04:00
Gregory Campbell 6ba8b6d5d5 Updated Mode Select Scene UI 2020-05-17 11:29:44 -04:00
Gregory Campbell 5a667a525d Updated UI 2020-05-17 11:00:16 -04:00
Gregory Campbell 884bf6d28b Updated Sheild Hit and Weakpoint Hit imgaes 2020-05-17 10:53:54 -04:00
Gregory Campbell 4098324077 Tweaked enemy head colour randomness 2020-05-09 12:38:12 -04:00
Gregory Campbell cfe313d637 Robot model number now changes colour strengths and weaknesses across all enemy body parts 2020-05-09 12:05:36 -04:00
Gregory Campbell 33f4f82d0a Added a sequence check so a perfect sequence where no robot is wasted in one turn is possible for every turn of a battle 2020-05-05 22:35:16 -04:00
Gregory Campbell 5b78617a9f Added increasing difficulty for random mode 2020-05-05 18:59:19 -04:00
Gregory Campbell dc82cde883 Reworked generated kill sequence so the same colour isn't picked twice or more in a row 2020-05-05 18:46:28 -04:00
Gregory Campbell 770f2bf502 Finished adding unique battle scenarios to the rest of the challenge levels that weren't added 2020-05-03 21:21:00 -04:00
Gregory Campbell d0ca0b9773 Added back button for all game modes 2020-05-03 20:38:43 -04:00
Gregory Campbell 05095633b3 Added some unique battles for a few challenge levels 2020-05-03 15:04:58 -04:00
Gregory Campbell d740787834 Added unique battles for each story level 2020-05-03 15:01:21 -04:00
Gregory Campbell 48ce18b857 Added proper level display as well as a proper level limit for pre-determined game modes 2020-05-03 14:51:28 -04:00
Gregory Campbell dd8941ce5e Reworked seed parser so it can deal with integers that are 2 digits long 2020-05-03 14:08:29 -04:00
Gregory Campbell 8357a67183 Set up moving from level to level in random and pre-determined game modes 2020-05-03 13:30:01 -04:00
Gregory Campbell 580c1da947 Implemented a seed parser so I can cleanly set static battle scenarios for story and challenge mode 2020-05-03 00:20:15 -04:00
Gregory Campbell af458d9529 Added multiple game mode selections as well as adding a scene for game mode selection 2020-05-02 19:02:04 -04:00
Gregory Campbell 6882c368ef Added setting and displaying of robot model number 2020-05-02 15:18:25 -04:00
Gregory Campbell 29c02553eb Made position numbers smaller so they don't overlap party members heads 2020-05-02 11:30:27 -04:00
Gregory Campbell 1fecf9cc83 Moved position numbers so they don't overlap enemy arms and body 2020-05-02 11:28:57 -04:00
Gregory Campbell ec88e60034 Added a non random battle generator for story mode or static challenges implementation 2020-05-02 11:20:41 -04:00
Gregory Campbell 3bcab2ae8c Adjusted enemy kill sequencing so it is generated based on what colours the party consists of 2020-05-01 23:53:17 -04:00
Gregory Campbell 6f8c37ea94 Fixed a few minor bugs 2020-05-01 22:38:09 -04:00
Gregory Campbell 5d77e323d4 Adjusted party member creation so no two robots have the same colour and the player is only given 1 buffing robot 2020-05-01 22:23:58 -04:00
Gregory Campbell 524b79f4f3 Commented out all print statemetns to minimize unity editor lag 2020-04-29 20:40:56 -04:00
Gregory Campbell ba1704d878 Fixed some bugs and UI overlap caused by the restart and cursor lock additions 2020-04-28 20:25:18 -04:00
Gregory Campbell 7efe7b80fc Locked cursor during attack animations so user can't screw up animations while they are running 2020-04-28 20:20:32 -04:00
Gregory Campbell 5c003812e0 Missed a few changed that went along with the previous commit 2020-04-28 20:01:22 -04:00
Gregory Campbell c3d0b4453d Added restart button for debugging and testing purposes 2020-04-28 19:56:32 -04:00
Gregory Campbell 3ae841d886 Added sign that appears when player tries to start attack without selecting any party members 2020-04-27 18:54:34 -04:00
Gregory Campbell 600df48355 Tweaked the scaling and position of some enemy body parts and symbols 2020-04-26 19:25:00 -04:00
Gregory Campbell 0cd1badbae Moved arms 2020-04-26 19:16:11 -04:00
Gregory Campbell a2a75909d3 Updated symbols to make them visible le regardless of enemy part drawing 2020-04-26 19:12:47 -04:00
Gregory Campbell 70c69e2fb6 Updated symbols so they look more visible when on top of an enemy body part 2020-04-26 18:23:21 -04:00
Gregory Campbell c93229b705 Moved and scaled enemy parts so theyy look like a proper enemy when visible 2020-04-26 18:22:34 -04:00
Gregory Campbell 8d86f954da Added updated drawings of enemy body parts 2020-04-26 17:33:57 -04:00
Gregory Campbell f87ae7e987 Added slight delay before enemy activates an ability 2020-04-23 21:21:52 -04:00
Gregory Campbell 59dee4c688 Reworked hit effect animation on both sides so that all animations are cleaner and in unison 2020-04-23 21:07:59 -04:00
Gregory Campbell 52f587c401 Randomized which arm the enemy starts attacking with 2020-04-23 19:25:51 -04:00