Reworked generated kill sequence so the same colour isn't picked twice or more in a row
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@@ -148,14 +148,26 @@ public class GMScript : MonoBehaviour
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// COLOURS FOR KILL SEQUENCE ARE GENERATED HERE
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for(int i = 0; i < EnemyKillSequence.Length; i++)
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{
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if(i == 0)
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{
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do{
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EnemyKillSequence[i] = Random.Range(0, 12);
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}while(EnemyKillSequence[i] != PartyColours[0] &&
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EnemyKillSequence[i] != PartyColours[1] &&
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EnemyKillSequence[i] != PartyColours[2] &&
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EnemyKillSequence[i] != PartyColours[3]);
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} else {
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do{
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EnemyKillSequence[i] = Random.Range(0, 12);
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}while(EnemyKillSequence[i] != PartyColours[0] &&
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EnemyKillSequence[i] != PartyColours[1] &&
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EnemyKillSequence[i] != PartyColours[2] &&
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EnemyKillSequence[i] != PartyColours[3] ||
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(EnemyKillSequence[i] == ((EnemyKillSequence[i-1]+6)%12)));
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}
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do{
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EnemyKillSequence[i] = Random.Range(0, 12);
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}while(EnemyKillSequence[i] != PartyColours[0] &&
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EnemyKillSequence[i] != PartyColours[1] &&
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EnemyKillSequence[i] != PartyColours[2] &&
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EnemyKillSequence[i] != PartyColours[3]);
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print((Colours)EnemyKillSequence[i]);
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EnemyKillSequence[i] = (EnemyKillSequence[i]+6)%12;
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}
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