Commit Graph
100 Commits
Author SHA1 Message Date
Gregory Campbell 49fe66a05d Set game selection mode so the player has to beat the full tutorial in order to unlock endless and challenge mode 2020-07-31 19:16:21 -04:00
Gregory Campbell 27bcbf4db9 Got rid of tiny pixel in victory texture 2020-07-31 16:45:33 -04:00
Gregory Campbell 3cc8f5bc54 Implemented a tutorial mode that properly teaches the player every necessary aspect of the game that is needed to understand the basic concepts of the battle system 2020-07-31 16:36:41 -04:00
Gregory Campbell 7a095cc25b Removed dead air from mode selection audio and removed commented out code 2020-07-22 20:28:11 -04:00
Gregory Campbell 95eabfac13 Tweaked animations so the animation sequence during a fight is very tightly knit 2020-07-22 20:20:16 -04:00
Gregory Campbell 24428ff312 Added Main Menu and selection audio 2020-07-08 23:33:25 -04:00
Gregory Campbell 67c3c13508 Updated battle music to the longer version 2020-07-07 20:31:05 -04:00
Gregory Campbell fbc095e3d1 Fixed bug of shield symbol being hidden behind party shield upon spawn animation 2020-07-07 20:27:07 -04:00
Gregory Campbell e9d7e90e27 Implemented as much audio as I could given the drafts/snippets of audio I've been given by Andrew 2020-07-07 20:13:52 -04:00
Gregory Campbell 6933331f45 Updated Side trims 2020-07-05 18:09:24 -04:00
Gregory Campbell 228c2c88c6 Implemented a proper title/mode selection scene 2020-07-05 16:47:56 -04:00
Gregory Campbell 850c5a540a Drastically toned down camera shake on successful hits 2020-07-05 15:38:39 -04:00
Gregory Campbell fc92784935 Updated and cleaned up battle UI buttons 2020-07-05 15:27:29 -04:00
Gregory Campbell f8dd8d706c Updated the sprite that pops up when a user tries to attack with no attack order to fit the robotic themeing of the game 2020-07-05 12:52:09 -04:00
Gregory Campbell a47020f2f5 Added side trim to the mode selection scene when a mouse hovers over a game mode selection with the mouse 2020-07-04 13:28:24 -04:00
Gregory Campbell 829f5173b5 Reworked Game mode font to make it more robotic and cleaner (And accidentally added a random mode font that wont be used) 2020-07-02 23:29:24 -04:00
Gregory Campbell 666be35ba9 Cleaned up all Battle Scene Fonts to make them fit within the robotic theme 2020-06-30 20:38:39 -04:00
Gregory Campbell c7d9797d30 Tried correctly naming all the attack and hit animations 2020-06-30 20:14:32 -04:00
Gregory Campbell 20f66e7f18 Cleaned up font on unique hit pop ups 2020-06-30 20:09:52 -04:00
Gregory Campbell b0b19141a0 Cleaned up the selection numbers to look more robotic 2020-06-30 19:34:47 -04:00
Gregory Campbell 94bfd7f011 Further tweaks towards the camera shake animation 2020-06-30 19:34:14 -04:00
Gregory Campbell e7410d57ba Fixed a animation bug caused by one of the camera shakes needing a unnecessary exit trigger 2020-06-29 21:50:31 -04:00
Gregory Campbell 546700c206 Touched up a weakness texture 2020-06-29 21:41:49 -04:00
Gregory Campbell d0122c2a14 Added screen shake upon successful hits of non-ability moves and fixed some animation bugs/warnings 2020-06-29 21:37:59 -04:00
Gregory Campbell a83d8d9ee4 Updated number font to make font style more consistent with each other 2020-06-26 15:25:55 -04:00
Gregory Campbell ecc0ea8f21 Added some sprite placement changes so enemy robot looks clean and not squished 2020-06-24 20:53:41 -04:00
Gregory Campbell f9d3eb17d1 Some more final touches for some textures that needed the extra love 2020-06-24 20:36:28 -04:00
Gregory Campbell c9cfb0b809 Finer update on the symbol textures 2020-06-23 21:01:25 -04:00
Gregory Campbell c911423376 MAde lines for symbol textures thicker 2020-06-22 20:26:56 -04:00
Gregory Campbell b1b6ce1794 Reworked/Cleaned up enemy arm textures 2020-06-20 22:45:05 -04:00
Gregory Campbell c93d2da438 Cleaned up/Reworked numeral textures for version number 2020-06-20 15:19:18 -04:00
Gregory Campbell bde7210719 Cleaned up/Reworked head textures 2020-06-20 14:59:51 -04:00
Gregory Campbell 7b4f314f14 Updated party member robot texture 2020-06-17 20:48:44 -04:00
Gregory Campbell fbf94f77df Updated unity version 2020-06-17 20:45:04 -04:00
Gregory Campbell 400ca05322 Cleaned up enemy weakness textures 2020-05-28 21:54:33 -04:00
Gregory Campbell 87db520433 Cleaned up enemy chest textures 2020-05-28 21:54:11 -04:00
Gregory Campbell 1d67d3c74c Cleaned up enemy body textures 2020-05-28 21:53:46 -04:00
Gregory Campbell b15751b3b5 Cleaned up enemy antenna textures 2020-05-28 18:48:41 -04:00
Gregory Campbell 2b38148e33 Fixed 6 so it looks more like a 6 and less like a funky 5 2020-05-27 20:22:56 -04:00
Gregory Campbell 60ba5fd344 Cleaned up Weakpoint hit background 2020-05-27 20:01:29 -04:00
Gregory Campbell 4c7fdd2a62 Cleaned up number fonts 2020-05-27 19:50:03 -04:00
Gregory Campbell 2eb76010f2 Updated Shield Hit image to it clean up and make it more consistent with the shield symbol 2020-05-27 18:29:44 -04:00
Gregory Campbell 4f5b4e367b Saved Symbol brightening changes 2020-05-27 18:27:16 -04:00
Gregory Campbell 80edf83c5c Brightened explosion and symbol textures 2020-05-27 18:17:39 -04:00
Gregory Campbell 4fd4dc7576 Explosion Sprite and Animation rework 2020-05-26 21:42:59 -04:00
Gregory Campbell e36e80a9c8 Updated symbol textures 2020-05-23 22:42:56 -04:00
Gregory Campbell bd622dd59b Updated unity version 2020-05-23 16:07:18 -04:00
Gregory Campbell f962606db2 Tweaked font numbers and level display divider 2020-05-17 12:12:01 -04:00
Gregory Campbell 87368b71d1 Updated level display 2020-05-17 12:05:55 -04:00
Gregory Campbell c6b618a41e Updated end game pop-ups 2020-05-17 11:49:38 -04:00
Gregory Campbell 889da10a68 Updated Numeric Font 2020-05-17 11:42:47 -04:00
Gregory Campbell 6ba8b6d5d5 Updated Mode Select Scene UI 2020-05-17 11:29:44 -04:00
Gregory Campbell 5a667a525d Updated UI 2020-05-17 11:00:16 -04:00
Gregory Campbell 884bf6d28b Updated Sheild Hit and Weakpoint Hit imgaes 2020-05-17 10:53:54 -04:00
Gregory Campbell a5974d65ab Updated unity version 2020-05-09 12:58:10 -04:00
Gregory Campbell 4098324077 Tweaked enemy head colour randomness 2020-05-09 12:38:12 -04:00
Gregory Campbell cfe313d637 Robot model number now changes colour strengths and weaknesses across all enemy body parts 2020-05-09 12:05:36 -04:00
Gregory Campbell 33f4f82d0a Added a sequence check so a perfect sequence where no robot is wasted in one turn is possible for every turn of a battle 2020-05-05 22:35:16 -04:00
Gregory Campbell 5b78617a9f Added increasing difficulty for random mode 2020-05-05 18:59:19 -04:00
Gregory Campbell dc82cde883 Reworked generated kill sequence so the same colour isn't picked twice or more in a row 2020-05-05 18:46:28 -04:00
Gregory Campbell 1072ace3ee Graphics settings update? 2020-05-03 21:32:01 -04:00
Gregory Campbell 770f2bf502 Finished adding unique battle scenarios to the rest of the challenge levels that weren't added 2020-05-03 21:21:00 -04:00
Gregory Campbell 50f69d960c Added a tag for the back button 2020-05-03 21:19:59 -04:00
Gregory Campbell d0ca0b9773 Added back button for all game modes 2020-05-03 20:38:43 -04:00
Gregory Campbell 05095633b3 Added some unique battles for a few challenge levels 2020-05-03 15:04:58 -04:00
Gregory Campbell d740787834 Added unique battles for each story level 2020-05-03 15:01:21 -04:00
Gregory Campbell 48ce18b857 Added proper level display as well as a proper level limit for pre-determined game modes 2020-05-03 14:51:28 -04:00
Gregory Campbell dd8941ce5e Reworked seed parser so it can deal with integers that are 2 digits long 2020-05-03 14:08:29 -04:00
Gregory Campbell 8357a67183 Set up moving from level to level in random and pre-determined game modes 2020-05-03 13:30:01 -04:00
Gregory Campbell 580c1da947 Implemented a seed parser so I can cleanly set static battle scenarios for story and challenge mode 2020-05-03 00:20:15 -04:00
Gregory Campbell af458d9529 Added multiple game mode selections as well as adding a scene for game mode selection 2020-05-02 19:02:04 -04:00
Gregory Campbell 6882c368ef Added setting and displaying of robot model number 2020-05-02 15:18:25 -04:00
Gregory Campbell 29c02553eb Made position numbers smaller so they don't overlap party members heads 2020-05-02 11:30:27 -04:00
Gregory Campbell 1fecf9cc83 Moved position numbers so they don't overlap enemy arms and body 2020-05-02 11:28:57 -04:00
Gregory Campbell ec88e60034 Added a non random battle generator for story mode or static challenges implementation 2020-05-02 11:20:41 -04:00
Gregory Campbell 3bcab2ae8c Adjusted enemy kill sequencing so it is generated based on what colours the party consists of 2020-05-01 23:53:17 -04:00
Gregory Campbell 6f8c37ea94 Fixed a few minor bugs 2020-05-01 22:38:09 -04:00
Gregory Campbell 5d77e323d4 Adjusted party member creation so no two robots have the same colour and the player is only given 1 buffing robot 2020-05-01 22:23:58 -04:00
Gregory Campbell 524b79f4f3 Commented out all print statemetns to minimize unity editor lag 2020-04-29 20:40:56 -04:00
Gregory Campbell 1076772fd4 Updated Unity version 2020-04-29 20:10:15 -04:00
Gregory Campbell ba1704d878 Fixed some bugs and UI overlap caused by the restart and cursor lock additions 2020-04-28 20:25:18 -04:00
Gregory Campbell 7efe7b80fc Locked cursor during attack animations so user can't screw up animations while they are running 2020-04-28 20:20:32 -04:00
Gregory Campbell 5c003812e0 Missed a few changed that went along with the previous commit 2020-04-28 20:01:22 -04:00
Gregory Campbell c3d0b4453d Added restart button for debugging and testing purposes 2020-04-28 19:56:32 -04:00
Gregory Campbell 3ae841d886 Added sign that appears when player tries to start attack without selecting any party members 2020-04-27 18:54:34 -04:00
Gregory Campbell 600df48355 Tweaked the scaling and position of some enemy body parts and symbols 2020-04-26 19:25:00 -04:00
Gregory Campbell 0cd1badbae Moved arms 2020-04-26 19:16:11 -04:00
Gregory Campbell a2a75909d3 Updated symbols to make them visible le regardless of enemy part drawing 2020-04-26 19:12:47 -04:00
Gregory Campbell 70c69e2fb6 Updated symbols so they look more visible when on top of an enemy body part 2020-04-26 18:23:21 -04:00
Gregory Campbell c93229b705 Moved and scaled enemy parts so theyy look like a proper enemy when visible 2020-04-26 18:22:34 -04:00
Gregory Campbell a3e7dc71be Updated Unity version 2020-04-26 17:34:12 -04:00
Gregory Campbell 8d86f954da Added updated drawings of enemy body parts 2020-04-26 17:33:57 -04:00
Gregory Campbell f87ae7e987 Added slight delay before enemy activates an ability 2020-04-23 21:21:52 -04:00
Gregory Campbell 59dee4c688 Reworked hit effect animation on both sides so that all animations are cleaner and in unison 2020-04-23 21:07:59 -04:00
Gregory Campbell 52f587c401 Randomized which arm the enemy starts attacking with 2020-04-23 19:25:51 -04:00
Gregory Campbell ce6c456fa4 Improved animations for both the enemy attacking and party members attacking 2020-04-23 19:14:20 -04:00
Gregory Campbell c1fe734fad Reworked Enemy Part positioning so future enemy part animations will be vastly easier to implement 2020-04-23 19:04:58 -04:00
Gregory Campbell bf0abc7524 Changed the enemy attack animation from a full body attack to a arm specific movement 2020-04-23 19:01:56 -04:00
Gregory Campbell 076219e2c0 Another rework of the enemy robot attack nerf 2020-04-19 12:01:08 -04:00
Gregory Campbell 0f0af08286 Removed useless damage display from black robots hit effect 2020-04-19 11:51:44 -04:00