Gregory Campbell
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24428ff312
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Added Main Menu and selection audio
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2020-07-08 23:33:25 -04:00 |
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Gregory Campbell
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67c3c13508
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Updated battle music to the longer version
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2020-07-07 20:31:05 -04:00 |
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Gregory Campbell
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fbc095e3d1
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Fixed bug of shield symbol being hidden behind party shield upon spawn animation
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2020-07-07 20:27:07 -04:00 |
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Gregory Campbell
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e9d7e90e27
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Implemented as much audio as I could given the drafts/snippets of audio I've been given by Andrew
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2020-07-07 20:13:52 -04:00 |
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Gregory Campbell
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6933331f45
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Updated Side trims
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2020-07-05 18:09:24 -04:00 |
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Gregory Campbell
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228c2c88c6
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Implemented a proper title/mode selection scene
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2020-07-05 16:47:56 -04:00 |
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Gregory Campbell
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850c5a540a
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Drastically toned down camera shake on successful hits
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2020-07-05 15:38:39 -04:00 |
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Gregory Campbell
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fc92784935
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Updated and cleaned up battle UI buttons
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2020-07-05 15:27:29 -04:00 |
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Gregory Campbell
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f8dd8d706c
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Updated the sprite that pops up when a user tries to attack with no attack order to fit the robotic themeing of the game
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2020-07-05 12:52:09 -04:00 |
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Gregory Campbell
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a47020f2f5
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Added side trim to the mode selection scene when a mouse hovers over a game mode selection with the mouse
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2020-07-04 13:28:24 -04:00 |
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Gregory Campbell
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829f5173b5
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Reworked Game mode font to make it more robotic and cleaner (And accidentally added a random mode font that wont be used)
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2020-07-02 23:29:24 -04:00 |
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Gregory Campbell
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666be35ba9
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Cleaned up all Battle Scene Fonts to make them fit within the robotic theme
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2020-06-30 20:38:39 -04:00 |
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Gregory Campbell
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c7d9797d30
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Tried correctly naming all the attack and hit animations
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2020-06-30 20:14:32 -04:00 |
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Gregory Campbell
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20f66e7f18
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Cleaned up font on unique hit pop ups
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2020-06-30 20:09:52 -04:00 |
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Gregory Campbell
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b0b19141a0
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Cleaned up the selection numbers to look more robotic
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2020-06-30 19:34:47 -04:00 |
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Gregory Campbell
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94bfd7f011
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Further tweaks towards the camera shake animation
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2020-06-30 19:34:14 -04:00 |
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Gregory Campbell
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e7410d57ba
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Fixed a animation bug caused by one of the camera shakes needing a unnecessary exit trigger
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2020-06-29 21:50:31 -04:00 |
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Gregory Campbell
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546700c206
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Touched up a weakness texture
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2020-06-29 21:41:49 -04:00 |
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Gregory Campbell
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d0122c2a14
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Added screen shake upon successful hits of non-ability moves and fixed some animation bugs/warnings
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2020-06-29 21:37:59 -04:00 |
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Gregory Campbell
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a83d8d9ee4
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Updated number font to make font style more consistent with each other
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2020-06-26 15:25:55 -04:00 |
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Gregory Campbell
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ecc0ea8f21
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Added some sprite placement changes so enemy robot looks clean and not squished
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2020-06-24 20:53:41 -04:00 |
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Gregory Campbell
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f9d3eb17d1
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Some more final touches for some textures that needed the extra love
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2020-06-24 20:36:28 -04:00 |
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Gregory Campbell
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c9cfb0b809
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Finer update on the symbol textures
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2020-06-23 21:01:25 -04:00 |
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Gregory Campbell
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c911423376
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MAde lines for symbol textures thicker
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2020-06-22 20:26:56 -04:00 |
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Gregory Campbell
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b1b6ce1794
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Reworked/Cleaned up enemy arm textures
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2020-06-20 22:45:05 -04:00 |
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Gregory Campbell
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c93d2da438
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Cleaned up/Reworked numeral textures for version number
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2020-06-20 15:19:18 -04:00 |
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Gregory Campbell
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bde7210719
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Cleaned up/Reworked head textures
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2020-06-20 14:59:51 -04:00 |
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Gregory Campbell
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7b4f314f14
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Updated party member robot texture
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2020-06-17 20:48:44 -04:00 |
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Gregory Campbell
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fbf94f77df
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Updated unity version
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2020-06-17 20:45:04 -04:00 |
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Gregory Campbell
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400ca05322
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Cleaned up enemy weakness textures
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2020-05-28 21:54:33 -04:00 |
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Gregory Campbell
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87db520433
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Cleaned up enemy chest textures
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2020-05-28 21:54:11 -04:00 |
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Gregory Campbell
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1d67d3c74c
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Cleaned up enemy body textures
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2020-05-28 21:53:46 -04:00 |
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Gregory Campbell
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b15751b3b5
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Cleaned up enemy antenna textures
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2020-05-28 18:48:41 -04:00 |
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Gregory Campbell
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2b38148e33
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Fixed 6 so it looks more like a 6 and less like a funky 5
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2020-05-27 20:22:56 -04:00 |
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Gregory Campbell
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60ba5fd344
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Cleaned up Weakpoint hit background
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2020-05-27 20:01:29 -04:00 |
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Gregory Campbell
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4c7fdd2a62
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Cleaned up number fonts
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2020-05-27 19:50:03 -04:00 |
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Gregory Campbell
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2eb76010f2
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Updated Shield Hit image to it clean up and make it more consistent with the shield symbol
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2020-05-27 18:29:44 -04:00 |
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Gregory Campbell
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4f5b4e367b
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Saved Symbol brightening changes
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2020-05-27 18:27:16 -04:00 |
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Gregory Campbell
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80edf83c5c
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Brightened explosion and symbol textures
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2020-05-27 18:17:39 -04:00 |
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Gregory Campbell
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4fd4dc7576
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Explosion Sprite and Animation rework
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2020-05-26 21:42:59 -04:00 |
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Gregory Campbell
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e36e80a9c8
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Updated symbol textures
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2020-05-23 22:42:56 -04:00 |
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Gregory Campbell
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bd622dd59b
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Updated unity version
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2020-05-23 16:07:18 -04:00 |
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Gregory Campbell
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f962606db2
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Tweaked font numbers and level display divider
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2020-05-17 12:12:01 -04:00 |
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Gregory Campbell
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87368b71d1
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Updated level display
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2020-05-17 12:05:55 -04:00 |
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Gregory Campbell
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c6b618a41e
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Updated end game pop-ups
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2020-05-17 11:49:38 -04:00 |
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Gregory Campbell
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889da10a68
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Updated Numeric Font
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2020-05-17 11:42:47 -04:00 |
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Gregory Campbell
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6ba8b6d5d5
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Updated Mode Select Scene UI
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2020-05-17 11:29:44 -04:00 |
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Gregory Campbell
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5a667a525d
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Updated UI
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2020-05-17 11:00:16 -04:00 |
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Gregory Campbell
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884bf6d28b
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Updated Sheild Hit and Weakpoint Hit imgaes
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2020-05-17 10:53:54 -04:00 |
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Gregory Campbell
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a5974d65ab
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Updated unity version
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2020-05-09 12:58:10 -04:00 |
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Gregory Campbell
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4098324077
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Tweaked enemy head colour randomness
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2020-05-09 12:38:12 -04:00 |
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Gregory Campbell
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cfe313d637
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Robot model number now changes colour strengths and weaknesses across all enemy body parts
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2020-05-09 12:05:36 -04:00 |
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Gregory Campbell
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33f4f82d0a
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Added a sequence check so a perfect sequence where no robot is wasted in one turn is possible for every turn of a battle
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2020-05-05 22:35:16 -04:00 |
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Gregory Campbell
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5b78617a9f
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Added increasing difficulty for random mode
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2020-05-05 18:59:19 -04:00 |
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Gregory Campbell
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dc82cde883
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Reworked generated kill sequence so the same colour isn't picked twice or more in a row
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2020-05-05 18:46:28 -04:00 |
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Gregory Campbell
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1072ace3ee
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Graphics settings update?
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2020-05-03 21:32:01 -04:00 |
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Gregory Campbell
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770f2bf502
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Finished adding unique battle scenarios to the rest of the challenge levels that weren't added
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2020-05-03 21:21:00 -04:00 |
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Gregory Campbell
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50f69d960c
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Added a tag for the back button
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2020-05-03 21:19:59 -04:00 |
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Gregory Campbell
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d0ca0b9773
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Added back button for all game modes
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2020-05-03 20:38:43 -04:00 |
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Gregory Campbell
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05095633b3
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Added some unique battles for a few challenge levels
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2020-05-03 15:04:58 -04:00 |
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Gregory Campbell
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d740787834
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Added unique battles for each story level
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2020-05-03 15:01:21 -04:00 |
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Gregory Campbell
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48ce18b857
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Added proper level display as well as a proper level limit for pre-determined game modes
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2020-05-03 14:51:28 -04:00 |
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Gregory Campbell
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dd8941ce5e
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Reworked seed parser so it can deal with integers that are 2 digits long
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2020-05-03 14:08:29 -04:00 |
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Gregory Campbell
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8357a67183
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Set up moving from level to level in random and pre-determined game modes
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2020-05-03 13:30:01 -04:00 |
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Gregory Campbell
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580c1da947
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Implemented a seed parser so I can cleanly set static battle scenarios for story and challenge mode
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2020-05-03 00:20:15 -04:00 |
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Gregory Campbell
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af458d9529
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Added multiple game mode selections as well as adding a scene for game mode selection
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2020-05-02 19:02:04 -04:00 |
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Gregory Campbell
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6882c368ef
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Added setting and displaying of robot model number
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2020-05-02 15:18:25 -04:00 |
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Gregory Campbell
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29c02553eb
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Made position numbers smaller so they don't overlap party members heads
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2020-05-02 11:30:27 -04:00 |
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Gregory Campbell
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1fecf9cc83
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Moved position numbers so they don't overlap enemy arms and body
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2020-05-02 11:28:57 -04:00 |
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Gregory Campbell
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ec88e60034
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Added a non random battle generator for story mode or static challenges implementation
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2020-05-02 11:20:41 -04:00 |
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Gregory Campbell
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3bcab2ae8c
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Adjusted enemy kill sequencing so it is generated based on what colours the party consists of
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2020-05-01 23:53:17 -04:00 |
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Gregory Campbell
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6f8c37ea94
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Fixed a few minor bugs
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2020-05-01 22:38:09 -04:00 |
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Gregory Campbell
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5d77e323d4
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Adjusted party member creation so no two robots have the same colour and the player is only given 1 buffing robot
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2020-05-01 22:23:58 -04:00 |
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Gregory Campbell
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524b79f4f3
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Commented out all print statemetns to minimize unity editor lag
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2020-04-29 20:40:56 -04:00 |
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Gregory Campbell
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1076772fd4
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Updated Unity version
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2020-04-29 20:10:15 -04:00 |
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Gregory Campbell
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ba1704d878
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Fixed some bugs and UI overlap caused by the restart and cursor lock additions
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2020-04-28 20:25:18 -04:00 |
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Gregory Campbell
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7efe7b80fc
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Locked cursor during attack animations so user can't screw up animations while they are running
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2020-04-28 20:20:32 -04:00 |
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Gregory Campbell
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5c003812e0
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Missed a few changed that went along with the previous commit
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2020-04-28 20:01:22 -04:00 |
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Gregory Campbell
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c3d0b4453d
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Added restart button for debugging and testing purposes
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2020-04-28 19:56:32 -04:00 |
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Gregory Campbell
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3ae841d886
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Added sign that appears when player tries to start attack without selecting any party members
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2020-04-27 18:54:34 -04:00 |
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Gregory Campbell
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600df48355
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Tweaked the scaling and position of some enemy body parts and symbols
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2020-04-26 19:25:00 -04:00 |
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Gregory Campbell
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0cd1badbae
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Moved arms
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2020-04-26 19:16:11 -04:00 |
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Gregory Campbell
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a2a75909d3
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Updated symbols to make them visible le regardless of enemy part drawing
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2020-04-26 19:12:47 -04:00 |
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Gregory Campbell
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70c69e2fb6
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Updated symbols so they look more visible when on top of an enemy body part
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2020-04-26 18:23:21 -04:00 |
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Gregory Campbell
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c93229b705
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Moved and scaled enemy parts so theyy look like a proper enemy when visible
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2020-04-26 18:22:34 -04:00 |
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Gregory Campbell
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a3e7dc71be
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Updated Unity version
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2020-04-26 17:34:12 -04:00 |
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Gregory Campbell
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8d86f954da
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Added updated drawings of enemy body parts
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2020-04-26 17:33:57 -04:00 |
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Gregory Campbell
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f87ae7e987
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Added slight delay before enemy activates an ability
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2020-04-23 21:21:52 -04:00 |
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Gregory Campbell
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59dee4c688
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Reworked hit effect animation on both sides so that all animations are cleaner and in unison
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2020-04-23 21:07:59 -04:00 |
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Gregory Campbell
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52f587c401
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Randomized which arm the enemy starts attacking with
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2020-04-23 19:25:51 -04:00 |
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Gregory Campbell
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ce6c456fa4
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Improved animations for both the enemy attacking and party members attacking
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2020-04-23 19:14:20 -04:00 |
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Gregory Campbell
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c1fe734fad
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Reworked Enemy Part positioning so future enemy part animations will be vastly easier to implement
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2020-04-23 19:04:58 -04:00 |
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Gregory Campbell
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bf0abc7524
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Changed the enemy attack animation from a full body attack to a arm specific movement
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2020-04-23 19:01:56 -04:00 |
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Gregory Campbell
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076219e2c0
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Another rework of the enemy robot attack nerf
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2020-04-19 12:01:08 -04:00 |
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Gregory Campbell
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0f0af08286
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Removed useless damage display from black robots hit effect
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2020-04-19 11:51:44 -04:00 |
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Gregory Campbell
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0ab8b77ff7
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Reworked enemy robots nerf to be a little tougher
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2020-04-19 11:46:16 -04:00 |
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Gregory Campbell
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85ce0c8ddf
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Fixed bug where weak point hit pop up would appear after a destroyed enemy attacks
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2020-04-18 14:42:37 -04:00 |
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Gregory Campbell
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b8686ee11b
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Nerfed base enemy attack
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2020-04-18 14:32:55 -04:00 |
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Gregory Campbell
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dbf274a685
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Added text pop ups for sheild and weakpoint hits and victory or game over states
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2020-04-18 14:31:45 -04:00 |
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Gregory Campbell
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d0b6762d32
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Added a SHIT TON of polish to the animation sequencing to make everything much cleaner and clearer
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2020-04-18 13:20:00 -04:00 |
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