Added slight delay before enemy activates an ability
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@@ -794,6 +794,8 @@ public class GMScript : MonoBehaviour
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IEnumerator PreAttackBuffAnimEnemy()
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IEnumerator PreAttackBuffAnimEnemy()
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{
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{
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yield return new WaitForSeconds(0.5f);
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// RUN "NON-ATTACK" BUFF ANIMATION FOR ENEMY IF ANTENNA IS BLACK SO ATTACKS ARE BUFFED
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// RUN "NON-ATTACK" BUFF ANIMATION FOR ENEMY IF ANTENNA IS BLACK SO ATTACKS ARE BUFFED
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// BEFORE THE ENEMY DOES ITS ATTACK ANIMATION
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// BEFORE THE ENEMY DOES ITS ATTACK ANIMATION
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if((Colours)EnemyPartsColours[0] == Colours.Black)
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if((Colours)EnemyPartsColours[0] == Colours.Black)
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@@ -804,6 +806,8 @@ public class GMScript : MonoBehaviour
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IEnumerator PostAttackBuffAnimEnemy()
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IEnumerator PostAttackBuffAnimEnemy()
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{
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{
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yield return new WaitForSeconds(0.5f);
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// RUN "NON-ATTACK" ABILITY ANIMATION FOR ENEMY IF ANTENNA IS WHITE OR GREY RESPECTIVELY
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// RUN "NON-ATTACK" ABILITY ANIMATION FOR ENEMY IF ANTENNA IS WHITE OR GREY RESPECTIVELY
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// NOW SO THESE ANIMATIONS APPEAR AFTER THE ENEMY IS DONE ATTACKING
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// NOW SO THESE ANIMATIONS APPEAR AFTER THE ENEMY IS DONE ATTACKING
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if((Colours)EnemyPartsColours[0] == Colours.White)
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if((Colours)EnemyPartsColours[0] == Colours.White)
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