From f87ae7e987e8ef3d1e0a7c23d0af56a012d0d9c8 Mon Sep 17 00:00:00 2001 From: Gregory Campbell Date: Thu, 23 Apr 2020 21:21:52 -0400 Subject: [PATCH] Added slight delay before enemy activates an ability --- Assets/Scripts/GMScript.cs | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/Assets/Scripts/GMScript.cs b/Assets/Scripts/GMScript.cs index 8b1efa2..438f542 100644 --- a/Assets/Scripts/GMScript.cs +++ b/Assets/Scripts/GMScript.cs @@ -794,6 +794,8 @@ public class GMScript : MonoBehaviour IEnumerator PreAttackBuffAnimEnemy() { + yield return new WaitForSeconds(0.5f); + // RUN "NON-ATTACK" BUFF ANIMATION FOR ENEMY IF ANTENNA IS BLACK SO ATTACKS ARE BUFFED // BEFORE THE ENEMY DOES ITS ATTACK ANIMATION if((Colours)EnemyPartsColours[0] == Colours.Black) @@ -804,6 +806,8 @@ public class GMScript : MonoBehaviour IEnumerator PostAttackBuffAnimEnemy() { + yield return new WaitForSeconds(0.5f); + // RUN "NON-ATTACK" ABILITY ANIMATION FOR ENEMY IF ANTENNA IS WHITE OR GREY RESPECTIVELY // NOW SO THESE ANIMATIONS APPEAR AFTER THE ENEMY IS DONE ATTACKING if((Colours)EnemyPartsColours[0] == Colours.White)