Commit Graph
78 Commits
Author SHA1 Message Date
Gregory Campbell 9fa1fb90db Added a retry button to the game over screen as well as fixing all the bugs that came with that implementation 2020-01-27 23:32:13 -05:00
Gregory Campbell a44911b239 Fixed odd main menu bug caused by the accidental destruction of the graphics drop down menu 2020-01-27 22:38:14 -05:00
Gregory Campbell bd7b388026 Fixed pause menu controller compatibility issues 2020-01-27 22:19:42 -05:00
Gregory Campbell 7436ca32c9 Have controller support fully working for current main menu and halfway functional for all pause screens 2020-01-27 21:34:58 -05:00
Gregory Campbell bb13bb930e Fixed mouse pointer disappearing in menus bug as well as added controller support for the main menu 2020-01-26 23:03:41 -05:00
Gregory Campbell 4061ebc8d7 Added and applied amterials to all obstacles 2020-01-26 18:13:36 -05:00
Gregory Campbell d54cec179f Added materials and applied them to ALL existing objects and prefabs 2020-01-22 22:29:18 -05:00
Gregory Campbell a434a1a3a5 Added more textures and materials and then added the appropriate material to its corresponding object 2020-01-21 22:36:27 -05:00
Gregory Campbell 458aafee0e Added a new 'draft' material for bean as well as a kitchen themed 'draft' skybox 2020-01-20 22:27:44 -05:00
Gregory Campbell f6556a6c76 Fixed bug where player would move when falling without being given any input 2020-01-19 21:51:29 -05:00
Gregory Campbell d65832e7f1 Fixed UI bug for resolution dropdown 2020-01-19 21:44:44 -05:00
Gregory Campbell dcb5caa720 Fixed bug where UI wasn't scaling based on screen size 2020-01-19 21:42:41 -05:00
Gregory Campbell 6faa075382 Added a few missing UI to help game modes feel more complete and fixed a few game mode bugs 2020-01-19 20:59:20 -05:00
Gregory Campbell a466cf3ab1 Assets/Main Menu Gradient.asset 2020-01-18 23:10:16 -05:00
Gregory Campbell 46fd1ed4f4 Added a handful of new obstacles and added them into the game modes 2020-01-18 20:05:36 -05:00
Gregory Campbell 4b2b676aae Added pausing across all scenes and fixed any noticable bugs caused by pausing 2020-01-18 12:23:59 -05:00
Gregory Campbell 0380aab750 Fleshed out options menu page 2020-01-17 23:29:38 -05:00
Gregory Campbell ed14c1b6e1 Completed basic main menu with sub menus that have no functionality 2020-01-17 22:09:54 -05:00
Gregory Campbell 733f10bfe0 Fixed camera limit snapping issue 2020-01-15 18:57:42 -05:00
Gregory Campbell c15593f6b1 Fixed infinite sliding issue 2020-01-15 18:44:22 -05:00
Gregory Campbell 3268b00727 Fixed translucent material bug 2020-01-15 18:15:33 -05:00
Gregory Campbell c5f8acad40 Scene lighting fix 2020-01-15 18:02:40 -05:00
Gregory Campbell 11d9698aad Aside from one issue with the waypoint the waypoint race scene is working as intended 2020-01-14 22:01:39 -05:00
Gregory Campbell c93cb07b59 Added a buttload of obstacles along with many mods tothe floor level script to help with balancing, merge this branch for now but some serious balancing needs to be implemented eventually 2020-01-13 22:10:50 -05:00
Gregory Campbell 3f856967a7 Reworked the obstacle course script so that floor squares can not appear as well as adding a level counter that determines when you will move to a bigger obstacle course. Also fixed a big floor building issue that wasn't noticable until adding these features 2020-01-12 22:48:35 -05:00
Gregory Campbell fe0ac70b48 Switched from ps4 functionality to xbox one functionality 2020-01-12 18:26:38 -05:00
Gregory Campbell 12ac3e2fce Missed material file 2020-01-12 18:02:17 -05:00
Gregory Campbell 31b81f08b9 Implemented all needed to get a portal working to floor level as well as setting up portals for future game modes 2020-01-11 15:55:01 -05:00
Gregory Campbell c6c387760f Cleaned up some respawn variable changes on hub world to prevent future bugs 2020-01-11 14:15:38 -05:00
Gregory Campbell 24c16b9e8a Renmed script since this script will only be used for the floor level scene 2020-01-11 14:10:44 -05:00
Gregory Campbell 05632bf0b7 Adding respawning and a lives count. Once lives count reaches zero you are kicked back to hub world. Hub world also has respawning 2020-01-11 14:04:14 -05:00
Gregory Campbell 406a39655d Figured out solution to respawning bug 2020-01-11 13:35:50 -05:00
Gregory Campbell 15521e4a4c Added the resetting of a level after player reaches the end, encountered strange bug that causes player to not teleport back to start 2020-01-11 00:46:40 -05:00
Gregory Campbell e801bfe945 Moved the procedural generation over into a new scene in order to develop the first game mode - spawning into the next 'floor' is currently buggy 2020-01-10 00:26:44 -05:00
Gregory Campbell e21c46f941 Adding new 'basic' floor prefab as well as including it in the obstacle list array 2020-01-07 21:55:49 -05:00
Gregory Campbell f8edbd7ae3 A proper and functional procedural level generation has been implemented although it is missing many more obstacles as well as its own scene to be generated (and re-generated upon completion) in 2020-01-07 21:52:52 -05:00
Gregory Campbell a557887275 Implemented a universal input for PS4 and KBM as well as fixing a few movement bugs 2020-01-05 15:57:18 -05:00
Gregory Campbell e6db8a979c Cleaned up the expanded area and gave all obstacles more space between each other as well as fine tuning and fixing all noticeable issuses with all crouch based movements 2020-01-05 12:56:23 -05:00
Gregory Campbell d4fafd63d3 Implemented a long jump, a dive, the ability to bunny hop and a somewhat messy fix to the straight down drop issue from the implemented gravity as well as expanding the test area to more easily test quick movements 2020-01-05 01:45:45 -05:00
Gregory Campbell 996e1e3b20 Fully functional and satisfactory acc/decc in movement (although a little slippery, might require more tweakign later on) 2020-01-04 16:15:15 -05:00
Gregory Campbell 386b51589e Got a fully functional implementation of acceleration/decceleration that meshes well across all inputs. Will do further testing/tinkering before merging 2020-01-04 15:52:45 -05:00
Gregory Campbell 573b4815ea Havent made any real progress, stopping and saving this now to work on other things 2020-01-04 15:02:05 -05:00
Gregory Campbell 9818b32bdc Got a functional implementation of wall running that I am satisfied with 2019-12-31 18:17:35 -05:00
Gregory Campbell f1db804155 Implemented basic wallrunning 2019-12-21 23:17:24 -05:00
Gregory Campbell e638892592 Got momentum based movement fully functional while fixing a few player controller bugs and preferential tweaks 2019-12-21 21:00:36 -05:00
Gregory Campbell 3afdbc4ff0 Fixed issue causing no increased or decreased mmovement based on changing moveset 2019-12-14 23:49:23 -05:00
Gregory Campbell a292dd8b9a Added momentum to player movement and made adjustments to public player variables 2019-12-14 23:40:14 -05:00
Gregory Campbell 31fc08bd5b Slight tweak to improve upon the last merge 2019-12-11 21:33:57 -05:00
Gregory Campbell de4da48e05 Fixed delayed standing slide and made standard horz/vert axis movement uniform across keyboard and joystick 2019-12-11 21:12:47 -05:00
Gregory Campbell fb0b50645b Changes for deploying builds 2019-12-07 16:05:46 -05:00