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gjcampbell/Magical-Jumping-Bean
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24c16b9e8a808956e10ae84db61b58d59c7059f4
Magical-Jumping-Bean/Assets
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History
Gregory Campbell 24c16b9e8a Renmed script since this script will only be used for the floor level scene
2020-01-11 14:10:44 -05:00
..
Materials
Merging all expand_test_area changes through master since trying to merge that branch while removing what is out of date is too much of a pain to deal with
2019-12-07 15:47:13 -05:00
Prefabs
Moved the procedural generation over into a new scene in order to develop the first game mode - spawning into the next 'floor' is currently buggy
2020-01-10 00:26:44 -05:00
Scenes
Adding respawning and a lives count. Once lives count reaches zero you are kicked back to hub world. Hub world also has respawning
2020-01-11 14:04:14 -05:00
Scripts
Renmed script since this script will only be used for the floor level scene
2020-01-11 14:10:44 -05:00
Textures
Changes for deploying builds
2019-12-07 16:05:46 -05:00
Materials.meta
Initial commit
2019-09-29 19:40:54 -04:00
Prefabs.meta
A proper and functional procedural level generation has been implemented although it is missing many more obstacles as well as its own scene to be generated (and re-generated upon completion) in
2020-01-07 21:52:52 -05:00
Scenes.meta
Initial commit
2019-09-29 19:40:54 -04:00
Scripts.meta
Initial commit
2019-09-29 19:40:54 -04:00
Textures.meta
Created, Added and Applied a basic texture that helps show which way the player chracter is facing
2019-11-17 20:30:33 -05:00
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