Commit Graph
96 Commits
Author SHA1 Message Date
Gregory Campbell 21e6914de2 Fixed bugs revolving around the pause menu, retry button and waypoint spawn counting 2020-02-04 22:33:20 -05:00
Gregory Campbell 2df87b44a5 Added highscores to all game modes 2020-02-03 21:36:56 -05:00
Gregory Campbell 6ad4012ebc Implemented corner tiles for the start/end of each obstacle course 2020-02-03 20:09:34 -05:00
Gregory Campbell a0409f6beb Implemented a fix for the right stick being so slow when playing a build 2020-02-03 18:17:50 -05:00
Gregory Campbell f874f7fcd0 Added to waypoint race script so waypoint is moved to a new location if player falls off 3 times (only current workaround if waypoint is inaccessible) 2020-02-02 20:55:11 -05:00
Gregory Campbell 83c299b9aa Added signs above each portal for clarity 2020-02-02 20:49:35 -05:00
Gregory Campbell bd92d4f52d Add tutorial/test area for player to get through in order to access game modes 2020-02-02 20:04:19 -05:00
Gregory Campbell f048a08251 Removed the lowering of the obstacle spawn timer in infinity runner 2020-02-01 18:29:53 -05:00
Gregory Campbell 2705a7f37c Added a full stop to the stop button and no input 2020-02-01 18:28:22 -05:00
Gregory Campbell 6bff24cc23 Added boundary walls to obstacle course 2020-02-01 18:26:14 -05:00
Gregory Campbell a1b3add28d Added boundary walls to infinity race 2020-02-01 17:56:51 -05:00
Gregory Campbell 87e530634a Added boundary walls to waypoint race 2020-02-01 17:13:18 -05:00
Gregory Campbell 4da18fe82b Added final game mode - infinity runner 2020-01-29 22:59:06 -05:00
Gregory Campbell a18a380505 Removed capsule stack from easy obstacle list 2020-01-28 22:58:59 -05:00
Gregory Campbell 8b62ba7fb1 Changed all pills into baby carrots 2020-01-28 22:57:10 -05:00
Gregory Campbell 8166e68f2e Severe rework to the level generation of both game modes (still needs a few smaller tweaks somwehre down the line) 2020-01-28 22:50:36 -05:00
Gregory Campbell 630c66cd47 Fixed dive obstacle gaps 2020-01-28 21:48:51 -05:00
Gregory Campbell 695113be27 Adding this because it just kind of popped up and I'm afraid removing it will break the game 2020-01-27 23:32:44 -05:00
Gregory Campbell 9fa1fb90db Added a retry button to the game over screen as well as fixing all the bugs that came with that implementation 2020-01-27 23:32:13 -05:00
Gregory Campbell a44911b239 Fixed odd main menu bug caused by the accidental destruction of the graphics drop down menu 2020-01-27 22:38:14 -05:00
Gregory Campbell bd7b388026 Fixed pause menu controller compatibility issues 2020-01-27 22:19:42 -05:00
Gregory Campbell 7436ca32c9 Have controller support fully working for current main menu and halfway functional for all pause screens 2020-01-27 21:34:58 -05:00
Gregory Campbell bb13bb930e Fixed mouse pointer disappearing in menus bug as well as added controller support for the main menu 2020-01-26 23:03:41 -05:00
Gregory Campbell 4061ebc8d7 Added and applied amterials to all obstacles 2020-01-26 18:13:36 -05:00
Gregory Campbell d54cec179f Added materials and applied them to ALL existing objects and prefabs 2020-01-22 22:29:18 -05:00
Gregory Campbell a434a1a3a5 Added more textures and materials and then added the appropriate material to its corresponding object 2020-01-21 22:36:27 -05:00
Gregory Campbell 458aafee0e Added a new 'draft' material for bean as well as a kitchen themed 'draft' skybox 2020-01-20 22:27:44 -05:00
Gregory Campbell f6556a6c76 Fixed bug where player would move when falling without being given any input 2020-01-19 21:51:29 -05:00
Gregory Campbell d65832e7f1 Fixed UI bug for resolution dropdown 2020-01-19 21:44:44 -05:00
Gregory Campbell dcb5caa720 Fixed bug where UI wasn't scaling based on screen size 2020-01-19 21:42:41 -05:00
Gregory Campbell 6faa075382 Added a few missing UI to help game modes feel more complete and fixed a few game mode bugs 2020-01-19 20:59:20 -05:00
Gregory Campbell a466cf3ab1 Assets/Main Menu Gradient.asset 2020-01-18 23:10:16 -05:00
Gregory Campbell 46fd1ed4f4 Added a handful of new obstacles and added them into the game modes 2020-01-18 20:05:36 -05:00
Gregory Campbell 4b2b676aae Added pausing across all scenes and fixed any noticable bugs caused by pausing 2020-01-18 12:23:59 -05:00
Gregory Campbell 0380aab750 Fleshed out options menu page 2020-01-17 23:29:38 -05:00
Gregory Campbell ed14c1b6e1 Completed basic main menu with sub menus that have no functionality 2020-01-17 22:09:54 -05:00
Gregory Campbell 733f10bfe0 Fixed camera limit snapping issue 2020-01-15 18:57:42 -05:00
Gregory Campbell c15593f6b1 Fixed infinite sliding issue 2020-01-15 18:44:22 -05:00
Gregory Campbell 3268b00727 Fixed translucent material bug 2020-01-15 18:15:33 -05:00
Gregory Campbell c5f8acad40 Scene lighting fix 2020-01-15 18:02:40 -05:00
Gregory Campbell 11d9698aad Aside from one issue with the waypoint the waypoint race scene is working as intended 2020-01-14 22:01:39 -05:00
Gregory Campbell c93cb07b59 Added a buttload of obstacles along with many mods tothe floor level script to help with balancing, merge this branch for now but some serious balancing needs to be implemented eventually 2020-01-13 22:10:50 -05:00
Gregory Campbell 3f856967a7 Reworked the obstacle course script so that floor squares can not appear as well as adding a level counter that determines when you will move to a bigger obstacle course. Also fixed a big floor building issue that wasn't noticable until adding these features 2020-01-12 22:48:35 -05:00
Gregory Campbell fe0ac70b48 Switched from ps4 functionality to xbox one functionality 2020-01-12 18:26:38 -05:00
Gregory Campbell 12ac3e2fce Missed material file 2020-01-12 18:02:17 -05:00
Gregory Campbell 31b81f08b9 Implemented all needed to get a portal working to floor level as well as setting up portals for future game modes 2020-01-11 15:55:01 -05:00
Gregory Campbell c6c387760f Cleaned up some respawn variable changes on hub world to prevent future bugs 2020-01-11 14:15:38 -05:00
Gregory Campbell 24c16b9e8a Renmed script since this script will only be used for the floor level scene 2020-01-11 14:10:44 -05:00
Gregory Campbell 05632bf0b7 Adding respawning and a lives count. Once lives count reaches zero you are kicked back to hub world. Hub world also has respawning 2020-01-11 14:04:14 -05:00
Gregory Campbell 406a39655d Figured out solution to respawning bug 2020-01-11 13:35:50 -05:00