Gregory Campbell
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21e6914de2
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Fixed bugs revolving around the pause menu, retry button and waypoint spawn counting
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2020-02-04 22:33:20 -05:00 |
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Gregory Campbell
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2df87b44a5
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Added highscores to all game modes
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2020-02-03 21:36:56 -05:00 |
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Gregory Campbell
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6ad4012ebc
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Implemented corner tiles for the start/end of each obstacle course
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2020-02-03 20:09:34 -05:00 |
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Gregory Campbell
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a0409f6beb
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Implemented a fix for the right stick being so slow when playing a build
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2020-02-03 18:17:50 -05:00 |
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Gregory Campbell
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f874f7fcd0
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Added to waypoint race script so waypoint is moved to a new location if player falls off 3 times (only current workaround if waypoint is inaccessible)
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2020-02-02 20:55:11 -05:00 |
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Gregory Campbell
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83c299b9aa
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Added signs above each portal for clarity
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2020-02-02 20:49:35 -05:00 |
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Gregory Campbell
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bd92d4f52d
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Add tutorial/test area for player to get through in order to access game modes
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2020-02-02 20:04:19 -05:00 |
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Gregory Campbell
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f048a08251
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Removed the lowering of the obstacle spawn timer in infinity runner
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2020-02-01 18:29:53 -05:00 |
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Gregory Campbell
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2705a7f37c
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Added a full stop to the stop button and no input
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2020-02-01 18:28:22 -05:00 |
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Gregory Campbell
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6bff24cc23
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Added boundary walls to obstacle course
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2020-02-01 18:26:14 -05:00 |
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Gregory Campbell
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a1b3add28d
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Added boundary walls to infinity race
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2020-02-01 17:56:51 -05:00 |
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Gregory Campbell
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87e530634a
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Added boundary walls to waypoint race
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2020-02-01 17:13:18 -05:00 |
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Gregory Campbell
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4da18fe82b
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Added final game mode - infinity runner
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2020-01-29 22:59:06 -05:00 |
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Gregory Campbell
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a18a380505
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Removed capsule stack from easy obstacle list
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2020-01-28 22:58:59 -05:00 |
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Gregory Campbell
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8b62ba7fb1
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Changed all pills into baby carrots
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2020-01-28 22:57:10 -05:00 |
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Gregory Campbell
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8166e68f2e
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Severe rework to the level generation of both game modes (still needs a few smaller tweaks somwehre down the line)
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2020-01-28 22:50:36 -05:00 |
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Gregory Campbell
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630c66cd47
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Fixed dive obstacle gaps
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2020-01-28 21:48:51 -05:00 |
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Gregory Campbell
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695113be27
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Adding this because it just kind of popped up and I'm afraid removing it will break the game
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2020-01-27 23:32:44 -05:00 |
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Gregory Campbell
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9fa1fb90db
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Added a retry button to the game over screen as well as fixing all the bugs that came with that implementation
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2020-01-27 23:32:13 -05:00 |
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Gregory Campbell
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a44911b239
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Fixed odd main menu bug caused by the accidental destruction of the graphics drop down menu
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2020-01-27 22:38:14 -05:00 |
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Gregory Campbell
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bd7b388026
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Fixed pause menu controller compatibility issues
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2020-01-27 22:19:42 -05:00 |
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Gregory Campbell
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7436ca32c9
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Have controller support fully working for current main menu and halfway functional for all pause screens
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2020-01-27 21:34:58 -05:00 |
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Gregory Campbell
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bb13bb930e
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Fixed mouse pointer disappearing in menus bug as well as added controller support for the main menu
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2020-01-26 23:03:41 -05:00 |
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Gregory Campbell
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4061ebc8d7
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Added and applied amterials to all obstacles
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2020-01-26 18:13:36 -05:00 |
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Gregory Campbell
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d54cec179f
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Added materials and applied them to ALL existing objects and prefabs
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2020-01-22 22:29:18 -05:00 |
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Gregory Campbell
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a434a1a3a5
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Added more textures and materials and then added the appropriate material to its corresponding object
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2020-01-21 22:36:27 -05:00 |
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Gregory Campbell
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458aafee0e
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Added a new 'draft' material for bean as well as a kitchen themed 'draft' skybox
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2020-01-20 22:27:44 -05:00 |
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Gregory Campbell
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f6556a6c76
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Fixed bug where player would move when falling without being given any input
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2020-01-19 21:51:29 -05:00 |
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Gregory Campbell
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d65832e7f1
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Fixed UI bug for resolution dropdown
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2020-01-19 21:44:44 -05:00 |
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Gregory Campbell
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dcb5caa720
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Fixed bug where UI wasn't scaling based on screen size
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2020-01-19 21:42:41 -05:00 |
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Gregory Campbell
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6faa075382
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Added a few missing UI to help game modes feel more complete and fixed a few game mode bugs
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2020-01-19 20:59:20 -05:00 |
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Gregory Campbell
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a466cf3ab1
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Assets/Main Menu Gradient.asset
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2020-01-18 23:10:16 -05:00 |
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Gregory Campbell
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46fd1ed4f4
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Added a handful of new obstacles and added them into the game modes
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2020-01-18 20:05:36 -05:00 |
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Gregory Campbell
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4b2b676aae
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Added pausing across all scenes and fixed any noticable bugs caused by pausing
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2020-01-18 12:23:59 -05:00 |
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Gregory Campbell
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0380aab750
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Fleshed out options menu page
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2020-01-17 23:29:38 -05:00 |
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Gregory Campbell
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ed14c1b6e1
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Completed basic main menu with sub menus that have no functionality
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2020-01-17 22:09:54 -05:00 |
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Gregory Campbell
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733f10bfe0
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Fixed camera limit snapping issue
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2020-01-15 18:57:42 -05:00 |
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Gregory Campbell
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c15593f6b1
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Fixed infinite sliding issue
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2020-01-15 18:44:22 -05:00 |
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Gregory Campbell
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3268b00727
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Fixed translucent material bug
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2020-01-15 18:15:33 -05:00 |
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Gregory Campbell
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c5f8acad40
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Scene lighting fix
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2020-01-15 18:02:40 -05:00 |
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Gregory Campbell
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11d9698aad
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Aside from one issue with the waypoint the waypoint race scene is working as intended
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2020-01-14 22:01:39 -05:00 |
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Gregory Campbell
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c93cb07b59
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Added a buttload of obstacles along with many mods tothe floor level script to help with balancing, merge this branch for now but some serious balancing needs to be implemented eventually
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2020-01-13 22:10:50 -05:00 |
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Gregory Campbell
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3f856967a7
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Reworked the obstacle course script so that floor squares can not appear as well as adding a level counter that determines when you will move to a bigger obstacle course. Also fixed a big floor building issue that wasn't noticable until adding these features
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2020-01-12 22:48:35 -05:00 |
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Gregory Campbell
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fe0ac70b48
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Switched from ps4 functionality to xbox one functionality
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2020-01-12 18:26:38 -05:00 |
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Gregory Campbell
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12ac3e2fce
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Missed material file
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2020-01-12 18:02:17 -05:00 |
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Gregory Campbell
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31b81f08b9
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Implemented all needed to get a portal working to floor level as well as setting up portals for future game modes
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2020-01-11 15:55:01 -05:00 |
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Gregory Campbell
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c6c387760f
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Cleaned up some respawn variable changes on hub world to prevent future bugs
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2020-01-11 14:15:38 -05:00 |
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Gregory Campbell
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24c16b9e8a
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Renmed script since this script will only be used for the floor level scene
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2020-01-11 14:10:44 -05:00 |
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Gregory Campbell
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05632bf0b7
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Adding respawning and a lives count. Once lives count reaches zero you are kicked back to hub world. Hub world also has respawning
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2020-01-11 14:04:14 -05:00 |
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Gregory Campbell
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406a39655d
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Figured out solution to respawning bug
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2020-01-11 13:35:50 -05:00 |
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