Gregory Campbell
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89eb76f613
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Added text of the objective and instructions to the edge of the screen
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2020-06-09 22:02:23 -04:00 |
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Gregory Campbell
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edaec46741
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Added some static UI emelents
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2020-06-08 23:33:24 -04:00 |
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Gregory Campbell
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3b1ea3402b
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Halved the time since 60 seconds was way too long
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2020-06-08 23:18:50 -04:00 |
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Gregory Campbell
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b4e7f7080c
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Added a score and score title that display at the end of the game and fixed a few UI bugs that resulted from the game over status or restarting
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2020-06-08 23:18:18 -04:00 |
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Gregory Campbell
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8ab5c5ade8
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Add visible countdown UI
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2020-06-08 21:25:50 -04:00 |
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Gregory Campbell
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3df68ebf20
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Refactored and reworked mouse based triggers to remove some funky pickup/drop bugs for cleaning items
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2020-06-07 14:15:27 -04:00 |
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Gregory Campbell
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e1965d4024
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Implemented a restart button that starts the game over completely and moved all mouse input based checks to the update function
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2020-06-07 14:02:03 -04:00 |
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Gregory Campbell
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33e79d91c5
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Removed the removal of a cleaner item from players hand when a new object is spawned in
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2020-06-07 13:16:58 -04:00 |
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Gregory Campbell
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8ca92ec70e
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Updated game over state so all unnecessary objects get destroyed or disabled and all moveable items are non-clickable and fixed bug that reset timer after it passed 60 seconds
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2020-06-07 13:12:56 -04:00 |
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Gregory Campbell
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0002b239fc
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Implemented basic 60 second timer and game over state
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2020-06-07 12:42:36 -04:00 |
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Gregory Campbell
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12d81dc324
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Updated cleaner fuild spray sprite so it doesnt look like an elephants anymore
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2020-06-06 19:54:29 -04:00 |
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Gregory Campbell
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48509a8626
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Added randomized sprite flipping to instantiation of objects and dirt/fluid sprites
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2020-06-06 19:44:55 -04:00 |
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Gregory Campbell
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7b24642fe4
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Added more objects to be cleaned
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2020-06-06 19:26:59 -04:00 |
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Gregory Campbell
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a47832d6cf
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Replaced the gem with its old sprite and fine tuned the dirt placement since it still produced a few placements with the old sprite
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2020-06-05 14:55:28 -04:00 |
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Gregory Campbell
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fd0aa415da
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Reworked collision detection so it doesn't break if the mouse moves too fast and cleaning items don't sproadically shake when collision gets funky
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2020-06-05 14:49:25 -04:00 |
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Gregory Campbell
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b51124c1b4
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Re-implemented dirt overlap
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2020-06-05 14:35:07 -04:00 |
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Gregory Campbell
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7ecba67fc9
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Implemented proper dirt placement so the dirt is always placed on the object (dirt also never overlaps now)
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2020-06-05 14:31:19 -04:00 |
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Gregory Campbell
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69b803abb3
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Added a new object spawning after completion of the current object and items returning to their original position when dropped
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2020-06-03 20:20:12 -04:00 |
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Gregory Campbell
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b51a31b643
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Added the need for multiple wipes to rid dirt and spray while also fading the dirt and spray texture with each wipe
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2020-06-03 18:27:09 -04:00 |
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Gregory Campbell
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eea7c91968
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Completely fixed pick up issues with spray bottle
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2020-06-02 20:45:42 -04:00 |
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Gregory Campbell
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fa40a54794
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Fixed some collision issues with the gem and pick up issues with the spray bottle
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2020-06-02 20:42:40 -04:00 |
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Gregory Campbell
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c6681f9555
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Added more variety to object generation
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2020-06-02 20:30:03 -04:00 |
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Gregory Campbell
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6f9eae4693
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Implemented end game/level trigger
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2020-06-02 20:17:51 -04:00 |
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Gregory Campbell
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e339c334a3
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Proper spraying and wiping of polish objects implemented
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2020-06-02 20:11:26 -04:00 |
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Gregory Campbell
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6ce00f5f25
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Implemented small dirt sprites to randomly generate on the object
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2020-06-02 19:41:24 -04:00 |
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Gregory Campbell
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82434fa6c2
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Got a very basic polish implementation working
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2020-06-01 20:59:48 -04:00 |
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Gregory Campbell
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a14c816430
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Player is now able to pick up and drop the rag and the spray bottle
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2020-06-01 20:10:18 -04:00 |
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Gregory Campbell
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104e6a0cb1
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Added Dirt and Cleaner Fluid sprites as well as sprite layering
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2020-06-01 18:50:52 -04:00 |
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Gregory Campbell
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da3813896a
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Initial commit.
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2020-06-01 18:16:34 -04:00 |
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