Replaced the gem with its old sprite and fine tuned the dirt placement since it still produced a few placements with the old sprite
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@@ -93,6 +93,7 @@ public class GameScript : MonoBehaviour
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Cursor.visible = true;
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Object.transform.localScale = new Vector3(1, 1, 1);
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Object.GetComponent<SpriteRenderer>().sprite = null;
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Destroy(Object.GetComponent<PolygonCollider2D>());
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if(pickedUpItem != null && pickedUpItem.name == "Rag")
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{
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@@ -135,11 +136,10 @@ public class GameScript : MonoBehaviour
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placement = Physics2D.Raycast(new Vector2(xBound, yBound), Vector2.zero);
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}while(placement.collider == null);
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}while(placement.collider == null || placement.collider.gameObject.tag != "Object");
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Instantiate(Dirt, new Vector2(xBound, yBound), Quaternion.identity);
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}
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Destroy(Object.GetComponent<PolygonCollider2D>());
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}
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}
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Before Width: | Height: | Size: 4.9 KiB After Width: | Height: | Size: 5.5 KiB |
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