Commit Graph

  • a2a75909d3 Updated symbols to make them visible le regardless of enemy part drawing Gregory Campbell 2020-04-26 19:12:47 -04:00
  • 70c69e2fb6 Updated symbols so they look more visible when on top of an enemy body part Gregory Campbell 2020-04-26 18:23:21 -04:00
  • c93229b705 Moved and scaled enemy parts so theyy look like a proper enemy when visible Gregory Campbell 2020-04-26 18:22:34 -04:00
  • a3e7dc71be Updated Unity version Gregory Campbell 2020-04-26 17:34:12 -04:00
  • 8d86f954da Added updated drawings of enemy body parts Gregory Campbell 2020-04-26 17:33:57 -04:00
  • f87ae7e987 Added slight delay before enemy activates an ability Gregory Campbell 2020-04-23 21:21:52 -04:00
  • 59dee4c688 Reworked hit effect animation on both sides so that all animations are cleaner and in unison Gregory Campbell 2020-04-23 21:07:59 -04:00
  • 52f587c401 Randomized which arm the enemy starts attacking with Gregory Campbell 2020-04-23 19:25:51 -04:00
  • ce6c456fa4 Improved animations for both the enemy attacking and party members attacking Gregory Campbell 2020-04-23 19:14:20 -04:00
  • c1fe734fad Reworked Enemy Part positioning so future enemy part animations will be vastly easier to implement Gregory Campbell 2020-04-23 19:04:58 -04:00
  • bf0abc7524 Changed the enemy attack animation from a full body attack to a arm specific movement Gregory Campbell 2020-04-23 19:01:56 -04:00
  • 076219e2c0 Another rework of the enemy robot attack nerf Gregory Campbell 2020-04-19 12:01:08 -04:00
  • 0f0af08286 Removed useless damage display from black robots hit effect Gregory Campbell 2020-04-19 11:51:44 -04:00
  • 0ab8b77ff7 Reworked enemy robots nerf to be a little tougher Gregory Campbell 2020-04-19 11:46:16 -04:00
  • 85ce0c8ddf Fixed bug where weak point hit pop up would appear after a destroyed enemy attacks Gregory Campbell 2020-04-18 14:42:37 -04:00
  • b8686ee11b Nerfed base enemy attack Gregory Campbell 2020-04-18 14:32:55 -04:00
  • dbf274a685 Added text pop ups for sheild and weakpoint hits and victory or game over states Gregory Campbell 2020-04-18 14:31:45 -04:00
  • d0b6762d32 Added a SHIT TON of polish to the animation sequencing to make everything much cleaner and clearer Gregory Campbell 2020-04-18 13:20:00 -04:00
  • a42a3ad778 Updated Unity version Gregory Campbell 2020-04-17 15:45:52 -04:00
  • 83d495685e Reworked animtion attack sequence so hit effect and damage number display at the same time Gregory Campbell 2020-04-15 21:46:23 -04:00
  • 0a7130bc21 Moved and resized damage text Gregory Campbell 2020-04-14 23:52:00 -04:00
  • 6fe1ba77bd Fixed bug causing for the wrong symbol and colour to display from the weakpoint after a correct hit Gregory Campbell 2020-04-14 23:49:30 -04:00
  • b85b18956f Added non attack abailities to enemy robot based on antenna colour as well as some attack code cleanup Gregory Campbell 2020-04-14 23:40:31 -04:00
  • 3b062c1393 Made black robot slightly lighter tone so his colour is easier to see Gregory Campbell 2020-04-13 18:42:26 -04:00
  • d744d9ef3a Removed smaller eye from draft robot head to make space for colour symbol Gregory Campbell 2020-04-12 22:43:14 -04:00
  • 9aa853dfd4 Fixed bug where kill sequence could still move forward even if team shield was up Gregory Campbell 2020-04-12 14:50:12 -04:00
  • c7cf7006f3 Added symbol pop up to hitt effects as well as some code and comment clean up within damage/hit functions Gregory Campbell 2020-04-12 14:48:15 -04:00
  • 9bbded02a4 Added symbols to party members and enemy parts Gregory Campbell 2020-04-12 14:26:40 -04:00
  • b0706e7779 Set it so you can't start a battle until at least 1 party member is picked Gregory Campbell 2020-04-12 11:19:34 -04:00
  • cd153ee5c6 Reworked part textures so they can be properly scaled Gregory Campbell 2020-04-12 11:16:48 -04:00
  • 155cef35bd Fixed a colouring issue with the kill sequence and added a few more comments where they were lacking Gregory Campbell 2020-04-11 13:18:31 -04:00
  • 5eaa6950a7 Added basic randomized kill sequence to the enemy robot Gregory Campbell 2020-04-11 13:00:54 -04:00
  • 57944b7856 Debuffed white robot healing and made it buffable by black robot buffing Gregory Campbell 2020-04-11 11:31:44 -04:00
  • 271ad33853 Doubled enemy robot health for balancing Gregory Campbell 2020-04-11 11:17:42 -04:00
  • 718ca240d6 Changed black robot to give its party a buff instead of attacking Gregory Campbell 2020-04-11 11:06:45 -04:00
  • d327f2312a Adjusted enemy builder so enemy cannot have arms, body, chest and weakpoints that are 'non-attack' colours Gregory Campbell 2020-04-11 10:50:02 -04:00
  • 00d19e0f0a Fixed a few bugs involving the party or enemy not being destroyed during a game over or victory state respectively Gregory Campbell 2020-04-10 13:17:26 -04:00
  • 9d0cebf3cf Fixed bug that caused enemy robot attacks to only nullify the modification when a sheild was up instead of the whole attack caused by the implementation of colours strengths/weaknesses Gregory Campbell 2020-04-10 12:59:15 -04:00
  • 776ec9998e Added enemy tag to enemy robot so it will be destroyed when a victory state is reached Gregory Campbell 2020-04-10 12:54:41 -04:00
  • 3a94842b54 Applied colour strengths and weaknesses across all attack and non attack colours for both friendly and enemy robots Gregory Campbell 2020-04-10 12:51:59 -04:00
  • 294640b61f Renamed some colours so every colour has its own distinct name Gregory Campbell 2020-04-10 11:20:18 -04:00
  • 91b9e8ce6e Updated unity version Gregory Campbell 2020-04-10 10:59:22 -04:00
  • cdbc6cbd87 Changed white to do healing and set green and lime back to attacking Gregory Campbell 2020-04-08 19:23:37 -04:00
  • 26123499d0 Added more layers for drawing sprites as well as adjusting layers across the entire scene Gregory Campbell 2020-04-08 19:15:33 -04:00
  • d24d54b860 Added more colours to create a more complete colour wheel for strengths/weaknesses Gregory Campbell 2020-04-08 19:10:52 -04:00
  • 63980c2494 Updated draft textures so they have shading/outlining as well as setting up the layering order for all enemy parts Gregory Campbell 2020-04-08 18:43:44 -04:00
  • 85a90cce1c Removed unused variable and set enemy damage text to red Gregory Campbell 2020-04-08 18:17:28 -04:00
  • 42137d889d Increased health and damage font size Gregory Campbell 2020-04-08 18:13:51 -04:00
  • 8b71184ee9 Implemented individual colouring+game object for each body part of enemy robot Gregory Campbell 2020-04-07 22:14:10 -04:00
  • f834b7bb07 Updated Unity version Gregory Campbell 2020-04-07 19:53:51 -04:00
  • d7b4edbaed Added Numbers that pop up after each robot attacks Gregory Campbell 2020-04-05 22:48:24 -04:00
  • 4d09ffafd6 Added sheild and healer robots with correct attaack effect animations and stat output Gregory Campbell 2020-04-04 18:21:10 -04:00
  • d4a305b4dd Added health and attack damage to both enemy and party as well as basic output to determin who attacked, how much damage was given and how much health is left as well as a basic game over and victory state for when HP runs out for either side Gregory Campbell 2020-04-04 17:06:40 -04:00
  • 12d99405c1 Added attack animation for enemy robot after party emembers attack as well as a set colour and coloured attack effect Gregory Campbell 2020-04-04 13:07:50 -04:00
  • 589e6f572e Added a test enemy robot as well as attack effects when each party memeber attacks with their own given colour Gregory Campbell 2020-04-01 21:56:26 -04:00
  • 743ca8adab Implemeted Enumeration of all colours as well as GM script knowing which robot is in which position and which robot colour to set at which position at the beginning of the match Gregory Campbell 2020-03-31 22:53:03 -04:00
  • 5e85d57bdf Added draft attack modification that I missed? Gregory Campbell 2020-03-31 22:51:31 -04:00
  • 1079d0b295 Added attack button that has the party running their attack animations in order set by user when clicked Gregory Campbell 2020-03-28 20:19:03 -04:00
  • 1e4c495090 Added a tagging system so clicking on objects can have a more defined selection in scripting and fixed an issue with the attack animation starting and looping on start Gregory Campbell 2020-03-28 18:40:46 -04:00
  • 48944df7b7 Added basic attack animations but they have not been implemented into anything, only made functional Gregory Campbell 2020-03-28 18:28:39 -04:00
  • e4ce561939 Updated basic textures for robots and order Gregory Campbell 2020-03-26 22:10:37 -04:00
  • 00f6fbdeb6 Unity version update Gregory Campbell 2020-03-26 18:12:05 -04:00
  • ea773637c3 Pushing test scene changes that I forgot to commit Gregory Campbell 2020-03-22 17:24:07 -04:00
  • 7401fef379 Added UI to show which order the party will attack in Gregory Campbell 2020-03-22 17:21:58 -04:00
  • 9a4f7c26e9 Added basic order management for the party Gregory Campbell 2020-03-21 21:59:04 -04:00
  • d0837bbcbd Added basic clickable sprites for testing/experimenting Gregory Campbell 2020-03-20 20:07:42 -04:00
  • 1bba631845 Initial push. LET'S GOOOO Gregory Campbell 2020-03-20 19:45:02 -04:00