Commit Graph
63 Commits
Author SHA1 Message Date
Gregory Campbell dc82cde883 Reworked generated kill sequence so the same colour isn't picked twice or more in a row 2020-05-05 18:46:28 -04:00
Gregory Campbell 770f2bf502 Finished adding unique battle scenarios to the rest of the challenge levels that weren't added 2020-05-03 21:21:00 -04:00
Gregory Campbell d0ca0b9773 Added back button for all game modes 2020-05-03 20:38:43 -04:00
Gregory Campbell 05095633b3 Added some unique battles for a few challenge levels 2020-05-03 15:04:58 -04:00
Gregory Campbell d740787834 Added unique battles for each story level 2020-05-03 15:01:21 -04:00
Gregory Campbell 48ce18b857 Added proper level display as well as a proper level limit for pre-determined game modes 2020-05-03 14:51:28 -04:00
Gregory Campbell dd8941ce5e Reworked seed parser so it can deal with integers that are 2 digits long 2020-05-03 14:08:29 -04:00
Gregory Campbell 8357a67183 Set up moving from level to level in random and pre-determined game modes 2020-05-03 13:30:01 -04:00
Gregory Campbell 580c1da947 Implemented a seed parser so I can cleanly set static battle scenarios for story and challenge mode 2020-05-03 00:20:15 -04:00
Gregory Campbell af458d9529 Added multiple game mode selections as well as adding a scene for game mode selection 2020-05-02 19:02:04 -04:00
Gregory Campbell 6882c368ef Added setting and displaying of robot model number 2020-05-02 15:18:25 -04:00
Gregory Campbell ec88e60034 Added a non random battle generator for story mode or static challenges implementation 2020-05-02 11:20:41 -04:00
Gregory Campbell 3bcab2ae8c Adjusted enemy kill sequencing so it is generated based on what colours the party consists of 2020-05-01 23:53:17 -04:00
Gregory Campbell 6f8c37ea94 Fixed a few minor bugs 2020-05-01 22:38:09 -04:00
Gregory Campbell 5d77e323d4 Adjusted party member creation so no two robots have the same colour and the player is only given 1 buffing robot 2020-05-01 22:23:58 -04:00
Gregory Campbell 524b79f4f3 Commented out all print statemetns to minimize unity editor lag 2020-04-29 20:40:56 -04:00
Gregory Campbell ba1704d878 Fixed some bugs and UI overlap caused by the restart and cursor lock additions 2020-04-28 20:25:18 -04:00
Gregory Campbell 7efe7b80fc Locked cursor during attack animations so user can't screw up animations while they are running 2020-04-28 20:20:32 -04:00
Gregory Campbell c3d0b4453d Added restart button for debugging and testing purposes 2020-04-28 19:56:32 -04:00
Gregory Campbell 3ae841d886 Added sign that appears when player tries to start attack without selecting any party members 2020-04-27 18:54:34 -04:00
Gregory Campbell f87ae7e987 Added slight delay before enemy activates an ability 2020-04-23 21:21:52 -04:00
Gregory Campbell 59dee4c688 Reworked hit effect animation on both sides so that all animations are cleaner and in unison 2020-04-23 21:07:59 -04:00
Gregory Campbell 52f587c401 Randomized which arm the enemy starts attacking with 2020-04-23 19:25:51 -04:00
Gregory Campbell bf0abc7524 Changed the enemy attack animation from a full body attack to a arm specific movement 2020-04-23 19:01:56 -04:00
Gregory Campbell 076219e2c0 Another rework of the enemy robot attack nerf 2020-04-19 12:01:08 -04:00
Gregory Campbell 0f0af08286 Removed useless damage display from black robots hit effect 2020-04-19 11:51:44 -04:00
Gregory Campbell 0ab8b77ff7 Reworked enemy robots nerf to be a little tougher 2020-04-19 11:46:16 -04:00
Gregory Campbell 85ce0c8ddf Fixed bug where weak point hit pop up would appear after a destroyed enemy attacks 2020-04-18 14:42:37 -04:00
Gregory Campbell b8686ee11b Nerfed base enemy attack 2020-04-18 14:32:55 -04:00
Gregory Campbell dbf274a685 Added text pop ups for sheild and weakpoint hits and victory or game over states 2020-04-18 14:31:45 -04:00
Gregory Campbell d0b6762d32 Added a SHIT TON of polish to the animation sequencing to make everything much cleaner and clearer 2020-04-18 13:20:00 -04:00
Gregory Campbell 83d495685e Reworked animtion attack sequence so hit effect and damage number display at the same time 2020-04-15 21:46:23 -04:00
Gregory Campbell 6fe1ba77bd Fixed bug causing for the wrong symbol and colour to display from the weakpoint after a correct hit 2020-04-14 23:49:30 -04:00
Gregory Campbell b85b18956f Added non attack abailities to enemy robot based on antenna colour as well as some attack code cleanup 2020-04-14 23:40:31 -04:00
Gregory Campbell 3b062c1393 Made black robot slightly lighter tone so his colour is easier to see 2020-04-13 18:42:26 -04:00
Gregory Campbell 9aa853dfd4 Fixed bug where kill sequence could still move forward even if team shield was up 2020-04-12 14:50:12 -04:00
Gregory Campbell c7cf7006f3 Added symbol pop up to hitt effects as well as some code and comment clean up within damage/hit functions 2020-04-12 14:48:15 -04:00
Gregory Campbell 9bbded02a4 Added symbols to party members and enemy parts 2020-04-12 14:26:40 -04:00
Gregory Campbell b0706e7779 Set it so you can't start a battle until at least 1 party member is picked 2020-04-12 11:19:34 -04:00
Gregory Campbell 155cef35bd Fixed a colouring issue with the kill sequence and added a few more comments where they were lacking 2020-04-11 13:18:31 -04:00
Gregory Campbell 5eaa6950a7 Added basic randomized kill sequence to the enemy robot 2020-04-11 13:00:54 -04:00
Gregory Campbell 57944b7856 Debuffed white robot healing and made it buffable by black robot buffing 2020-04-11 11:31:44 -04:00
Gregory Campbell 271ad33853 Doubled enemy robot health for balancing 2020-04-11 11:17:42 -04:00
Gregory Campbell 718ca240d6 Changed black robot to give its party a buff instead of attacking 2020-04-11 11:06:45 -04:00
Gregory Campbell d327f2312a Adjusted enemy builder so enemy cannot have arms, body, chest and weakpoints that are 'non-attack' colours 2020-04-11 10:50:02 -04:00
Gregory Campbell 00d19e0f0a Fixed a few bugs involving the party or enemy not being destroyed during a game over or victory state respectively 2020-04-10 13:17:26 -04:00
Gregory Campbell 9d0cebf3cf Fixed bug that caused enemy robot attacks to only nullify the modification when a sheild was up instead of the whole attack caused by the implementation of colours strengths/weaknesses 2020-04-10 12:59:15 -04:00
Gregory Campbell 3a94842b54 Applied colour strengths and weaknesses across all attack and non attack colours for both friendly and enemy robots 2020-04-10 12:51:59 -04:00
Gregory Campbell 294640b61f Renamed some colours so every colour has its own distinct name 2020-04-10 11:20:18 -04:00
Gregory Campbell cdbc6cbd87 Changed white to do healing and set green and lime back to attacking 2020-04-08 19:23:37 -04:00