Gregory Campbell
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c93d2da438
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Cleaned up/Reworked numeral textures for version number
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2020-06-20 15:19:18 -04:00 |
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Gregory Campbell
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bde7210719
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Cleaned up/Reworked head textures
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2020-06-20 14:59:51 -04:00 |
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Gregory Campbell
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7b4f314f14
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Updated party member robot texture
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2020-06-17 20:48:44 -04:00 |
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Gregory Campbell
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fbf94f77df
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Updated unity version
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2020-06-17 20:45:04 -04:00 |
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Gregory Campbell
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400ca05322
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Cleaned up enemy weakness textures
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2020-05-28 21:54:33 -04:00 |
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Gregory Campbell
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87db520433
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Cleaned up enemy chest textures
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2020-05-28 21:54:11 -04:00 |
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Gregory Campbell
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1d67d3c74c
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Cleaned up enemy body textures
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2020-05-28 21:53:46 -04:00 |
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Gregory Campbell
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b15751b3b5
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Cleaned up enemy antenna textures
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2020-05-28 18:48:41 -04:00 |
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Gregory Campbell
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2b38148e33
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Fixed 6 so it looks more like a 6 and less like a funky 5
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2020-05-27 20:22:56 -04:00 |
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Gregory Campbell
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60ba5fd344
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Cleaned up Weakpoint hit background
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2020-05-27 20:01:29 -04:00 |
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Gregory Campbell
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4c7fdd2a62
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Cleaned up number fonts
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2020-05-27 19:50:03 -04:00 |
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Gregory Campbell
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2eb76010f2
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Updated Shield Hit image to it clean up and make it more consistent with the shield symbol
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2020-05-27 18:29:44 -04:00 |
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Gregory Campbell
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4f5b4e367b
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Saved Symbol brightening changes
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2020-05-27 18:27:16 -04:00 |
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Gregory Campbell
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80edf83c5c
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Brightened explosion and symbol textures
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2020-05-27 18:17:39 -04:00 |
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Gregory Campbell
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4fd4dc7576
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Explosion Sprite and Animation rework
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2020-05-26 21:42:59 -04:00 |
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Gregory Campbell
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e36e80a9c8
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Updated symbol textures
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2020-05-23 22:42:56 -04:00 |
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Gregory Campbell
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bd622dd59b
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Updated unity version
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2020-05-23 16:07:18 -04:00 |
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Gregory Campbell
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f962606db2
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Tweaked font numbers and level display divider
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2020-05-17 12:12:01 -04:00 |
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Gregory Campbell
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87368b71d1
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Updated level display
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2020-05-17 12:05:55 -04:00 |
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Gregory Campbell
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c6b618a41e
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Updated end game pop-ups
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2020-05-17 11:49:38 -04:00 |
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Gregory Campbell
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889da10a68
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Updated Numeric Font
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2020-05-17 11:42:47 -04:00 |
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Gregory Campbell
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6ba8b6d5d5
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Updated Mode Select Scene UI
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2020-05-17 11:29:44 -04:00 |
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Gregory Campbell
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5a667a525d
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Updated UI
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2020-05-17 11:00:16 -04:00 |
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Gregory Campbell
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884bf6d28b
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Updated Sheild Hit and Weakpoint Hit imgaes
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2020-05-17 10:53:54 -04:00 |
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Gregory Campbell
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a5974d65ab
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Updated unity version
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2020-05-09 12:58:10 -04:00 |
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Gregory Campbell
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4098324077
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Tweaked enemy head colour randomness
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2020-05-09 12:38:12 -04:00 |
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Gregory Campbell
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cfe313d637
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Robot model number now changes colour strengths and weaknesses across all enemy body parts
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2020-05-09 12:05:36 -04:00 |
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Gregory Campbell
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33f4f82d0a
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Added a sequence check so a perfect sequence where no robot is wasted in one turn is possible for every turn of a battle
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2020-05-05 22:35:16 -04:00 |
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Gregory Campbell
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5b78617a9f
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Added increasing difficulty for random mode
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2020-05-05 18:59:19 -04:00 |
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Gregory Campbell
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dc82cde883
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Reworked generated kill sequence so the same colour isn't picked twice or more in a row
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2020-05-05 18:46:28 -04:00 |
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Gregory Campbell
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1072ace3ee
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Graphics settings update?
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2020-05-03 21:32:01 -04:00 |
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Gregory Campbell
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770f2bf502
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Finished adding unique battle scenarios to the rest of the challenge levels that weren't added
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2020-05-03 21:21:00 -04:00 |
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Gregory Campbell
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50f69d960c
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Added a tag for the back button
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2020-05-03 21:19:59 -04:00 |
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Gregory Campbell
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d0ca0b9773
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Added back button for all game modes
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2020-05-03 20:38:43 -04:00 |
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Gregory Campbell
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05095633b3
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Added some unique battles for a few challenge levels
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2020-05-03 15:04:58 -04:00 |
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Gregory Campbell
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d740787834
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Added unique battles for each story level
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2020-05-03 15:01:21 -04:00 |
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Gregory Campbell
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48ce18b857
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Added proper level display as well as a proper level limit for pre-determined game modes
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2020-05-03 14:51:28 -04:00 |
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Gregory Campbell
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dd8941ce5e
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Reworked seed parser so it can deal with integers that are 2 digits long
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2020-05-03 14:08:29 -04:00 |
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Gregory Campbell
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8357a67183
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Set up moving from level to level in random and pre-determined game modes
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2020-05-03 13:30:01 -04:00 |
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Gregory Campbell
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580c1da947
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Implemented a seed parser so I can cleanly set static battle scenarios for story and challenge mode
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2020-05-03 00:20:15 -04:00 |
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Gregory Campbell
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af458d9529
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Added multiple game mode selections as well as adding a scene for game mode selection
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2020-05-02 19:02:04 -04:00 |
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Gregory Campbell
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6882c368ef
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Added setting and displaying of robot model number
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2020-05-02 15:18:25 -04:00 |
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Gregory Campbell
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29c02553eb
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Made position numbers smaller so they don't overlap party members heads
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2020-05-02 11:30:27 -04:00 |
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Gregory Campbell
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1fecf9cc83
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Moved position numbers so they don't overlap enemy arms and body
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2020-05-02 11:28:57 -04:00 |
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Gregory Campbell
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ec88e60034
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Added a non random battle generator for story mode or static challenges implementation
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2020-05-02 11:20:41 -04:00 |
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Gregory Campbell
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3bcab2ae8c
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Adjusted enemy kill sequencing so it is generated based on what colours the party consists of
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2020-05-01 23:53:17 -04:00 |
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Gregory Campbell
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6f8c37ea94
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Fixed a few minor bugs
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2020-05-01 22:38:09 -04:00 |
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Gregory Campbell
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5d77e323d4
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Adjusted party member creation so no two robots have the same colour and the player is only given 1 buffing robot
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2020-05-01 22:23:58 -04:00 |
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Gregory Campbell
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524b79f4f3
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Commented out all print statemetns to minimize unity editor lag
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2020-04-29 20:40:56 -04:00 |
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Gregory Campbell
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1076772fd4
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Updated Unity version
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2020-04-29 20:10:15 -04:00 |
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