Gregory Campbell
|
26123499d0
|
Added more layers for drawing sprites as well as adjusting layers across the entire scene
|
2020-04-08 19:15:33 -04:00 |
|
Gregory Campbell
|
d24d54b860
|
Added more colours to create a more complete colour wheel for strengths/weaknesses
|
2020-04-08 19:10:52 -04:00 |
|
Gregory Campbell
|
63980c2494
|
Updated draft textures so they have shading/outlining as well as setting up the layering order for all enemy parts
|
2020-04-08 18:43:44 -04:00 |
|
Gregory Campbell
|
85a90cce1c
|
Removed unused variable and set enemy damage text to red
|
2020-04-08 18:17:28 -04:00 |
|
Gregory Campbell
|
42137d889d
|
Increased health and damage font size
|
2020-04-08 18:13:51 -04:00 |
|
Gregory Campbell
|
8b71184ee9
|
Implemented individual colouring+game object for each body part of enemy robot
|
2020-04-07 22:14:10 -04:00 |
|
Gregory Campbell
|
f834b7bb07
|
Updated Unity version
|
2020-04-07 19:53:51 -04:00 |
|
Gregory Campbell
|
d7b4edbaed
|
Added Numbers that pop up after each robot attacks
|
2020-04-05 22:48:24 -04:00 |
|
Gregory Campbell
|
4d09ffafd6
|
Added sheild and healer robots with correct attaack effect animations and stat output
|
2020-04-04 18:21:10 -04:00 |
|
Gregory Campbell
|
d4a305b4dd
|
Added health and attack damage to both enemy and party as well as basic output to determin who attacked, how much damage was given and how much health is left as well as a basic game over and victory state for when HP runs out for either side
|
2020-04-04 17:06:40 -04:00 |
|
Gregory Campbell
|
12d99405c1
|
Added attack animation for enemy robot after party emembers attack as well as a set colour and coloured attack effect
|
2020-04-04 13:07:50 -04:00 |
|
Gregory Campbell
|
589e6f572e
|
Added a test enemy robot as well as attack effects when each party memeber attacks with their own given colour
|
2020-04-01 21:56:26 -04:00 |
|
Gregory Campbell
|
743ca8adab
|
Implemeted Enumeration of all colours as well as GM script knowing which robot is in which position and which robot colour to set at which position at the beginning of the match
|
2020-03-31 22:53:03 -04:00 |
|
Gregory Campbell
|
5e85d57bdf
|
Added draft attack modification that I missed?
|
2020-03-31 22:51:31 -04:00 |
|
Gregory Campbell
|
1079d0b295
|
Added attack button that has the party running their attack animations in order set by user when clicked
|
2020-03-28 20:19:03 -04:00 |
|
Gregory Campbell
|
1e4c495090
|
Added a tagging system so clicking on objects can have a more defined selection in scripting and fixed an issue with the attack animation starting and looping on start
|
2020-03-28 18:40:46 -04:00 |
|
Gregory Campbell
|
48944df7b7
|
Added basic attack animations but they have not been implemented into anything, only made functional
|
2020-03-28 18:28:39 -04:00 |
|
Gregory Campbell
|
e4ce561939
|
Updated basic textures for robots and order
|
2020-03-26 22:10:37 -04:00 |
|
Gregory Campbell
|
00f6fbdeb6
|
Unity version update
|
2020-03-26 18:12:05 -04:00 |
|
Gregory Campbell
|
ea773637c3
|
Pushing test scene changes that I forgot to commit
|
2020-03-22 17:24:07 -04:00 |
|
Gregory Campbell
|
7401fef379
|
Added UI to show which order the party will attack in
|
2020-03-22 17:21:58 -04:00 |
|
Gregory Campbell
|
9a4f7c26e9
|
Added basic order management for the party
|
2020-03-21 21:59:04 -04:00 |
|
Gregory Campbell
|
d0837bbcbd
|
Added basic clickable sprites for testing/experimenting
|
2020-03-20 20:07:42 -04:00 |
|
Gregory Campbell
|
1bba631845
|
Initial push. LET'S GOOOO
|
2020-03-20 19:45:02 -04:00 |
|