Gregory Campbell
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af458d9529
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Added multiple game mode selections as well as adding a scene for game mode selection
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2020-05-02 19:02:04 -04:00 |
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Gregory Campbell
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6882c368ef
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Added setting and displaying of robot model number
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2020-05-02 15:18:25 -04:00 |
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Gregory Campbell
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ec88e60034
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Added a non random battle generator for story mode or static challenges implementation
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2020-05-02 11:20:41 -04:00 |
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Gregory Campbell
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3bcab2ae8c
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Adjusted enemy kill sequencing so it is generated based on what colours the party consists of
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2020-05-01 23:53:17 -04:00 |
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Gregory Campbell
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6f8c37ea94
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Fixed a few minor bugs
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2020-05-01 22:38:09 -04:00 |
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Gregory Campbell
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5d77e323d4
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Adjusted party member creation so no two robots have the same colour and the player is only given 1 buffing robot
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2020-05-01 22:23:58 -04:00 |
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Gregory Campbell
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524b79f4f3
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Commented out all print statemetns to minimize unity editor lag
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2020-04-29 20:40:56 -04:00 |
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Gregory Campbell
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ba1704d878
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Fixed some bugs and UI overlap caused by the restart and cursor lock additions
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2020-04-28 20:25:18 -04:00 |
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Gregory Campbell
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7efe7b80fc
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Locked cursor during attack animations so user can't screw up animations while they are running
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2020-04-28 20:20:32 -04:00 |
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Gregory Campbell
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c3d0b4453d
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Added restart button for debugging and testing purposes
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2020-04-28 19:56:32 -04:00 |
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Gregory Campbell
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3ae841d886
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Added sign that appears when player tries to start attack without selecting any party members
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2020-04-27 18:54:34 -04:00 |
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Gregory Campbell
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f87ae7e987
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Added slight delay before enemy activates an ability
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2020-04-23 21:21:52 -04:00 |
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Gregory Campbell
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59dee4c688
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Reworked hit effect animation on both sides so that all animations are cleaner and in unison
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2020-04-23 21:07:59 -04:00 |
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Gregory Campbell
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52f587c401
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Randomized which arm the enemy starts attacking with
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2020-04-23 19:25:51 -04:00 |
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Gregory Campbell
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bf0abc7524
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Changed the enemy attack animation from a full body attack to a arm specific movement
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2020-04-23 19:01:56 -04:00 |
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Gregory Campbell
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076219e2c0
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Another rework of the enemy robot attack nerf
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2020-04-19 12:01:08 -04:00 |
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Gregory Campbell
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0f0af08286
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Removed useless damage display from black robots hit effect
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2020-04-19 11:51:44 -04:00 |
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Gregory Campbell
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0ab8b77ff7
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Reworked enemy robots nerf to be a little tougher
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2020-04-19 11:46:16 -04:00 |
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Gregory Campbell
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85ce0c8ddf
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Fixed bug where weak point hit pop up would appear after a destroyed enemy attacks
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2020-04-18 14:42:37 -04:00 |
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Gregory Campbell
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b8686ee11b
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Nerfed base enemy attack
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2020-04-18 14:32:55 -04:00 |
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Gregory Campbell
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dbf274a685
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Added text pop ups for sheild and weakpoint hits and victory or game over states
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2020-04-18 14:31:45 -04:00 |
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Gregory Campbell
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d0b6762d32
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Added a SHIT TON of polish to the animation sequencing to make everything much cleaner and clearer
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2020-04-18 13:20:00 -04:00 |
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Gregory Campbell
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83d495685e
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Reworked animtion attack sequence so hit effect and damage number display at the same time
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2020-04-15 21:46:23 -04:00 |
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Gregory Campbell
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6fe1ba77bd
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Fixed bug causing for the wrong symbol and colour to display from the weakpoint after a correct hit
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2020-04-14 23:49:30 -04:00 |
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Gregory Campbell
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b85b18956f
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Added non attack abailities to enemy robot based on antenna colour as well as some attack code cleanup
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2020-04-14 23:40:31 -04:00 |
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Gregory Campbell
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3b062c1393
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Made black robot slightly lighter tone so his colour is easier to see
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2020-04-13 18:42:26 -04:00 |
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Gregory Campbell
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9aa853dfd4
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Fixed bug where kill sequence could still move forward even if team shield was up
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2020-04-12 14:50:12 -04:00 |
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Gregory Campbell
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c7cf7006f3
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Added symbol pop up to hitt effects as well as some code and comment clean up within damage/hit functions
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2020-04-12 14:48:15 -04:00 |
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Gregory Campbell
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9bbded02a4
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Added symbols to party members and enemy parts
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2020-04-12 14:26:40 -04:00 |
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Gregory Campbell
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b0706e7779
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Set it so you can't start a battle until at least 1 party member is picked
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2020-04-12 11:19:34 -04:00 |
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Gregory Campbell
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155cef35bd
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Fixed a colouring issue with the kill sequence and added a few more comments where they were lacking
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2020-04-11 13:18:31 -04:00 |
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Gregory Campbell
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5eaa6950a7
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Added basic randomized kill sequence to the enemy robot
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2020-04-11 13:00:54 -04:00 |
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Gregory Campbell
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57944b7856
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Debuffed white robot healing and made it buffable by black robot buffing
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2020-04-11 11:31:44 -04:00 |
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Gregory Campbell
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271ad33853
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Doubled enemy robot health for balancing
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2020-04-11 11:17:42 -04:00 |
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Gregory Campbell
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718ca240d6
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Changed black robot to give its party a buff instead of attacking
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2020-04-11 11:06:45 -04:00 |
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Gregory Campbell
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d327f2312a
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Adjusted enemy builder so enemy cannot have arms, body, chest and weakpoints that are 'non-attack' colours
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2020-04-11 10:50:02 -04:00 |
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Gregory Campbell
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00d19e0f0a
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Fixed a few bugs involving the party or enemy not being destroyed during a game over or victory state respectively
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2020-04-10 13:17:26 -04:00 |
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Gregory Campbell
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9d0cebf3cf
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Fixed bug that caused enemy robot attacks to only nullify the modification when a sheild was up instead of the whole attack caused by the implementation of colours strengths/weaknesses
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2020-04-10 12:59:15 -04:00 |
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Gregory Campbell
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3a94842b54
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Applied colour strengths and weaknesses across all attack and non attack colours for both friendly and enemy robots
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2020-04-10 12:51:59 -04:00 |
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Gregory Campbell
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294640b61f
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Renamed some colours so every colour has its own distinct name
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2020-04-10 11:20:18 -04:00 |
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Gregory Campbell
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cdbc6cbd87
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Changed white to do healing and set green and lime back to attacking
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2020-04-08 19:23:37 -04:00 |
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Gregory Campbell
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d24d54b860
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Added more colours to create a more complete colour wheel for strengths/weaknesses
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2020-04-08 19:10:52 -04:00 |
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Gregory Campbell
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85a90cce1c
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Removed unused variable and set enemy damage text to red
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2020-04-08 18:17:28 -04:00 |
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Gregory Campbell
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8b71184ee9
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Implemented individual colouring+game object for each body part of enemy robot
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2020-04-07 22:14:10 -04:00 |
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Gregory Campbell
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d7b4edbaed
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Added Numbers that pop up after each robot attacks
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2020-04-05 22:48:24 -04:00 |
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Gregory Campbell
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4d09ffafd6
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Added sheild and healer robots with correct attaack effect animations and stat output
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2020-04-04 18:21:10 -04:00 |
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Gregory Campbell
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d4a305b4dd
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Added health and attack damage to both enemy and party as well as basic output to determin who attacked, how much damage was given and how much health is left as well as a basic game over and victory state for when HP runs out for either side
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2020-04-04 17:06:40 -04:00 |
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Gregory Campbell
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12d99405c1
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Added attack animation for enemy robot after party emembers attack as well as a set colour and coloured attack effect
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2020-04-04 13:07:50 -04:00 |
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Gregory Campbell
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589e6f572e
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Added a test enemy robot as well as attack effects when each party memeber attacks with their own given colour
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2020-04-01 21:56:26 -04:00 |
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Gregory Campbell
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743ca8adab
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Implemeted Enumeration of all colours as well as GM script knowing which robot is in which position and which robot colour to set at which position at the beginning of the match
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2020-03-31 22:53:03 -04:00 |
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