Gregory Campbell
|
ec88e60034
|
Added a non random battle generator for story mode or static challenges implementation
|
2020-05-02 11:20:41 -04:00 |
|
Gregory Campbell
|
3bcab2ae8c
|
Adjusted enemy kill sequencing so it is generated based on what colours the party consists of
|
2020-05-01 23:53:17 -04:00 |
|
Gregory Campbell
|
6f8c37ea94
|
Fixed a few minor bugs
|
2020-05-01 22:38:09 -04:00 |
|
Gregory Campbell
|
5d77e323d4
|
Adjusted party member creation so no two robots have the same colour and the player is only given 1 buffing robot
|
2020-05-01 22:23:58 -04:00 |
|
Gregory Campbell
|
524b79f4f3
|
Commented out all print statemetns to minimize unity editor lag
|
2020-04-29 20:40:56 -04:00 |
|
Gregory Campbell
|
1076772fd4
|
Updated Unity version
|
2020-04-29 20:10:15 -04:00 |
|
Gregory Campbell
|
ba1704d878
|
Fixed some bugs and UI overlap caused by the restart and cursor lock additions
|
2020-04-28 20:25:18 -04:00 |
|
Gregory Campbell
|
7efe7b80fc
|
Locked cursor during attack animations so user can't screw up animations while they are running
|
2020-04-28 20:20:32 -04:00 |
|
Gregory Campbell
|
5c003812e0
|
Missed a few changed that went along with the previous commit
|
2020-04-28 20:01:22 -04:00 |
|
Gregory Campbell
|
c3d0b4453d
|
Added restart button for debugging and testing purposes
|
2020-04-28 19:56:32 -04:00 |
|
Gregory Campbell
|
3ae841d886
|
Added sign that appears when player tries to start attack without selecting any party members
|
2020-04-27 18:54:34 -04:00 |
|
Gregory Campbell
|
600df48355
|
Tweaked the scaling and position of some enemy body parts and symbols
|
2020-04-26 19:25:00 -04:00 |
|
Gregory Campbell
|
0cd1badbae
|
Moved arms
|
2020-04-26 19:16:11 -04:00 |
|
Gregory Campbell
|
a2a75909d3
|
Updated symbols to make them visible le regardless of enemy part drawing
|
2020-04-26 19:12:47 -04:00 |
|
Gregory Campbell
|
70c69e2fb6
|
Updated symbols so they look more visible when on top of an enemy body part
|
2020-04-26 18:23:21 -04:00 |
|
Gregory Campbell
|
c93229b705
|
Moved and scaled enemy parts so theyy look like a proper enemy when visible
|
2020-04-26 18:22:34 -04:00 |
|
Gregory Campbell
|
a3e7dc71be
|
Updated Unity version
|
2020-04-26 17:34:12 -04:00 |
|
Gregory Campbell
|
8d86f954da
|
Added updated drawings of enemy body parts
|
2020-04-26 17:33:57 -04:00 |
|
Gregory Campbell
|
f87ae7e987
|
Added slight delay before enemy activates an ability
|
2020-04-23 21:21:52 -04:00 |
|
Gregory Campbell
|
59dee4c688
|
Reworked hit effect animation on both sides so that all animations are cleaner and in unison
|
2020-04-23 21:07:59 -04:00 |
|
Gregory Campbell
|
52f587c401
|
Randomized which arm the enemy starts attacking with
|
2020-04-23 19:25:51 -04:00 |
|
Gregory Campbell
|
ce6c456fa4
|
Improved animations for both the enemy attacking and party members attacking
|
2020-04-23 19:14:20 -04:00 |
|
Gregory Campbell
|
c1fe734fad
|
Reworked Enemy Part positioning so future enemy part animations will be vastly easier to implement
|
2020-04-23 19:04:58 -04:00 |
|
Gregory Campbell
|
bf0abc7524
|
Changed the enemy attack animation from a full body attack to a arm specific movement
|
2020-04-23 19:01:56 -04:00 |
|
Gregory Campbell
|
076219e2c0
|
Another rework of the enemy robot attack nerf
|
2020-04-19 12:01:08 -04:00 |
|
Gregory Campbell
|
0f0af08286
|
Removed useless damage display from black robots hit effect
|
2020-04-19 11:51:44 -04:00 |
|
Gregory Campbell
|
0ab8b77ff7
|
Reworked enemy robots nerf to be a little tougher
|
2020-04-19 11:46:16 -04:00 |
|
Gregory Campbell
|
85ce0c8ddf
|
Fixed bug where weak point hit pop up would appear after a destroyed enemy attacks
|
2020-04-18 14:42:37 -04:00 |
|
Gregory Campbell
|
b8686ee11b
|
Nerfed base enemy attack
|
2020-04-18 14:32:55 -04:00 |
|
Gregory Campbell
|
dbf274a685
|
Added text pop ups for sheild and weakpoint hits and victory or game over states
|
2020-04-18 14:31:45 -04:00 |
|
Gregory Campbell
|
d0b6762d32
|
Added a SHIT TON of polish to the animation sequencing to make everything much cleaner and clearer
|
2020-04-18 13:20:00 -04:00 |
|
Gregory Campbell
|
a42a3ad778
|
Updated Unity version
|
2020-04-17 15:45:52 -04:00 |
|
Gregory Campbell
|
83d495685e
|
Reworked animtion attack sequence so hit effect and damage number display at the same time
|
2020-04-15 21:46:23 -04:00 |
|
Gregory Campbell
|
0a7130bc21
|
Moved and resized damage text
|
2020-04-14 23:52:00 -04:00 |
|
Gregory Campbell
|
6fe1ba77bd
|
Fixed bug causing for the wrong symbol and colour to display from the weakpoint after a correct hit
|
2020-04-14 23:49:30 -04:00 |
|
Gregory Campbell
|
b85b18956f
|
Added non attack abailities to enemy robot based on antenna colour as well as some attack code cleanup
|
2020-04-14 23:40:31 -04:00 |
|
Gregory Campbell
|
3b062c1393
|
Made black robot slightly lighter tone so his colour is easier to see
|
2020-04-13 18:42:26 -04:00 |
|
Gregory Campbell
|
d744d9ef3a
|
Removed smaller eye from draft robot head to make space for colour symbol
|
2020-04-12 22:43:14 -04:00 |
|
Gregory Campbell
|
9aa853dfd4
|
Fixed bug where kill sequence could still move forward even if team shield was up
|
2020-04-12 14:50:12 -04:00 |
|
Gregory Campbell
|
c7cf7006f3
|
Added symbol pop up to hitt effects as well as some code and comment clean up within damage/hit functions
|
2020-04-12 14:48:15 -04:00 |
|
Gregory Campbell
|
9bbded02a4
|
Added symbols to party members and enemy parts
|
2020-04-12 14:26:40 -04:00 |
|
Gregory Campbell
|
b0706e7779
|
Set it so you can't start a battle until at least 1 party member is picked
|
2020-04-12 11:19:34 -04:00 |
|
Gregory Campbell
|
cd153ee5c6
|
Reworked part textures so they can be properly scaled
|
2020-04-12 11:16:48 -04:00 |
|
Gregory Campbell
|
155cef35bd
|
Fixed a colouring issue with the kill sequence and added a few more comments where they were lacking
|
2020-04-11 13:18:31 -04:00 |
|
Gregory Campbell
|
5eaa6950a7
|
Added basic randomized kill sequence to the enemy robot
|
2020-04-11 13:00:54 -04:00 |
|
Gregory Campbell
|
57944b7856
|
Debuffed white robot healing and made it buffable by black robot buffing
|
2020-04-11 11:31:44 -04:00 |
|
Gregory Campbell
|
271ad33853
|
Doubled enemy robot health for balancing
|
2020-04-11 11:17:42 -04:00 |
|
Gregory Campbell
|
718ca240d6
|
Changed black robot to give its party a buff instead of attacking
|
2020-04-11 11:06:45 -04:00 |
|
Gregory Campbell
|
d327f2312a
|
Adjusted enemy builder so enemy cannot have arms, body, chest and weakpoints that are 'non-attack' colours
|
2020-04-11 10:50:02 -04:00 |
|
Gregory Campbell
|
00d19e0f0a
|
Fixed a few bugs involving the party or enemy not being destroyed during a game over or victory state respectively
|
2020-04-10 13:17:26 -04:00 |
|