Gregory Campbell
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829ff25dea
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Added more difficulty to endless mode
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2020-08-08 20:02:15 -04:00 |
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Gregory Campbell
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78f1916af6
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Removed camera shake and hit effect for attacks that do 0 damage for both party memebers and enemy attacks
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2020-08-08 19:44:16 -04:00 |
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Gregory Campbell
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07a35d79b7
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Added the keeping and displaying of highscores for endless and challenge mode
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2020-08-08 11:59:05 -04:00 |
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Gregory Campbell
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4713656e0e
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Made the number of possible versions for an enemy robot to be smaller for the first 6 waves of endless mode
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2020-08-08 10:57:50 -04:00 |
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Gregory Campbell
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313ec7ea1b
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Reformatted the code that determines the seed for what level you are on for tutorial/challenge mode and removed a debug value change
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2020-07-31 19:42:58 -04:00 |
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Gregory Campbell
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49fe66a05d
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Set game selection mode so the player has to beat the full tutorial in order to unlock endless and challenge mode
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2020-07-31 19:16:21 -04:00 |
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Gregory Campbell
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3cc8f5bc54
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Implemented a tutorial mode that properly teaches the player every necessary aspect of the game that is needed to understand the basic concepts of the battle system
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2020-07-31 16:36:41 -04:00 |
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Gregory Campbell
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7a095cc25b
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Removed dead air from mode selection audio and removed commented out code
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2020-07-22 20:28:11 -04:00 |
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Gregory Campbell
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95eabfac13
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Tweaked animations so the animation sequence during a fight is very tightly knit
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2020-07-22 20:20:16 -04:00 |
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Gregory Campbell
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e9d7e90e27
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Implemented as much audio as I could given the drafts/snippets of audio I've been given by Andrew
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2020-07-07 20:13:52 -04:00 |
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Gregory Campbell
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d0122c2a14
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Added screen shake upon successful hits of non-ability moves and fixed some animation bugs/warnings
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2020-06-29 21:37:59 -04:00 |
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Gregory Campbell
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4098324077
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Tweaked enemy head colour randomness
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2020-05-09 12:38:12 -04:00 |
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Gregory Campbell
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cfe313d637
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Robot model number now changes colour strengths and weaknesses across all enemy body parts
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2020-05-09 12:05:36 -04:00 |
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Gregory Campbell
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33f4f82d0a
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Added a sequence check so a perfect sequence where no robot is wasted in one turn is possible for every turn of a battle
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2020-05-05 22:35:16 -04:00 |
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Gregory Campbell
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5b78617a9f
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Added increasing difficulty for random mode
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2020-05-05 18:59:19 -04:00 |
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Gregory Campbell
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dc82cde883
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Reworked generated kill sequence so the same colour isn't picked twice or more in a row
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2020-05-05 18:46:28 -04:00 |
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Gregory Campbell
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770f2bf502
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Finished adding unique battle scenarios to the rest of the challenge levels that weren't added
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2020-05-03 21:21:00 -04:00 |
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Gregory Campbell
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d0ca0b9773
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Added back button for all game modes
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2020-05-03 20:38:43 -04:00 |
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Gregory Campbell
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05095633b3
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Added some unique battles for a few challenge levels
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2020-05-03 15:04:58 -04:00 |
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Gregory Campbell
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d740787834
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Added unique battles for each story level
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2020-05-03 15:01:21 -04:00 |
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Gregory Campbell
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48ce18b857
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Added proper level display as well as a proper level limit for pre-determined game modes
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2020-05-03 14:51:28 -04:00 |
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Gregory Campbell
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dd8941ce5e
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Reworked seed parser so it can deal with integers that are 2 digits long
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2020-05-03 14:08:29 -04:00 |
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Gregory Campbell
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8357a67183
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Set up moving from level to level in random and pre-determined game modes
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2020-05-03 13:30:01 -04:00 |
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Gregory Campbell
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580c1da947
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Implemented a seed parser so I can cleanly set static battle scenarios for story and challenge mode
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2020-05-03 00:20:15 -04:00 |
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Gregory Campbell
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af458d9529
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Added multiple game mode selections as well as adding a scene for game mode selection
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2020-05-02 19:02:04 -04:00 |
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Gregory Campbell
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6882c368ef
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Added setting and displaying of robot model number
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2020-05-02 15:18:25 -04:00 |
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Gregory Campbell
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ec88e60034
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Added a non random battle generator for story mode or static challenges implementation
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2020-05-02 11:20:41 -04:00 |
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Gregory Campbell
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3bcab2ae8c
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Adjusted enemy kill sequencing so it is generated based on what colours the party consists of
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2020-05-01 23:53:17 -04:00 |
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Gregory Campbell
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6f8c37ea94
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Fixed a few minor bugs
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2020-05-01 22:38:09 -04:00 |
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Gregory Campbell
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5d77e323d4
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Adjusted party member creation so no two robots have the same colour and the player is only given 1 buffing robot
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2020-05-01 22:23:58 -04:00 |
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Gregory Campbell
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524b79f4f3
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Commented out all print statemetns to minimize unity editor lag
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2020-04-29 20:40:56 -04:00 |
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Gregory Campbell
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ba1704d878
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Fixed some bugs and UI overlap caused by the restart and cursor lock additions
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2020-04-28 20:25:18 -04:00 |
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Gregory Campbell
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7efe7b80fc
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Locked cursor during attack animations so user can't screw up animations while they are running
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2020-04-28 20:20:32 -04:00 |
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Gregory Campbell
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c3d0b4453d
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Added restart button for debugging and testing purposes
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2020-04-28 19:56:32 -04:00 |
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Gregory Campbell
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3ae841d886
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Added sign that appears when player tries to start attack without selecting any party members
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2020-04-27 18:54:34 -04:00 |
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Gregory Campbell
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f87ae7e987
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Added slight delay before enemy activates an ability
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2020-04-23 21:21:52 -04:00 |
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Gregory Campbell
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59dee4c688
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Reworked hit effect animation on both sides so that all animations are cleaner and in unison
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2020-04-23 21:07:59 -04:00 |
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Gregory Campbell
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52f587c401
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Randomized which arm the enemy starts attacking with
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2020-04-23 19:25:51 -04:00 |
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Gregory Campbell
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bf0abc7524
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Changed the enemy attack animation from a full body attack to a arm specific movement
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2020-04-23 19:01:56 -04:00 |
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Gregory Campbell
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076219e2c0
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Another rework of the enemy robot attack nerf
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2020-04-19 12:01:08 -04:00 |
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Gregory Campbell
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0f0af08286
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Removed useless damage display from black robots hit effect
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2020-04-19 11:51:44 -04:00 |
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Gregory Campbell
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0ab8b77ff7
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Reworked enemy robots nerf to be a little tougher
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2020-04-19 11:46:16 -04:00 |
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Gregory Campbell
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85ce0c8ddf
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Fixed bug where weak point hit pop up would appear after a destroyed enemy attacks
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2020-04-18 14:42:37 -04:00 |
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Gregory Campbell
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b8686ee11b
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Nerfed base enemy attack
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2020-04-18 14:32:55 -04:00 |
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Gregory Campbell
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dbf274a685
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Added text pop ups for sheild and weakpoint hits and victory or game over states
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2020-04-18 14:31:45 -04:00 |
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Gregory Campbell
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d0b6762d32
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Added a SHIT TON of polish to the animation sequencing to make everything much cleaner and clearer
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2020-04-18 13:20:00 -04:00 |
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Gregory Campbell
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83d495685e
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Reworked animtion attack sequence so hit effect and damage number display at the same time
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2020-04-15 21:46:23 -04:00 |
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Gregory Campbell
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6fe1ba77bd
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Fixed bug causing for the wrong symbol and colour to display from the weakpoint after a correct hit
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2020-04-14 23:49:30 -04:00 |
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Gregory Campbell
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b85b18956f
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Added non attack abailities to enemy robot based on antenna colour as well as some attack code cleanup
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2020-04-14 23:40:31 -04:00 |
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Gregory Campbell
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3b062c1393
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Made black robot slightly lighter tone so his colour is easier to see
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2020-04-13 18:42:26 -04:00 |
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