Commit Graph
113 Commits
Author SHA1 Message Date
Gregory Campbell 8d86f954da Added updated drawings of enemy body parts 2020-04-26 17:33:57 -04:00
Gregory Campbell f87ae7e987 Added slight delay before enemy activates an ability 2020-04-23 21:21:52 -04:00
Gregory Campbell 59dee4c688 Reworked hit effect animation on both sides so that all animations are cleaner and in unison 2020-04-23 21:07:59 -04:00
Gregory Campbell 52f587c401 Randomized which arm the enemy starts attacking with 2020-04-23 19:25:51 -04:00
Gregory Campbell ce6c456fa4 Improved animations for both the enemy attacking and party members attacking 2020-04-23 19:14:20 -04:00
Gregory Campbell c1fe734fad Reworked Enemy Part positioning so future enemy part animations will be vastly easier to implement 2020-04-23 19:04:58 -04:00
Gregory Campbell bf0abc7524 Changed the enemy attack animation from a full body attack to a arm specific movement 2020-04-23 19:01:56 -04:00
Gregory Campbell 076219e2c0 Another rework of the enemy robot attack nerf 2020-04-19 12:01:08 -04:00
Gregory Campbell 0f0af08286 Removed useless damage display from black robots hit effect 2020-04-19 11:51:44 -04:00
Gregory Campbell 0ab8b77ff7 Reworked enemy robots nerf to be a little tougher 2020-04-19 11:46:16 -04:00
Gregory Campbell 85ce0c8ddf Fixed bug where weak point hit pop up would appear after a destroyed enemy attacks 2020-04-18 14:42:37 -04:00
Gregory Campbell b8686ee11b Nerfed base enemy attack 2020-04-18 14:32:55 -04:00
Gregory Campbell dbf274a685 Added text pop ups for sheild and weakpoint hits and victory or game over states 2020-04-18 14:31:45 -04:00
Gregory Campbell d0b6762d32 Added a SHIT TON of polish to the animation sequencing to make everything much cleaner and clearer 2020-04-18 13:20:00 -04:00
Gregory Campbell a42a3ad778 Updated Unity version 2020-04-17 15:45:52 -04:00
Gregory Campbell 83d495685e Reworked animtion attack sequence so hit effect and damage number display at the same time 2020-04-15 21:46:23 -04:00
Gregory Campbell 0a7130bc21 Moved and resized damage text 2020-04-14 23:52:00 -04:00
Gregory Campbell 6fe1ba77bd Fixed bug causing for the wrong symbol and colour to display from the weakpoint after a correct hit 2020-04-14 23:49:30 -04:00
Gregory Campbell b85b18956f Added non attack abailities to enemy robot based on antenna colour as well as some attack code cleanup 2020-04-14 23:40:31 -04:00
Gregory Campbell 3b062c1393 Made black robot slightly lighter tone so his colour is easier to see 2020-04-13 18:42:26 -04:00
Gregory Campbell d744d9ef3a Removed smaller eye from draft robot head to make space for colour symbol 2020-04-12 22:43:14 -04:00
Gregory Campbell 9aa853dfd4 Fixed bug where kill sequence could still move forward even if team shield was up 2020-04-12 14:50:12 -04:00
Gregory Campbell c7cf7006f3 Added symbol pop up to hitt effects as well as some code and comment clean up within damage/hit functions 2020-04-12 14:48:15 -04:00
Gregory Campbell 9bbded02a4 Added symbols to party members and enemy parts 2020-04-12 14:26:40 -04:00
Gregory Campbell b0706e7779 Set it so you can't start a battle until at least 1 party member is picked 2020-04-12 11:19:34 -04:00
Gregory Campbell cd153ee5c6 Reworked part textures so they can be properly scaled 2020-04-12 11:16:48 -04:00
Gregory Campbell 155cef35bd Fixed a colouring issue with the kill sequence and added a few more comments where they were lacking 2020-04-11 13:18:31 -04:00
Gregory Campbell 5eaa6950a7 Added basic randomized kill sequence to the enemy robot 2020-04-11 13:00:54 -04:00
Gregory Campbell 57944b7856 Debuffed white robot healing and made it buffable by black robot buffing 2020-04-11 11:31:44 -04:00
Gregory Campbell 271ad33853 Doubled enemy robot health for balancing 2020-04-11 11:17:42 -04:00
Gregory Campbell 718ca240d6 Changed black robot to give its party a buff instead of attacking 2020-04-11 11:06:45 -04:00
Gregory Campbell d327f2312a Adjusted enemy builder so enemy cannot have arms, body, chest and weakpoints that are 'non-attack' colours 2020-04-11 10:50:02 -04:00
Gregory Campbell 00d19e0f0a Fixed a few bugs involving the party or enemy not being destroyed during a game over or victory state respectively 2020-04-10 13:17:26 -04:00
Gregory Campbell 9d0cebf3cf Fixed bug that caused enemy robot attacks to only nullify the modification when a sheild was up instead of the whole attack caused by the implementation of colours strengths/weaknesses 2020-04-10 12:59:15 -04:00
Gregory Campbell 776ec9998e Added enemy tag to enemy robot so it will be destroyed when a victory state is reached 2020-04-10 12:54:41 -04:00
Gregory Campbell 3a94842b54 Applied colour strengths and weaknesses across all attack and non attack colours for both friendly and enemy robots 2020-04-10 12:51:59 -04:00
Gregory Campbell 294640b61f Renamed some colours so every colour has its own distinct name 2020-04-10 11:20:18 -04:00
Gregory Campbell 91b9e8ce6e Updated unity version 2020-04-10 10:59:22 -04:00
Gregory Campbell cdbc6cbd87 Changed white to do healing and set green and lime back to attacking 2020-04-08 19:23:37 -04:00
Gregory Campbell 26123499d0 Added more layers for drawing sprites as well as adjusting layers across the entire scene 2020-04-08 19:15:33 -04:00
Gregory Campbell d24d54b860 Added more colours to create a more complete colour wheel for strengths/weaknesses 2020-04-08 19:10:52 -04:00
Gregory Campbell 63980c2494 Updated draft textures so they have shading/outlining as well as setting up the layering order for all enemy parts 2020-04-08 18:43:44 -04:00
Gregory Campbell 85a90cce1c Removed unused variable and set enemy damage text to red 2020-04-08 18:17:28 -04:00
Gregory Campbell 42137d889d Increased health and damage font size 2020-04-08 18:13:51 -04:00
Gregory Campbell 8b71184ee9 Implemented individual colouring+game object for each body part of enemy robot 2020-04-07 22:14:10 -04:00
Gregory Campbell f834b7bb07 Updated Unity version 2020-04-07 19:53:51 -04:00
Gregory Campbell d7b4edbaed Added Numbers that pop up after each robot attacks 2020-04-05 22:48:24 -04:00
Gregory Campbell 4d09ffafd6 Added sheild and healer robots with correct attaack effect animations and stat output 2020-04-04 18:21:10 -04:00
Gregory Campbell d4a305b4dd Added health and attack damage to both enemy and party as well as basic output to determin who attacked, how much damage was given and how much health is left as well as a basic game over and victory state for when HP runs out for either side 2020-04-04 17:06:40 -04:00
Gregory Campbell 12d99405c1 Added attack animation for enemy robot after party emembers attack as well as a set colour and coloured attack effect 2020-04-04 13:07:50 -04:00