Fixed bug causing for the wrong symbol and colour to display from the weakpoint after a correct hit
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@@ -542,6 +542,10 @@ public class GMScript : MonoBehaviour
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} else {
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EnemyParts[6].transform.GetChild(0).GetComponent<SpriteRenderer>().color =
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SetColour(EnemyKillSequence[0]);
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EnemyParts[6].transform.GetChild(1).GetComponent<SpriteRenderer>().sprite =
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Symbols[EnemyKillSequence[0]];
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EnemyParts[6].transform.GetChild(1).GetComponent<SpriteRenderer>().color =
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SetColour(EnemyKillSequence[0]);
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}
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}
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