From 6fe1ba77bd2b806d1431dd05148548eac889140a Mon Sep 17 00:00:00 2001 From: Gregory Campbell Date: Tue, 14 Apr 2020 23:49:30 -0400 Subject: [PATCH] Fixed bug causing for the wrong symbol and colour to display from the weakpoint after a correct hit --- Assets/Scripts/GMScript.cs | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/Assets/Scripts/GMScript.cs b/Assets/Scripts/GMScript.cs index a251318..559bcf4 100644 --- a/Assets/Scripts/GMScript.cs +++ b/Assets/Scripts/GMScript.cs @@ -542,6 +542,10 @@ public class GMScript : MonoBehaviour } else { EnemyParts[6].transform.GetChild(0).GetComponent().color = SetColour(EnemyKillSequence[0]); + EnemyParts[6].transform.GetChild(1).GetComponent().sprite = + Symbols[EnemyKillSequence[0]]; + EnemyParts[6].transform.GetChild(1).GetComponent().color = + SetColour(EnemyKillSequence[0]); } }