Removed useless damage display from black robots hit effect
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@@ -634,9 +634,7 @@ public class GMScript : MonoBehaviour
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if(partyMember == Colours.White)
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if(partyMember == Colours.White)
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{
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{
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yield return StartCoroutine(DisplayDamageText((int)modifiedHeal, PartyDamageText, partyMember));
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yield return StartCoroutine(DisplayDamageText((int)modifiedHeal, PartyDamageText, partyMember));
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} else if(partyMember == Colours.Black) {
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} else if(partyMember != Colours.Grey && partyMember != Colours.Black){
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yield return StartCoroutine(DisplayDamageText(0, PartyDamageText, partyMember));
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} else if(partyMember != Colours.Grey){
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yield return StartCoroutine(DisplayDamageText((int)modifiedAttack, EnemyDamageText, partyMember));
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yield return StartCoroutine(DisplayDamageText((int)modifiedAttack, EnemyDamageText, partyMember));
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enemyShield = false;
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enemyShield = false;
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}
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}
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