From 0f0af08286a6b50e0b88ee517104e98111d0ba02 Mon Sep 17 00:00:00 2001 From: Gregory Campbell Date: Sun, 19 Apr 2020 11:51:44 -0400 Subject: [PATCH] Removed useless damage display from black robots hit effect --- Assets/Scripts/GMScript.cs | 6 ++---- 1 file changed, 2 insertions(+), 4 deletions(-) diff --git a/Assets/Scripts/GMScript.cs b/Assets/Scripts/GMScript.cs index e394b46..0c37954 100644 --- a/Assets/Scripts/GMScript.cs +++ b/Assets/Scripts/GMScript.cs @@ -633,10 +633,8 @@ public class GMScript : MonoBehaviour if(partyMember == Colours.White) { - yield return StartCoroutine(DisplayDamageText((int)modifiedHeal, PartyDamageText, partyMember)); - } else if(partyMember == Colours.Black) { - yield return StartCoroutine(DisplayDamageText(0, PartyDamageText, partyMember)); - } else if(partyMember != Colours.Grey){ + yield return StartCoroutine(DisplayDamageText((int)modifiedHeal, PartyDamageText, partyMember)); + } else if(partyMember != Colours.Grey && partyMember != Colours.Black){ yield return StartCoroutine(DisplayDamageText((int)modifiedAttack, EnemyDamageText, partyMember)); enemyShield = false; }