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Author SHA1 Message Date
Gregory Campbell 31c5b3ceb9 More obstacle course ballances 2020-02-11 22:01:08 -05:00
Gregory Campbell 69748b4d01 Made walls less bullshit (but probably made them more bullshit in a different way) 2020-02-11 22:00:44 -05:00
Gregory Campbell fe88bb7c71 Moved portals into the order I think is best 2020-02-11 21:47:54 -05:00
Gregory Campbell 4023b3fcb7 Fixed out of bounds error 2020-02-11 21:46:20 -05:00
Gregory Campbell eb85a88643 Added some first floor balancing to obstacle course 2020-02-11 21:45:18 -05:00
Gregory Campbell 092ce96d3a More balancing towards infinity runner 2020-02-11 21:19:16 -05:00
Gregory Campbell a72a6149c4 Cleaned up the calling of beans phrases and added a new phrase 2020-02-11 20:58:14 -05:00
Gregory Campbell 753cec87f3 Removed framerate cap and adjusted post slide slowdown 2020-02-11 19:18:50 -05:00
Gregory Campbell 37f0ed8eae Fixed player spawning into obstacle course bug 2020-02-11 19:11:29 -05:00
Gregory Campbell 3fbfe098f4 Reworked physics so speed is much closer for originally intended (might want to tweak a bit more) 2020-02-11 18:37:48 -05:00
Gregory Campbell 4d18b43bcf Added grey backgrounds to game mode UI so it is always clear to read 2020-02-11 17:11:32 -05:00
Gregory Campbell 0eccf34b4b Removed debug log that is no longer needed 2020-02-11 17:02:02 -05:00
Gregory Campbell 6c78dafe7c Added obstacle buffer to infinity runner so player is given more space to lose upon respawn 2020-02-11 17:00:27 -05:00
Gregory Campbell ea1b3c1518 Made direction of infinity run clear 2020-02-11 00:09:23 -05:00
Gregory Campbell af2321223f Fleshed out tutorial and introduction section of hub world 2020-02-11 00:08:49 -05:00
Gregory Campbell 48f86fff8a Filled out rest of main menu pages 2020-02-10 22:21:40 -05:00
Gregory Campbell 5cc41b3dce Bumped framerate cap up to 60 2020-02-10 21:01:51 -05:00
Gregory Campbell 586bc55a14 Infinity Run balance rework 2020-02-10 20:50:51 -05:00
Gregory Campbell a8b31cdc0e Rushed attempt at siwtching the physics and speed from frame rate dependent to frame rate independent 2020-02-10 20:38:24 -05:00
Gregory Campbell 3479ada7b8 Updated Game name and icon for builds 2020-02-09 23:24:26 -05:00
Gregory Campbell 04a821dc09 Replaced wall texture with something that more resembles food (honeycomb) 2020-02-09 23:18:56 -05:00
Gregory Campbell 9c541a976d Added new texture for when meat is motionless 2020-02-09 23:00:23 -05:00
Gregory Campbell 6ea501509c Updated main menu background image 2020-02-09 22:49:06 -05:00
Gregory Campbell 7af821d11d Added a shit load of skins for bean to run around in 2020-02-09 21:18:11 -05:00
Gregory Campbell 214ad692f1 Implemented ability for bean to change skins on the fly, now I just need to add the skins 2020-02-09 18:40:13 -05:00
Gregory Campbell a728e7518a Fixed camera bug 2020-02-09 17:28:51 -05:00
Gregory Campbell 072271a9e9 Created and added a meat texture for all moving objects 2020-02-08 23:40:18 -05:00
Gregory Campbell 9f5abc9267 Fixed bug that would have game over screen stuck on a specific game mode 2020-02-08 23:17:27 -05:00
Gregory Campbell d31d28d8e3 Moved portals for quicker/easier access 2020-02-08 22:57:37 -05:00
Gregory Campbell a661ffd94e Updated height of capsules for prefab 2020-02-08 22:54:08 -05:00
Gregory Campbell 92ed104454 Replaced all temp audio files with the proper ones as well as adding a respawn noise to various instances 2020-02-08 22:52:46 -05:00
Gregory Campbell f004ea6203 Tagged all new capsule obstacles to prevent bugs 2020-02-08 20:49:10 -05:00
Gregory Campbell 994add5507 Added the pausing and playing of music when the game is paused or not 2020-02-08 20:48:00 -05:00
Gregory Campbell 5241801900 Added warning the pops up when the waypoint moves in waypoint race 2020-02-08 20:37:57 -05:00
Gregory Campbell 5a40d1f85d Removed capsule stack and added 2 new capsule obstacles 2020-02-08 20:19:12 -05:00
Gregory Campbell d2a08dea19 Reverted back to using time as a secondary score for infinity runner as well as fixing a bug that would send you to infinity runner on retry 2020-02-08 20:06:38 -05:00
Gregory Campbell 374fcf2334 Added (temporary) music and some sound effects to the game 2020-02-08 19:08:36 -05:00
Gregory Campbell 09bcf102b6 Made thin moving prefabs less bullshit 2020-02-08 17:13:21 -05:00
Gregory Campbell 880b6b7963 Updated textures to Start and Finish Tile 2020-02-08 17:11:32 -05:00
Gregory Campbell fe87739c89 Removed models folder 2020-02-08 16:57:18 -05:00
Gregory Campbell 2d6e823aec Adjusted tagging to squish bug that made walls that should disappear stay in infintiy run 2020-02-08 16:29:58 -05:00
Gregory Campbell 9e1c846291 Removed pacman for now, too glitchy and difficult to cobine with the disappearing obstacles 2020-02-08 16:28:36 -05:00
Gregory Campbell 61ecda9d81 Tweaked setting on infinity runner as well as fixing a gameover bug that would occur when player ran out of track to run 2020-02-08 14:37:49 -05:00
Gregory Campbell 6c4dad2dfb Added a cap to obstacle growth in infinity runner as well as reimplementing the lowering of the obstacle removal countdown (which also has a cap) 2020-02-08 13:31:12 -05:00
Gregory Campbell 22e8e893e7 Made infinity runner spaawn obstacle on a distance based trigger as oppossed to a timer based trigger and lowered obstacle removal timer 2020-02-08 13:16:03 -05:00
Gregory Campbell d60e1743f0 Changed infinity runner so score is based on level and distance instead of level and time 2020-02-08 13:04:24 -05:00
Gregory Campbell 6f5d6568c8 Made start/end tiles bigger and adjusted their heights so departing from/landing on these tiles is easier regardless of the connecting tiles 2020-02-07 23:26:29 -05:00
Gregory Campbell da8b3da187 Straightened up all obstacles in corner list 2020-02-07 23:20:48 -05:00
Gregory Campbell 8fd754facc Removed thin obstacles from corner list 2020-02-07 22:41:42 -05:00
Gregory Campbell df08ad71b0 Made turning for the player much tighter and less slidey/icy 2020-02-07 22:30:42 -05:00
Gregory Campbell 9827e5be20 Correctly enabled/disabled the right pages for the main menu 2020-02-07 21:49:33 -05:00
Gregory Campbell b26aed8b3e Populated Highscore page with high scores 2020-02-06 23:27:42 -05:00
Gregory Campbell d13aac666a Added new pages in the menu that will be used for highscorews and game info/controls (both are currently empty) 2020-02-06 21:59:13 -05:00
Gregory Campbell d123b7f4ac Pacman model made by Noe 2020-02-06 21:26:32 -05:00
Gregory Campbell 204c54f686 Something graphical updated? adding it 2020-02-06 21:26:09 -05:00
Gregory Campbell 46e500bfe6 Fixed issue where waypoint would spawn too close to previous waypoint location 2020-02-05 22:33:49 -05:00
Gregory Campbell fc24e21135 Added obstacles that move and implemented them into the game modes 2020-02-05 21:54:39 -05:00
Gregory Campbell 0339e62484 Switched the keyboard/mouse controls for walking and crouching 2020-02-05 20:28:51 -05:00
Gregory Campbell 9429902b7a Added slight tweak to wall running that may make jumping from walls less 'sticky' 2020-02-04 23:14:53 -05:00
Gregory Campbell b466348d50 Cleaned up portal test/tutorial path so it's less likely for players to fall off from moving too fast 2020-02-04 23:14:24 -05:00
Gregory Campbell 21e6914de2 Fixed bugs revolving around the pause menu, retry button and waypoint spawn counting 2020-02-04 22:33:20 -05:00
Gregory Campbell 2df87b44a5 Added highscores to all game modes 2020-02-03 21:36:56 -05:00
Gregory Campbell 6ad4012ebc Implemented corner tiles for the start/end of each obstacle course 2020-02-03 20:09:34 -05:00
Gregory Campbell a0409f6beb Implemented a fix for the right stick being so slow when playing a build 2020-02-03 18:17:50 -05:00
Gregory Campbell f874f7fcd0 Added to waypoint race script so waypoint is moved to a new location if player falls off 3 times (only current workaround if waypoint is inaccessible) 2020-02-02 20:55:11 -05:00
Gregory Campbell 83c299b9aa Added signs above each portal for clarity 2020-02-02 20:49:35 -05:00
Gregory Campbell bd92d4f52d Add tutorial/test area for player to get through in order to access game modes 2020-02-02 20:04:19 -05:00
Gregory Campbell f048a08251 Removed the lowering of the obstacle spawn timer in infinity runner 2020-02-01 18:29:53 -05:00
Gregory Campbell 2705a7f37c Added a full stop to the stop button and no input 2020-02-01 18:28:22 -05:00
Gregory Campbell 6bff24cc23 Added boundary walls to obstacle course 2020-02-01 18:26:14 -05:00
Gregory Campbell a1b3add28d Added boundary walls to infinity race 2020-02-01 17:56:51 -05:00
Gregory Campbell 87e530634a Added boundary walls to waypoint race 2020-02-01 17:13:18 -05:00
Gregory Campbell 794c51b5f8 something that forgot to get added 2020-02-01 15:43:38 -05:00
Gregory Campbell 4da18fe82b Added final game mode - infinity runner 2020-01-29 22:59:06 -05:00
Gregory Campbell a18a380505 Removed capsule stack from easy obstacle list 2020-01-28 22:58:59 -05:00
Gregory Campbell 8b62ba7fb1 Changed all pills into baby carrots 2020-01-28 22:57:10 -05:00
Gregory Campbell 8166e68f2e Severe rework to the level generation of both game modes (still needs a few smaller tweaks somwehre down the line) 2020-01-28 22:50:36 -05:00
Gregory Campbell 630c66cd47 Fixed dive obstacle gaps 2020-01-28 21:48:51 -05:00
Gregory Campbell cbf9271e85 Updated unity version 2020-01-28 21:48:01 -05:00
Gregory Campbell 695113be27 Adding this because it just kind of popped up and I'm afraid removing it will break the game 2020-01-27 23:32:44 -05:00
Gregory Campbell 9fa1fb90db Added a retry button to the game over screen as well as fixing all the bugs that came with that implementation 2020-01-27 23:32:13 -05:00
Gregory Campbell a44911b239 Fixed odd main menu bug caused by the accidental destruction of the graphics drop down menu 2020-01-27 22:38:14 -05:00
Gregory Campbell bd7b388026 Fixed pause menu controller compatibility issues 2020-01-27 22:19:42 -05:00
Gregory Campbell 7436ca32c9 Have controller support fully working for current main menu and halfway functional for all pause screens 2020-01-27 21:34:58 -05:00
Gregory Campbell bb13bb930e Fixed mouse pointer disappearing in menus bug as well as added controller support for the main menu 2020-01-26 23:03:41 -05:00
Gregory Campbell 4061ebc8d7 Added and applied amterials to all obstacles 2020-01-26 18:13:36 -05:00
Gregory Campbell d54cec179f Added materials and applied them to ALL existing objects and prefabs 2020-01-22 22:29:18 -05:00
Gregory Campbell a434a1a3a5 Added more textures and materials and then added the appropriate material to its corresponding object 2020-01-21 22:36:27 -05:00
Gregory Campbell 458aafee0e Added a new 'draft' material for bean as well as a kitchen themed 'draft' skybox 2020-01-20 22:27:44 -05:00
Gregory Campbell f6556a6c76 Fixed bug where player would move when falling without being given any input 2020-01-19 21:51:29 -05:00
Gregory Campbell d65832e7f1 Fixed UI bug for resolution dropdown 2020-01-19 21:44:44 -05:00
Gregory Campbell dcb5caa720 Fixed bug where UI wasn't scaling based on screen size 2020-01-19 21:42:41 -05:00
Gregory Campbell 6faa075382 Added a few missing UI to help game modes feel more complete and fixed a few game mode bugs 2020-01-19 20:59:20 -05:00
Gregory Campbell a466cf3ab1 Assets/Main Menu Gradient.asset 2020-01-18 23:10:16 -05:00
Gregory Campbell 46fd1ed4f4 Added a handful of new obstacles and added them into the game modes 2020-01-18 20:05:36 -05:00
Gregory CampbellandGitHub cb52d5c7d8 Merge pull request #27 from gjcampbell777/menus
Menus
2020-01-18 12:24:42 -05:00
Gregory Campbell 4b2b676aae Added pausing across all scenes and fixed any noticable bugs caused by pausing 2020-01-18 12:23:59 -05:00
Gregory Campbell 0380aab750 Fleshed out options menu page 2020-01-17 23:29:38 -05:00
Gregory Campbell ed14c1b6e1 Completed basic main menu with sub menus that have no functionality 2020-01-17 22:09:54 -05:00
Gregory Campbell 733f10bfe0 Fixed camera limit snapping issue 2020-01-15 18:57:42 -05:00
Gregory Campbell c15593f6b1 Fixed infinite sliding issue 2020-01-15 18:44:22 -05:00
Gregory Campbell 3268b00727 Fixed translucent material bug 2020-01-15 18:15:33 -05:00
Gregory Campbell c5f8acad40 Scene lighting fix 2020-01-15 18:02:40 -05:00
Gregory Campbell 5f5d9b2052 Missing change that I forgot to add in 2020-01-15 17:48:56 -05:00
Gregory CampbellandGitHub b25687ac7f Merge pull request #26 from gjcampbell777/waypoint_race
Aside from one issue with the waypoint the waypoint race scene is wor…
2020-01-14 22:02:14 -05:00
Gregory Campbell 11d9698aad Aside from one issue with the waypoint the waypoint race scene is working as intended 2020-01-14 22:01:39 -05:00
Gregory CampbellandGitHub 9e71153754 Merge pull request #25 from gjcampbell777/fleshing_out_obstacle_list
Added a buttload of obstacles along with many mods tothe floor level …
2020-01-13 22:11:31 -05:00
Gregory Campbell c93cb07b59 Added a buttload of obstacles along with many mods tothe floor level script to help with balancing, merge this branch for now but some serious balancing needs to be implemented eventually 2020-01-13 22:10:50 -05:00
Gregory CampbellandGitHub eb821f097e Merge pull request #24 from gjcampbell777/obstacle_course_expansion
Reworked the obstacle course script so that floor squares can not app…
2020-01-12 22:49:10 -05:00
Gregory Campbell 3f856967a7 Reworked the obstacle course script so that floor squares can not appear as well as adding a level counter that determines when you will move to a bigger obstacle course. Also fixed a big floor building issue that wasn't noticable until adding these features 2020-01-12 22:48:35 -05:00
Gregory CampbellandGitHub b88a3b978b Merge pull request #23 from gjcampbell777/Switch_input_manager_to_work_with_xbox_controllers
Switched from ps4 functionality to xbox one functionality
2020-01-12 18:27:46 -05:00
Gregory Campbell fe0ac70b48 Switched from ps4 functionality to xbox one functionality 2020-01-12 18:26:38 -05:00
Gregory Campbell 12ac3e2fce Missed material file 2020-01-12 18:02:17 -05:00
Gregory CampbellandGitHub 825a64fa81 Merge pull request #22 from gjcampbell777/doorway_to_new_scene
Implemented all needed to get a portal working to floor level as well…
2020-01-11 15:56:14 -05:00
Gregory Campbell 31b81f08b9 Implemented all needed to get a portal working to floor level as well as setting up portals for future game modes 2020-01-11 15:55:01 -05:00
Gregory CampbellandGitHub 2b6eb87127 Merge pull request #21 from gjcampbell777/procedural_level_generation
Procedural level generation
2020-01-11 14:16:59 -05:00
Gregory Campbell c6c387760f Cleaned up some respawn variable changes on hub world to prevent future bugs 2020-01-11 14:15:38 -05:00
Gregory Campbell 24c16b9e8a Renmed script since this script will only be used for the floor level scene 2020-01-11 14:10:44 -05:00
Gregory Campbell 05632bf0b7 Adding respawning and a lives count. Once lives count reaches zero you are kicked back to hub world. Hub world also has respawning 2020-01-11 14:04:14 -05:00
Gregory Campbell 406a39655d Figured out solution to respawning bug 2020-01-11 13:35:50 -05:00
Gregory Campbell 15521e4a4c Added the resetting of a level after player reaches the end, encountered strange bug that causes player to not teleport back to start 2020-01-11 00:46:40 -05:00
Gregory Campbell e801bfe945 Moved the procedural generation over into a new scene in order to develop the first game mode - spawning into the next 'floor' is currently buggy 2020-01-10 00:26:44 -05:00
Gregory Campbell e21c46f941 Adding new 'basic' floor prefab as well as including it in the obstacle list array 2020-01-07 21:55:49 -05:00
Gregory Campbell f8edbd7ae3 A proper and functional procedural level generation has been implemented although it is missing many more obstacles as well as its own scene to be generated (and re-generated upon completion) in 2020-01-07 21:52:52 -05:00
Gregory CampbellandGitHub 9d94f117c4 Merge pull request #20 from gjcampbell777/update_controller_settings
Update controller settings
2020-01-05 17:07:59 -05:00
Gregory Campbell 93307022e4 PS4 controller input working (but camera doesn't work without steam) 2020-01-05 17:02:15 -05:00
Gregory Campbell a557887275 Implemented a universal input for PS4 and KBM as well as fixing a few movement bugs 2020-01-05 15:57:18 -05:00
Gregory CampbellandGitHub b9cfa34614 Merge pull request #19 from gjcampbell777/long_jump_and_slide_transition
Long jump and slide transition
2020-01-05 14:43:12 -05:00
Gregory Campbell e6db8a979c Cleaned up the expanded area and gave all obstacles more space between each other as well as fine tuning and fixing all noticeable issuses with all crouch based movements 2020-01-05 12:56:23 -05:00
Gregory Campbell d4fafd63d3 Implemented a long jump, a dive, the ability to bunny hop and a somewhat messy fix to the straight down drop issue from the implemented gravity as well as expanding the test area to more easily test quick movements 2020-01-05 01:45:45 -05:00
Gregory CampbellandGitHub 081d93f2c2 Merge pull request #18 from gjcampbell777/acceleration_rework
Acceleration rework
2020-01-04 16:15:56 -05:00
Gregory Campbell 996e1e3b20 Fully functional and satisfactory acc/decc in movement (although a little slippery, might require more tweakign later on) 2020-01-04 16:15:15 -05:00
Gregory Campbell 386b51589e Got a fully functional implementation of acceleration/decceleration that meshes well across all inputs. Will do further testing/tinkering before merging 2020-01-04 15:52:45 -05:00
Gregory Campbell 573b4815ea Havent made any real progress, stopping and saving this now to work on other things 2020-01-04 15:02:05 -05:00
Gregory CampbellandGitHub db8ae256a8 Merge pull request #17 from gjcampbell777/wall_running
Wall running
2019-12-31 18:18:34 -05:00
Gregory Campbell 9818b32bdc Got a functional implementation of wall running that I am satisfied with 2019-12-31 18:17:35 -05:00
Gregory Campbell f1db804155 Implemented basic wallrunning 2019-12-21 23:17:24 -05:00
Gregory CampbellandGitHub a31a335424 Merge pull request #16 from gjcampbell777/add_momentum_to_movement
Add momentum to movement
2019-12-21 21:03:56 -05:00
Gregory Campbell e638892592 Got momentum based movement fully functional while fixing a few player controller bugs and preferential tweaks 2019-12-21 21:00:36 -05:00
Gregory Campbell 3afdbc4ff0 Fixed issue causing no increased or decreased mmovement based on changing moveset 2019-12-14 23:49:23 -05:00
Gregory Campbell a292dd8b9a Added momentum to player movement and made adjustments to public player variables 2019-12-14 23:40:14 -05:00
Gregory Campbell 31fc08bd5b Slight tweak to improve upon the last merge 2019-12-11 21:33:57 -05:00
Gregory CampbellandGitHub b83c37531a Merge pull request #15 from gjcampbell777/fix_delayed_standing_slide_bug
Fixed delayed standing slide and made standard horz/vert axis movemen…
2019-12-11 21:14:01 -05:00
Gregory Campbell de4da48e05 Fixed delayed standing slide and made standard horz/vert axis movement uniform across keyboard and joystick 2019-12-11 21:12:47 -05:00
Gregory Campbell e616fa50b2 Better Builds implementation for .gitignore 2019-12-07 16:10:09 -05:00
Gregory Campbell 67601fdc7d Updated gitignore to ignore Mac Builds 2019-12-07 16:07:19 -05:00
Gregory Campbell fb0b50645b Changes for deploying builds 2019-12-07 16:05:46 -05:00
Gregory Campbell 9c74c88b46 Merging all expand_test_area changes through master since trying to merge that branch while removing what is out of date is too much of a pain to deal with 2019-12-07 15:47:13 -05:00
Gregory CampbellandGitHub a102dea709 Merge pull request #14 from gjcampbell777/revert-13-expand_test_area
Revert "Expand test area"
2019-12-07 15:33:24 -05:00
Gregory CampbellandGitHub d84d484f8f Revert "Expand test area" 2019-12-07 15:33:13 -05:00
Gregory CampbellandGitHub 7dfaa0e4df Merge pull request #13 from gjcampbell777/expand_test_area
Expand test area
2019-12-07 15:25:00 -05:00
Gregory CampbellandGitHub a6c845e6bf Merge branch 'master' into expand_test_area 2019-12-07 15:24:48 -05:00
Gregory Campbell d8608b3d1e Renamed Test Scene so it may be easier to merge 2019-12-07 13:31:17 -05:00
Gregory Campbell 9de4193758 Added more crawling/sliding obstacles and updated unity version 2019-12-07 13:21:24 -05:00
Gregory Campbell 416f976587 Added new obstacles and platforms as well as a new material for prototyping 2019-12-07 00:37:06 -05:00
Gregory CampbellandGitHub 28bcba0680 Merge pull request #12 from gjcampbell777/crawl_slide_button
Crawl slide button
2019-12-06 22:36:03 -05:00
Gregory Campbell 645395a43c Added implementation so that crawling in differentiated from sliding through current player movement 2019-12-06 22:34:57 -05:00
Gregory Campbell ba63ebf72b Added sliding which reverts back to crouching/crawling after 1 second 2019-12-05 23:17:24 -05:00
Gregory Campbell 9c10ca695d Crouching/crawling functionality is working 2019-12-05 22:42:16 -05:00
Gregory CampbellandGitHub c13613ca25 Merge pull request #11 from gjcampbell777/rework_jump_counter
Cleaned up jumping and double jumping implementation
2019-12-05 21:58:53 -05:00
Gregory Campbell 2ade04fcba Cleaned up jumping and double jumping implementation 2019-12-05 21:57:29 -05:00
Gregory Campbell 6c112d7784 Updated Unity version and updated asset packages to avoid deprecation 2019-12-01 16:15:44 -05:00
Gregory CampbellandGitHub b4f80a4cf1 Merge pull request #10 from gjcampbell777/player_capsule_faces_movement_direction
Changed which object rotates when player faces directions and added n…
2019-11-24 17:55:15 -05:00
Gregory Campbell c88ef3ac24 Changed which object rotates when player faces directions and added new texture/material so player front and back are more clear 2019-11-24 17:53:48 -05:00
Gregory Campbell dcdda5d586 Updated Unity version 2019-11-24 17:27:29 -05:00
Gregory Campbell 2d5ce21ea7 Created, Added and Applied a basic texture that helps show which way the player chracter is facing 2019-11-17 20:30:33 -05:00
Gregory CampbellandGitHub a213f1ed56 Merge pull request #9 from gjcampbell777/directional_rotation
Made character direction change more smooth and less binary
2019-11-17 20:18:10 -05:00
Gregory CampbellandGitHub 8f6ff0b698 Merge pull request #8 from gjcampbell777/directional_rotation
Directional rotation
2019-11-10 21:07:29 -05:00
Gregory Campbell 1b3bf960e4 Initial push. Floating stationary platforms added. 2019-10-02 20:43:13 -04:00
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