Cleaned up the calling of beans phrases and added a new phrase
This commit is contained in:
@@ -3189,6 +3189,13 @@ MonoBehaviour:
|
||||
gameinfoBackButton: {fileID: 1729268436}
|
||||
optionsBackButton: {fileID: 552329883}
|
||||
BeanTalk: {fileID: 195438700}
|
||||
phrases:
|
||||
- THAT'S MY GAME!
|
||||
- GOTTA GO FAST!
|
||||
- IT ME!
|
||||
- DO YOUR BEST!
|
||||
- NEVER GIVE UP!
|
||||
- BE THE BEST THAT YOU CAN BEAN!
|
||||
--- !u!1 &517452778
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
|
||||
+9
-106
@@ -5,6 +5,8 @@ using UnityEngine.SceneManagement;
|
||||
using UnityEngine.EventSystems;
|
||||
using TMPro;
|
||||
|
||||
[System.Serializable]
|
||||
|
||||
public class MainMenu : MonoBehaviour
|
||||
{
|
||||
|
||||
@@ -18,33 +20,14 @@ public class MainMenu : MonoBehaviour
|
||||
public GameObject gameinfoBackButton;
|
||||
public GameObject optionsBackButton;
|
||||
public TextMeshProUGUI BeanTalk;
|
||||
public string[] phrases;
|
||||
|
||||
void Start()
|
||||
{
|
||||
EventSystem.current.SetSelectedGameObject(null);
|
||||
EventSystem.current.SetSelectedGameObject(menuFirstButton);
|
||||
|
||||
switch (Random.Range(0,5))
|
||||
{
|
||||
case 0:
|
||||
BeanTalk.text = "THAT'S MY GAME!";
|
||||
break;
|
||||
case 1:
|
||||
BeanTalk.text = "GOTTA GO FAST!";
|
||||
break;
|
||||
case 2:
|
||||
BeanTalk.text = "IT ME!";
|
||||
break;
|
||||
case 3:
|
||||
BeanTalk.text = "DO YOUR BEST!";
|
||||
break;
|
||||
case 4:
|
||||
BeanTalk.text = "NEVER GIVE UP!";
|
||||
break;
|
||||
default:
|
||||
BeanTalk.text = "ERROR! SAVE ME!";
|
||||
break;
|
||||
}
|
||||
BeanTalk.text = phrases[Random.Range(0, phrases.Length)];
|
||||
|
||||
}
|
||||
|
||||
public void PlayGame()
|
||||
@@ -63,27 +46,7 @@ public class MainMenu : MonoBehaviour
|
||||
{
|
||||
EventSystem.current.SetSelectedGameObject(null);
|
||||
EventSystem.current.SetSelectedGameObject(skinsBackButton);
|
||||
switch (Random.Range(0,5))
|
||||
{
|
||||
case 0:
|
||||
BeanTalk.text = "THAT'S MY GAME!";
|
||||
break;
|
||||
case 1:
|
||||
BeanTalk.text = "GOTTA GO FAST!";
|
||||
break;
|
||||
case 2:
|
||||
BeanTalk.text = "IT ME!";
|
||||
break;
|
||||
case 3:
|
||||
BeanTalk.text = "DO YOUR BEST!";
|
||||
break;
|
||||
case 4:
|
||||
BeanTalk.text = "NEVER GIVE UP!";
|
||||
break;
|
||||
default:
|
||||
BeanTalk.text = "ERROR! SAVE ME!";
|
||||
break;
|
||||
}
|
||||
BeanTalk.text = phrases[Random.Range(0, phrases.Length)];
|
||||
}
|
||||
|
||||
public void Highscores()
|
||||
@@ -97,27 +60,7 @@ public class MainMenu : MonoBehaviour
|
||||
{
|
||||
EventSystem.current.SetSelectedGameObject(null);
|
||||
EventSystem.current.SetSelectedGameObject(highscoreBackButton);
|
||||
switch (Random.Range(0,5))
|
||||
{
|
||||
case 0:
|
||||
BeanTalk.text = "THAT'S MY GAME!";
|
||||
break;
|
||||
case 1:
|
||||
BeanTalk.text = "GOTTA GO FAST!";
|
||||
break;
|
||||
case 2:
|
||||
BeanTalk.text = "IT ME!";
|
||||
break;
|
||||
case 3:
|
||||
BeanTalk.text = "DO YOUR BEST!";
|
||||
break;
|
||||
case 4:
|
||||
BeanTalk.text = "NEVER GIVE UP!";
|
||||
break;
|
||||
default:
|
||||
BeanTalk.text = "ERROR! SAVE ME!";
|
||||
break;
|
||||
}
|
||||
BeanTalk.text = phrases[Random.Range(0, phrases.Length)];
|
||||
}
|
||||
|
||||
public void GameInfo()
|
||||
@@ -131,27 +74,7 @@ public class MainMenu : MonoBehaviour
|
||||
{
|
||||
EventSystem.current.SetSelectedGameObject(null);
|
||||
EventSystem.current.SetSelectedGameObject(gameinfoBackButton);
|
||||
switch (Random.Range(0,5))
|
||||
{
|
||||
case 0:
|
||||
BeanTalk.text = "THAT'S MY GAME!";
|
||||
break;
|
||||
case 1:
|
||||
BeanTalk.text = "GOTTA GO FAST!";
|
||||
break;
|
||||
case 2:
|
||||
BeanTalk.text = "IT ME!";
|
||||
break;
|
||||
case 3:
|
||||
BeanTalk.text = "DO YOUR BEST!";
|
||||
break;
|
||||
case 4:
|
||||
BeanTalk.text = "NEVER GIVE UP!";
|
||||
break;
|
||||
default:
|
||||
BeanTalk.text = "ERROR! SAVE ME!";
|
||||
break;
|
||||
}
|
||||
BeanTalk.text = phrases[Random.Range(0, phrases.Length)];
|
||||
}
|
||||
|
||||
public void Options()
|
||||
@@ -165,27 +88,7 @@ public class MainMenu : MonoBehaviour
|
||||
{
|
||||
EventSystem.current.SetSelectedGameObject(null);
|
||||
EventSystem.current.SetSelectedGameObject(optionsBackButton);
|
||||
switch (Random.Range(0,5))
|
||||
{
|
||||
case 0:
|
||||
BeanTalk.text = "THAT'S MY GAME!";
|
||||
break;
|
||||
case 1:
|
||||
BeanTalk.text = "GOTTA GO FAST!";
|
||||
break;
|
||||
case 2:
|
||||
BeanTalk.text = "IT ME!";
|
||||
break;
|
||||
case 3:
|
||||
BeanTalk.text = "DO YOUR BEST!";
|
||||
break;
|
||||
case 4:
|
||||
BeanTalk.text = "NEVER GIVE UP!";
|
||||
break;
|
||||
default:
|
||||
BeanTalk.text = "ERROR! SAVE ME!";
|
||||
break;
|
||||
}
|
||||
BeanTalk.text = phrases[Random.Range(0, phrases.Length)];
|
||||
}
|
||||
|
||||
public void QuitGame()
|
||||
|
||||
Reference in New Issue
Block a user