Gregory Campbell
|
da8b3da187
|
Straightened up all obstacles in corner list
|
2020-02-07 23:20:48 -05:00 |
|
Gregory Campbell
|
8fd754facc
|
Removed thin obstacles from corner list
|
2020-02-07 22:41:42 -05:00 |
|
Gregory Campbell
|
df08ad71b0
|
Made turning for the player much tighter and less slidey/icy
|
2020-02-07 22:30:42 -05:00 |
|
Gregory Campbell
|
9827e5be20
|
Correctly enabled/disabled the right pages for the main menu
|
2020-02-07 21:49:33 -05:00 |
|
Gregory Campbell
|
b26aed8b3e
|
Populated Highscore page with high scores
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2020-02-06 23:27:42 -05:00 |
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Gregory Campbell
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d13aac666a
|
Added new pages in the menu that will be used for highscorews and game info/controls (both are currently empty)
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2020-02-06 21:59:13 -05:00 |
|
Gregory Campbell
|
d123b7f4ac
|
Pacman model made by Noe
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2020-02-06 21:26:32 -05:00 |
|
Gregory Campbell
|
204c54f686
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Something graphical updated? adding it
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2020-02-06 21:26:09 -05:00 |
|
Gregory Campbell
|
46e500bfe6
|
Fixed issue where waypoint would spawn too close to previous waypoint location
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2020-02-05 22:33:49 -05:00 |
|
Gregory Campbell
|
fc24e21135
|
Added obstacles that move and implemented them into the game modes
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2020-02-05 21:54:39 -05:00 |
|
Gregory Campbell
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0339e62484
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Switched the keyboard/mouse controls for walking and crouching
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2020-02-05 20:28:51 -05:00 |
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Gregory Campbell
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9429902b7a
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Added slight tweak to wall running that may make jumping from walls less 'sticky'
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2020-02-04 23:14:53 -05:00 |
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Gregory Campbell
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b466348d50
|
Cleaned up portal test/tutorial path so it's less likely for players to fall off from moving too fast
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2020-02-04 23:14:24 -05:00 |
|
Gregory Campbell
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21e6914de2
|
Fixed bugs revolving around the pause menu, retry button and waypoint spawn counting
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2020-02-04 22:33:20 -05:00 |
|
Gregory Campbell
|
2df87b44a5
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Added highscores to all game modes
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2020-02-03 21:36:56 -05:00 |
|
Gregory Campbell
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6ad4012ebc
|
Implemented corner tiles for the start/end of each obstacle course
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2020-02-03 20:09:34 -05:00 |
|
Gregory Campbell
|
a0409f6beb
|
Implemented a fix for the right stick being so slow when playing a build
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2020-02-03 18:17:50 -05:00 |
|
Gregory Campbell
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f874f7fcd0
|
Added to waypoint race script so waypoint is moved to a new location if player falls off 3 times (only current workaround if waypoint is inaccessible)
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2020-02-02 20:55:11 -05:00 |
|
Gregory Campbell
|
83c299b9aa
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Added signs above each portal for clarity
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2020-02-02 20:49:35 -05:00 |
|
Gregory Campbell
|
bd92d4f52d
|
Add tutorial/test area for player to get through in order to access game modes
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2020-02-02 20:04:19 -05:00 |
|
Gregory Campbell
|
f048a08251
|
Removed the lowering of the obstacle spawn timer in infinity runner
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2020-02-01 18:29:53 -05:00 |
|
Gregory Campbell
|
2705a7f37c
|
Added a full stop to the stop button and no input
|
2020-02-01 18:28:22 -05:00 |
|
Gregory Campbell
|
6bff24cc23
|
Added boundary walls to obstacle course
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2020-02-01 18:26:14 -05:00 |
|
Gregory Campbell
|
a1b3add28d
|
Added boundary walls to infinity race
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2020-02-01 17:56:51 -05:00 |
|
Gregory Campbell
|
87e530634a
|
Added boundary walls to waypoint race
|
2020-02-01 17:13:18 -05:00 |
|
Gregory Campbell
|
794c51b5f8
|
something that forgot to get added
|
2020-02-01 15:43:38 -05:00 |
|
Gregory Campbell
|
4da18fe82b
|
Added final game mode - infinity runner
|
2020-01-29 22:59:06 -05:00 |
|
Gregory Campbell
|
a18a380505
|
Removed capsule stack from easy obstacle list
|
2020-01-28 22:58:59 -05:00 |
|
Gregory Campbell
|
8b62ba7fb1
|
Changed all pills into baby carrots
|
2020-01-28 22:57:10 -05:00 |
|
Gregory Campbell
|
8166e68f2e
|
Severe rework to the level generation of both game modes (still needs a few smaller tweaks somwehre down the line)
|
2020-01-28 22:50:36 -05:00 |
|
Gregory Campbell
|
630c66cd47
|
Fixed dive obstacle gaps
|
2020-01-28 21:48:51 -05:00 |
|
Gregory Campbell
|
cbf9271e85
|
Updated unity version
|
2020-01-28 21:48:01 -05:00 |
|
Gregory Campbell
|
695113be27
|
Adding this because it just kind of popped up and I'm afraid removing it will break the game
|
2020-01-27 23:32:44 -05:00 |
|
Gregory Campbell
|
9fa1fb90db
|
Added a retry button to the game over screen as well as fixing all the bugs that came with that implementation
|
2020-01-27 23:32:13 -05:00 |
|
Gregory Campbell
|
a44911b239
|
Fixed odd main menu bug caused by the accidental destruction of the graphics drop down menu
|
2020-01-27 22:38:14 -05:00 |
|
Gregory Campbell
|
bd7b388026
|
Fixed pause menu controller compatibility issues
|
2020-01-27 22:19:42 -05:00 |
|
Gregory Campbell
|
7436ca32c9
|
Have controller support fully working for current main menu and halfway functional for all pause screens
|
2020-01-27 21:34:58 -05:00 |
|
Gregory Campbell
|
bb13bb930e
|
Fixed mouse pointer disappearing in menus bug as well as added controller support for the main menu
|
2020-01-26 23:03:41 -05:00 |
|
Gregory Campbell
|
4061ebc8d7
|
Added and applied amterials to all obstacles
|
2020-01-26 18:13:36 -05:00 |
|
Gregory Campbell
|
d54cec179f
|
Added materials and applied them to ALL existing objects and prefabs
|
2020-01-22 22:29:18 -05:00 |
|
Gregory Campbell
|
a434a1a3a5
|
Added more textures and materials and then added the appropriate material to its corresponding object
|
2020-01-21 22:36:27 -05:00 |
|
Gregory Campbell
|
458aafee0e
|
Added a new 'draft' material for bean as well as a kitchen themed 'draft' skybox
|
2020-01-20 22:27:44 -05:00 |
|
Gregory Campbell
|
f6556a6c76
|
Fixed bug where player would move when falling without being given any input
|
2020-01-19 21:51:29 -05:00 |
|
Gregory Campbell
|
d65832e7f1
|
Fixed UI bug for resolution dropdown
|
2020-01-19 21:44:44 -05:00 |
|
Gregory Campbell
|
dcb5caa720
|
Fixed bug where UI wasn't scaling based on screen size
|
2020-01-19 21:42:41 -05:00 |
|
Gregory Campbell
|
6faa075382
|
Added a few missing UI to help game modes feel more complete and fixed a few game mode bugs
|
2020-01-19 20:59:20 -05:00 |
|
Gregory Campbell
|
a466cf3ab1
|
Assets/Main Menu Gradient.asset
|
2020-01-18 23:10:16 -05:00 |
|
Gregory Campbell
|
46fd1ed4f4
|
Added a handful of new obstacles and added them into the game modes
|
2020-01-18 20:05:36 -05:00 |
|
 Gregory CampbellandGitHub
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cb52d5c7d8
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Merge pull request #27 from gjcampbell777/menus
Menus
|
2020-01-18 12:24:42 -05:00 |
|
Gregory Campbell
|
4b2b676aae
|
Added pausing across all scenes and fixed any noticable bugs caused by pausing
|
2020-01-18 12:23:59 -05:00 |
|
Gregory Campbell
|
0380aab750
|
Fleshed out options menu page
|
2020-01-17 23:29:38 -05:00 |
|
Gregory Campbell
|
ed14c1b6e1
|
Completed basic main menu with sub menus that have no functionality
|
2020-01-17 22:09:54 -05:00 |
|
Gregory Campbell
|
733f10bfe0
|
Fixed camera limit snapping issue
|
2020-01-15 18:57:42 -05:00 |
|
Gregory Campbell
|
c15593f6b1
|
Fixed infinite sliding issue
|
2020-01-15 18:44:22 -05:00 |
|
Gregory Campbell
|
3268b00727
|
Fixed translucent material bug
|
2020-01-15 18:15:33 -05:00 |
|
Gregory Campbell
|
c5f8acad40
|
Scene lighting fix
|
2020-01-15 18:02:40 -05:00 |
|
Gregory Campbell
|
5f5d9b2052
|
Missing change that I forgot to add in
|
2020-01-15 17:48:56 -05:00 |
|
 Gregory CampbellandGitHub
|
b25687ac7f
|
Merge pull request #26 from gjcampbell777/waypoint_race
Aside from one issue with the waypoint the waypoint race scene is wor…
|
2020-01-14 22:02:14 -05:00 |
|
Gregory Campbell
|
11d9698aad
|
Aside from one issue with the waypoint the waypoint race scene is working as intended
|
2020-01-14 22:01:39 -05:00 |
|
 Gregory CampbellandGitHub
|
9e71153754
|
Merge pull request #25 from gjcampbell777/fleshing_out_obstacle_list
Added a buttload of obstacles along with many mods tothe floor level …
|
2020-01-13 22:11:31 -05:00 |
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Gregory Campbell
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c93cb07b59
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Added a buttload of obstacles along with many mods tothe floor level script to help with balancing, merge this branch for now but some serious balancing needs to be implemented eventually
|
2020-01-13 22:10:50 -05:00 |
|
 Gregory CampbellandGitHub
|
eb821f097e
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Merge pull request #24 from gjcampbell777/obstacle_course_expansion
Reworked the obstacle course script so that floor squares can not app…
|
2020-01-12 22:49:10 -05:00 |
|
Gregory Campbell
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3f856967a7
|
Reworked the obstacle course script so that floor squares can not appear as well as adding a level counter that determines when you will move to a bigger obstacle course. Also fixed a big floor building issue that wasn't noticable until adding these features
|
2020-01-12 22:48:35 -05:00 |
|
 Gregory CampbellandGitHub
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b88a3b978b
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Merge pull request #23 from gjcampbell777/Switch_input_manager_to_work_with_xbox_controllers
Switched from ps4 functionality to xbox one functionality
|
2020-01-12 18:27:46 -05:00 |
|
Gregory Campbell
|
fe0ac70b48
|
Switched from ps4 functionality to xbox one functionality
|
2020-01-12 18:26:38 -05:00 |
|
Gregory Campbell
|
12ac3e2fce
|
Missed material file
|
2020-01-12 18:02:17 -05:00 |
|
 Gregory CampbellandGitHub
|
825a64fa81
|
Merge pull request #22 from gjcampbell777/doorway_to_new_scene
Implemented all needed to get a portal working to floor level as well…
|
2020-01-11 15:56:14 -05:00 |
|
Gregory Campbell
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31b81f08b9
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Implemented all needed to get a portal working to floor level as well as setting up portals for future game modes
|
2020-01-11 15:55:01 -05:00 |
|
 Gregory CampbellandGitHub
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2b6eb87127
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Merge pull request #21 from gjcampbell777/procedural_level_generation
Procedural level generation
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2020-01-11 14:16:59 -05:00 |
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Gregory Campbell
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c6c387760f
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Cleaned up some respawn variable changes on hub world to prevent future bugs
|
2020-01-11 14:15:38 -05:00 |
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Gregory Campbell
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24c16b9e8a
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Renmed script since this script will only be used for the floor level scene
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2020-01-11 14:10:44 -05:00 |
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Gregory Campbell
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05632bf0b7
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Adding respawning and a lives count. Once lives count reaches zero you are kicked back to hub world. Hub world also has respawning
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2020-01-11 14:04:14 -05:00 |
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Gregory Campbell
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406a39655d
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Figured out solution to respawning bug
|
2020-01-11 13:35:50 -05:00 |
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Gregory Campbell
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15521e4a4c
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Added the resetting of a level after player reaches the end, encountered strange bug that causes player to not teleport back to start
|
2020-01-11 00:46:40 -05:00 |
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Gregory Campbell
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e801bfe945
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Moved the procedural generation over into a new scene in order to develop the first game mode - spawning into the next 'floor' is currently buggy
|
2020-01-10 00:26:44 -05:00 |
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Gregory Campbell
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e21c46f941
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Adding new 'basic' floor prefab as well as including it in the obstacle list array
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2020-01-07 21:55:49 -05:00 |
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Gregory Campbell
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f8edbd7ae3
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A proper and functional procedural level generation has been implemented although it is missing many more obstacles as well as its own scene to be generated (and re-generated upon completion) in
|
2020-01-07 21:52:52 -05:00 |
|
 Gregory CampbellandGitHub
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9d94f117c4
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Merge pull request #20 from gjcampbell777/update_controller_settings
Update controller settings
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2020-01-05 17:07:59 -05:00 |
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Gregory Campbell
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93307022e4
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PS4 controller input working (but camera doesn't work without steam)
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2020-01-05 17:02:15 -05:00 |
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Gregory Campbell
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a557887275
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Implemented a universal input for PS4 and KBM as well as fixing a few movement bugs
|
2020-01-05 15:57:18 -05:00 |
|
 Gregory CampbellandGitHub
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b9cfa34614
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Merge pull request #19 from gjcampbell777/long_jump_and_slide_transition
Long jump and slide transition
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2020-01-05 14:43:12 -05:00 |
|
Gregory Campbell
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e6db8a979c
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Cleaned up the expanded area and gave all obstacles more space between each other as well as fine tuning and fixing all noticeable issuses with all crouch based movements
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2020-01-05 12:56:23 -05:00 |
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Gregory Campbell
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d4fafd63d3
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Implemented a long jump, a dive, the ability to bunny hop and a somewhat messy fix to the straight down drop issue from the implemented gravity as well as expanding the test area to more easily test quick movements
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2020-01-05 01:45:45 -05:00 |
|
 Gregory CampbellandGitHub
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081d93f2c2
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Merge pull request #18 from gjcampbell777/acceleration_rework
Acceleration rework
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2020-01-04 16:15:56 -05:00 |
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Gregory Campbell
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996e1e3b20
|
Fully functional and satisfactory acc/decc in movement (although a little slippery, might require more tweakign later on)
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2020-01-04 16:15:15 -05:00 |
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Gregory Campbell
|
386b51589e
|
Got a fully functional implementation of acceleration/decceleration that meshes well across all inputs. Will do further testing/tinkering before merging
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2020-01-04 15:52:45 -05:00 |
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Gregory Campbell
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573b4815ea
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Havent made any real progress, stopping and saving this now to work on other things
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2020-01-04 15:02:05 -05:00 |
|
 Gregory CampbellandGitHub
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db8ae256a8
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Merge pull request #17 from gjcampbell777/wall_running
Wall running
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2019-12-31 18:18:34 -05:00 |
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Gregory Campbell
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9818b32bdc
|
Got a functional implementation of wall running that I am satisfied with
|
2019-12-31 18:17:35 -05:00 |
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Gregory Campbell
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f1db804155
|
Implemented basic wallrunning
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2019-12-21 23:17:24 -05:00 |
|
 Gregory CampbellandGitHub
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a31a335424
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Merge pull request #16 from gjcampbell777/add_momentum_to_movement
Add momentum to movement
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2019-12-21 21:03:56 -05:00 |
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Gregory Campbell
|
e638892592
|
Got momentum based movement fully functional while fixing a few player controller bugs and preferential tweaks
|
2019-12-21 21:00:36 -05:00 |
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Gregory Campbell
|
3afdbc4ff0
|
Fixed issue causing no increased or decreased mmovement based on changing moveset
|
2019-12-14 23:49:23 -05:00 |
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Gregory Campbell
|
a292dd8b9a
|
Added momentum to player movement and made adjustments to public player variables
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2019-12-14 23:40:14 -05:00 |
|
Gregory Campbell
|
31fc08bd5b
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Slight tweak to improve upon the last merge
|
2019-12-11 21:33:57 -05:00 |
|
 Gregory CampbellandGitHub
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b83c37531a
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Merge pull request #15 from gjcampbell777/fix_delayed_standing_slide_bug
Fixed delayed standing slide and made standard horz/vert axis movemen…
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2019-12-11 21:14:01 -05:00 |
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Gregory Campbell
|
de4da48e05
|
Fixed delayed standing slide and made standard horz/vert axis movement uniform across keyboard and joystick
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2019-12-11 21:12:47 -05:00 |
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Gregory Campbell
|
e616fa50b2
|
Better Builds implementation for .gitignore
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2019-12-07 16:10:09 -05:00 |
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Gregory Campbell
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67601fdc7d
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Updated gitignore to ignore Mac Builds
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2019-12-07 16:07:19 -05:00 |
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Gregory Campbell
|
fb0b50645b
|
Changes for deploying builds
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2019-12-07 16:05:46 -05:00 |
|