Commit Graph
57 Commits
Author SHA1 Message Date
Gregory Campbell a1b3add28d Added boundary walls to infinity race 2020-02-01 17:56:51 -05:00
Gregory Campbell 87e530634a Added boundary walls to waypoint race 2020-02-01 17:13:18 -05:00
Gregory Campbell 4da18fe82b Added final game mode - infinity runner 2020-01-29 22:59:06 -05:00
Gregory Campbell 8166e68f2e Severe rework to the level generation of both game modes (still needs a few smaller tweaks somwehre down the line) 2020-01-28 22:50:36 -05:00
Gregory Campbell 9fa1fb90db Added a retry button to the game over screen as well as fixing all the bugs that came with that implementation 2020-01-27 23:32:13 -05:00
Gregory Campbell 7436ca32c9 Have controller support fully working for current main menu and halfway functional for all pause screens 2020-01-27 21:34:58 -05:00
Gregory Campbell bb13bb930e Fixed mouse pointer disappearing in menus bug as well as added controller support for the main menu 2020-01-26 23:03:41 -05:00
Gregory Campbell f6556a6c76 Fixed bug where player would move when falling without being given any input 2020-01-19 21:51:29 -05:00
Gregory Campbell 6faa075382 Added a few missing UI to help game modes feel more complete and fixed a few game mode bugs 2020-01-19 20:59:20 -05:00
Gregory Campbell a466cf3ab1 Assets/Main Menu Gradient.asset 2020-01-18 23:10:16 -05:00
Gregory Campbell 4b2b676aae Added pausing across all scenes and fixed any noticable bugs caused by pausing 2020-01-18 12:23:59 -05:00
Gregory Campbell 0380aab750 Fleshed out options menu page 2020-01-17 23:29:38 -05:00
Gregory Campbell ed14c1b6e1 Completed basic main menu with sub menus that have no functionality 2020-01-17 22:09:54 -05:00
Gregory Campbell 733f10bfe0 Fixed camera limit snapping issue 2020-01-15 18:57:42 -05:00
Gregory Campbell c15593f6b1 Fixed infinite sliding issue 2020-01-15 18:44:22 -05:00
Gregory Campbell 11d9698aad Aside from one issue with the waypoint the waypoint race scene is working as intended 2020-01-14 22:01:39 -05:00
Gregory Campbell c93cb07b59 Added a buttload of obstacles along with many mods tothe floor level script to help with balancing, merge this branch for now but some serious balancing needs to be implemented eventually 2020-01-13 22:10:50 -05:00
Gregory Campbell 3f856967a7 Reworked the obstacle course script so that floor squares can not appear as well as adding a level counter that determines when you will move to a bigger obstacle course. Also fixed a big floor building issue that wasn't noticable until adding these features 2020-01-12 22:48:35 -05:00
Gregory Campbell fe0ac70b48 Switched from ps4 functionality to xbox one functionality 2020-01-12 18:26:38 -05:00
Gregory Campbell 31b81f08b9 Implemented all needed to get a portal working to floor level as well as setting up portals for future game modes 2020-01-11 15:55:01 -05:00
Gregory Campbell c6c387760f Cleaned up some respawn variable changes on hub world to prevent future bugs 2020-01-11 14:15:38 -05:00
Gregory Campbell 24c16b9e8a Renmed script since this script will only be used for the floor level scene 2020-01-11 14:10:44 -05:00
Gregory Campbell 05632bf0b7 Adding respawning and a lives count. Once lives count reaches zero you are kicked back to hub world. Hub world also has respawning 2020-01-11 14:04:14 -05:00
Gregory Campbell 406a39655d Figured out solution to respawning bug 2020-01-11 13:35:50 -05:00
Gregory Campbell 15521e4a4c Added the resetting of a level after player reaches the end, encountered strange bug that causes player to not teleport back to start 2020-01-11 00:46:40 -05:00
Gregory Campbell e801bfe945 Moved the procedural generation over into a new scene in order to develop the first game mode - spawning into the next 'floor' is currently buggy 2020-01-10 00:26:44 -05:00
Gregory Campbell f8edbd7ae3 A proper and functional procedural level generation has been implemented although it is missing many more obstacles as well as its own scene to be generated (and re-generated upon completion) in 2020-01-07 21:52:52 -05:00
Gregory Campbell a557887275 Implemented a universal input for PS4 and KBM as well as fixing a few movement bugs 2020-01-05 15:57:18 -05:00
Gregory Campbell e6db8a979c Cleaned up the expanded area and gave all obstacles more space between each other as well as fine tuning and fixing all noticeable issuses with all crouch based movements 2020-01-05 12:56:23 -05:00
Gregory Campbell d4fafd63d3 Implemented a long jump, a dive, the ability to bunny hop and a somewhat messy fix to the straight down drop issue from the implemented gravity as well as expanding the test area to more easily test quick movements 2020-01-05 01:45:45 -05:00
Gregory Campbell 996e1e3b20 Fully functional and satisfactory acc/decc in movement (although a little slippery, might require more tweakign later on) 2020-01-04 16:15:15 -05:00
Gregory Campbell 386b51589e Got a fully functional implementation of acceleration/decceleration that meshes well across all inputs. Will do further testing/tinkering before merging 2020-01-04 15:52:45 -05:00
Gregory Campbell 573b4815ea Havent made any real progress, stopping and saving this now to work on other things 2020-01-04 15:02:05 -05:00
Gregory Campbell 9818b32bdc Got a functional implementation of wall running that I am satisfied with 2019-12-31 18:17:35 -05:00
Gregory Campbell f1db804155 Implemented basic wallrunning 2019-12-21 23:17:24 -05:00
Gregory Campbell e638892592 Got momentum based movement fully functional while fixing a few player controller bugs and preferential tweaks 2019-12-21 21:00:36 -05:00
Gregory Campbell 3afdbc4ff0 Fixed issue causing no increased or decreased mmovement based on changing moveset 2019-12-14 23:49:23 -05:00
Gregory Campbell a292dd8b9a Added momentum to player movement and made adjustments to public player variables 2019-12-14 23:40:14 -05:00
Gregory Campbell 31fc08bd5b Slight tweak to improve upon the last merge 2019-12-11 21:33:57 -05:00
Gregory Campbell de4da48e05 Fixed delayed standing slide and made standard horz/vert axis movement uniform across keyboard and joystick 2019-12-11 21:12:47 -05:00
Gregory Campbell 645395a43c Added implementation so that crawling in differentiated from sliding through current player movement 2019-12-06 22:34:57 -05:00
Gregory Campbell ba63ebf72b Added sliding which reverts back to crouching/crawling after 1 second 2019-12-05 23:17:24 -05:00
Gregory Campbell 9c10ca695d Crouching/crawling functionality is working 2019-12-05 22:42:16 -05:00
Gregory Campbell 2ade04fcba Cleaned up jumping and double jumping implementation 2019-12-05 21:57:29 -05:00
Gregory Campbell 4c04f3d802 Made character direction change more smooth and less binary 2019-11-17 20:17:16 -05:00
Gregory Campbell b696d526d5 Player moves based on where the camera is pointing and faces the direction in which it is moving 2019-11-10 21:04:52 -05:00
Gregory Campbell b6ad41aa53 Character faces direction but then input moves character relative to the position character is facing 2019-11-10 20:40:36 -05:00
Gregory Campbell e99156177b Commented out the reset camera button since that functionality may be useless in the long run 2019-11-10 20:37:51 -05:00
Gregory Campbell 8891b70641 Implemented static y axis rotation when reset button is pressed 2019-10-17 23:40:37 -04:00
Gregory Campbell d8e0b5fa80 Implemented free roam camera. Working on a button which resets camera location. 2019-10-13 14:02:58 -04:00