Gregory Campbell
|
9c541a976d
|
Added new texture for when meat is motionless
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2020-02-09 23:00:23 -05:00 |
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Gregory Campbell
|
6ea501509c
|
Updated main menu background image
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2020-02-09 22:49:06 -05:00 |
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Gregory Campbell
|
7af821d11d
|
Added a shit load of skins for bean to run around in
|
2020-02-09 21:18:11 -05:00 |
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Gregory Campbell
|
214ad692f1
|
Implemented ability for bean to change skins on the fly, now I just need to add the skins
|
2020-02-09 18:40:13 -05:00 |
|
Gregory Campbell
|
a728e7518a
|
Fixed camera bug
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2020-02-09 17:28:51 -05:00 |
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Gregory Campbell
|
072271a9e9
|
Created and added a meat texture for all moving objects
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2020-02-08 23:40:18 -05:00 |
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Gregory Campbell
|
9f5abc9267
|
Fixed bug that would have game over screen stuck on a specific game mode
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2020-02-08 23:17:27 -05:00 |
|
Gregory Campbell
|
d31d28d8e3
|
Moved portals for quicker/easier access
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2020-02-08 22:57:37 -05:00 |
|
Gregory Campbell
|
a661ffd94e
|
Updated height of capsules for prefab
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2020-02-08 22:54:08 -05:00 |
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Gregory Campbell
|
92ed104454
|
Replaced all temp audio files with the proper ones as well as adding a respawn noise to various instances
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2020-02-08 22:52:46 -05:00 |
|
Gregory Campbell
|
f004ea6203
|
Tagged all new capsule obstacles to prevent bugs
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2020-02-08 20:49:10 -05:00 |
|
Gregory Campbell
|
994add5507
|
Added the pausing and playing of music when the game is paused or not
|
2020-02-08 20:48:00 -05:00 |
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Gregory Campbell
|
5241801900
|
Added warning the pops up when the waypoint moves in waypoint race
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2020-02-08 20:37:57 -05:00 |
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Gregory Campbell
|
5a40d1f85d
|
Removed capsule stack and added 2 new capsule obstacles
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2020-02-08 20:19:12 -05:00 |
|
Gregory Campbell
|
d2a08dea19
|
Reverted back to using time as a secondary score for infinity runner as well as fixing a bug that would send you to infinity runner on retry
|
2020-02-08 20:06:38 -05:00 |
|
Gregory Campbell
|
374fcf2334
|
Added (temporary) music and some sound effects to the game
|
2020-02-08 19:08:36 -05:00 |
|
Gregory Campbell
|
09bcf102b6
|
Made thin moving prefabs less bullshit
|
2020-02-08 17:13:21 -05:00 |
|
Gregory Campbell
|
880b6b7963
|
Updated textures to Start and Finish Tile
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2020-02-08 17:11:32 -05:00 |
|
Gregory Campbell
|
fe87739c89
|
Removed models folder
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2020-02-08 16:57:18 -05:00 |
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Gregory Campbell
|
2d6e823aec
|
Adjusted tagging to squish bug that made walls that should disappear stay in infintiy run
|
2020-02-08 16:29:58 -05:00 |
|
Gregory Campbell
|
9e1c846291
|
Removed pacman for now, too glitchy and difficult to cobine with the disappearing obstacles
|
2020-02-08 16:28:36 -05:00 |
|
Gregory Campbell
|
61ecda9d81
|
Tweaked setting on infinity runner as well as fixing a gameover bug that would occur when player ran out of track to run
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2020-02-08 14:37:49 -05:00 |
|
Gregory Campbell
|
6c4dad2dfb
|
Added a cap to obstacle growth in infinity runner as well as reimplementing the lowering of the obstacle removal countdown (which also has a cap)
|
2020-02-08 13:31:12 -05:00 |
|
Gregory Campbell
|
22e8e893e7
|
Made infinity runner spaawn obstacle on a distance based trigger as oppossed to a timer based trigger and lowered obstacle removal timer
|
2020-02-08 13:16:03 -05:00 |
|
Gregory Campbell
|
d60e1743f0
|
Changed infinity runner so score is based on level and distance instead of level and time
|
2020-02-08 13:04:24 -05:00 |
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Gregory Campbell
|
6f5d6568c8
|
Made start/end tiles bigger and adjusted their heights so departing from/landing on these tiles is easier regardless of the connecting tiles
|
2020-02-07 23:26:29 -05:00 |
|
Gregory Campbell
|
da8b3da187
|
Straightened up all obstacles in corner list
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2020-02-07 23:20:48 -05:00 |
|
Gregory Campbell
|
8fd754facc
|
Removed thin obstacles from corner list
|
2020-02-07 22:41:42 -05:00 |
|
Gregory Campbell
|
df08ad71b0
|
Made turning for the player much tighter and less slidey/icy
|
2020-02-07 22:30:42 -05:00 |
|
Gregory Campbell
|
9827e5be20
|
Correctly enabled/disabled the right pages for the main menu
|
2020-02-07 21:49:33 -05:00 |
|
Gregory Campbell
|
b26aed8b3e
|
Populated Highscore page with high scores
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2020-02-06 23:27:42 -05:00 |
|
Gregory Campbell
|
d13aac666a
|
Added new pages in the menu that will be used for highscorews and game info/controls (both are currently empty)
|
2020-02-06 21:59:13 -05:00 |
|
Gregory Campbell
|
d123b7f4ac
|
Pacman model made by Noe
|
2020-02-06 21:26:32 -05:00 |
|
Gregory Campbell
|
204c54f686
|
Something graphical updated? adding it
|
2020-02-06 21:26:09 -05:00 |
|
Gregory Campbell
|
46e500bfe6
|
Fixed issue where waypoint would spawn too close to previous waypoint location
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2020-02-05 22:33:49 -05:00 |
|
Gregory Campbell
|
fc24e21135
|
Added obstacles that move and implemented them into the game modes
|
2020-02-05 21:54:39 -05:00 |
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Gregory Campbell
|
0339e62484
|
Switched the keyboard/mouse controls for walking and crouching
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2020-02-05 20:28:51 -05:00 |
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Gregory Campbell
|
9429902b7a
|
Added slight tweak to wall running that may make jumping from walls less 'sticky'
|
2020-02-04 23:14:53 -05:00 |
|
Gregory Campbell
|
b466348d50
|
Cleaned up portal test/tutorial path so it's less likely for players to fall off from moving too fast
|
2020-02-04 23:14:24 -05:00 |
|
Gregory Campbell
|
21e6914de2
|
Fixed bugs revolving around the pause menu, retry button and waypoint spawn counting
|
2020-02-04 22:33:20 -05:00 |
|
Gregory Campbell
|
2df87b44a5
|
Added highscores to all game modes
|
2020-02-03 21:36:56 -05:00 |
|
Gregory Campbell
|
6ad4012ebc
|
Implemented corner tiles for the start/end of each obstacle course
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2020-02-03 20:09:34 -05:00 |
|
Gregory Campbell
|
a0409f6beb
|
Implemented a fix for the right stick being so slow when playing a build
|
2020-02-03 18:17:50 -05:00 |
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Gregory Campbell
|
f874f7fcd0
|
Added to waypoint race script so waypoint is moved to a new location if player falls off 3 times (only current workaround if waypoint is inaccessible)
|
2020-02-02 20:55:11 -05:00 |
|
Gregory Campbell
|
83c299b9aa
|
Added signs above each portal for clarity
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2020-02-02 20:49:35 -05:00 |
|
Gregory Campbell
|
bd92d4f52d
|
Add tutorial/test area for player to get through in order to access game modes
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2020-02-02 20:04:19 -05:00 |
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Gregory Campbell
|
f048a08251
|
Removed the lowering of the obstacle spawn timer in infinity runner
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2020-02-01 18:29:53 -05:00 |
|
Gregory Campbell
|
2705a7f37c
|
Added a full stop to the stop button and no input
|
2020-02-01 18:28:22 -05:00 |
|
Gregory Campbell
|
6bff24cc23
|
Added boundary walls to obstacle course
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2020-02-01 18:26:14 -05:00 |
|
Gregory Campbell
|
a1b3add28d
|
Added boundary walls to infinity race
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2020-02-01 17:56:51 -05:00 |
|
Gregory Campbell
|
87e530634a
|
Added boundary walls to waypoint race
|
2020-02-01 17:13:18 -05:00 |
|
Gregory Campbell
|
794c51b5f8
|
something that forgot to get added
|
2020-02-01 15:43:38 -05:00 |
|
Gregory Campbell
|
4da18fe82b
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Added final game mode - infinity runner
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2020-01-29 22:59:06 -05:00 |
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Gregory Campbell
|
a18a380505
|
Removed capsule stack from easy obstacle list
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2020-01-28 22:58:59 -05:00 |
|
Gregory Campbell
|
8b62ba7fb1
|
Changed all pills into baby carrots
|
2020-01-28 22:57:10 -05:00 |
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Gregory Campbell
|
8166e68f2e
|
Severe rework to the level generation of both game modes (still needs a few smaller tweaks somwehre down the line)
|
2020-01-28 22:50:36 -05:00 |
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Gregory Campbell
|
630c66cd47
|
Fixed dive obstacle gaps
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2020-01-28 21:48:51 -05:00 |
|
Gregory Campbell
|
cbf9271e85
|
Updated unity version
|
2020-01-28 21:48:01 -05:00 |
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Gregory Campbell
|
695113be27
|
Adding this because it just kind of popped up and I'm afraid removing it will break the game
|
2020-01-27 23:32:44 -05:00 |
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Gregory Campbell
|
9fa1fb90db
|
Added a retry button to the game over screen as well as fixing all the bugs that came with that implementation
|
2020-01-27 23:32:13 -05:00 |
|
Gregory Campbell
|
a44911b239
|
Fixed odd main menu bug caused by the accidental destruction of the graphics drop down menu
|
2020-01-27 22:38:14 -05:00 |
|
Gregory Campbell
|
bd7b388026
|
Fixed pause menu controller compatibility issues
|
2020-01-27 22:19:42 -05:00 |
|
Gregory Campbell
|
7436ca32c9
|
Have controller support fully working for current main menu and halfway functional for all pause screens
|
2020-01-27 21:34:58 -05:00 |
|
Gregory Campbell
|
bb13bb930e
|
Fixed mouse pointer disappearing in menus bug as well as added controller support for the main menu
|
2020-01-26 23:03:41 -05:00 |
|
Gregory Campbell
|
4061ebc8d7
|
Added and applied amterials to all obstacles
|
2020-01-26 18:13:36 -05:00 |
|
Gregory Campbell
|
d54cec179f
|
Added materials and applied them to ALL existing objects and prefabs
|
2020-01-22 22:29:18 -05:00 |
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Gregory Campbell
|
a434a1a3a5
|
Added more textures and materials and then added the appropriate material to its corresponding object
|
2020-01-21 22:36:27 -05:00 |
|
Gregory Campbell
|
458aafee0e
|
Added a new 'draft' material for bean as well as a kitchen themed 'draft' skybox
|
2020-01-20 22:27:44 -05:00 |
|
Gregory Campbell
|
f6556a6c76
|
Fixed bug where player would move when falling without being given any input
|
2020-01-19 21:51:29 -05:00 |
|
Gregory Campbell
|
d65832e7f1
|
Fixed UI bug for resolution dropdown
|
2020-01-19 21:44:44 -05:00 |
|
Gregory Campbell
|
dcb5caa720
|
Fixed bug where UI wasn't scaling based on screen size
|
2020-01-19 21:42:41 -05:00 |
|
Gregory Campbell
|
6faa075382
|
Added a few missing UI to help game modes feel more complete and fixed a few game mode bugs
|
2020-01-19 20:59:20 -05:00 |
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Gregory Campbell
|
a466cf3ab1
|
Assets/Main Menu Gradient.asset
|
2020-01-18 23:10:16 -05:00 |
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Gregory Campbell
|
46fd1ed4f4
|
Added a handful of new obstacles and added them into the game modes
|
2020-01-18 20:05:36 -05:00 |
|
 Gregory CampbellandGitHub
|
cb52d5c7d8
|
Merge pull request #27 from gjcampbell777/menus
Menus
|
2020-01-18 12:24:42 -05:00 |
|
Gregory Campbell
|
4b2b676aae
|
Added pausing across all scenes and fixed any noticable bugs caused by pausing
|
2020-01-18 12:23:59 -05:00 |
|
Gregory Campbell
|
0380aab750
|
Fleshed out options menu page
|
2020-01-17 23:29:38 -05:00 |
|
Gregory Campbell
|
ed14c1b6e1
|
Completed basic main menu with sub menus that have no functionality
|
2020-01-17 22:09:54 -05:00 |
|
Gregory Campbell
|
733f10bfe0
|
Fixed camera limit snapping issue
|
2020-01-15 18:57:42 -05:00 |
|
Gregory Campbell
|
c15593f6b1
|
Fixed infinite sliding issue
|
2020-01-15 18:44:22 -05:00 |
|
Gregory Campbell
|
3268b00727
|
Fixed translucent material bug
|
2020-01-15 18:15:33 -05:00 |
|
Gregory Campbell
|
c5f8acad40
|
Scene lighting fix
|
2020-01-15 18:02:40 -05:00 |
|
Gregory Campbell
|
5f5d9b2052
|
Missing change that I forgot to add in
|
2020-01-15 17:48:56 -05:00 |
|
 Gregory CampbellandGitHub
|
b25687ac7f
|
Merge pull request #26 from gjcampbell777/waypoint_race
Aside from one issue with the waypoint the waypoint race scene is wor…
|
2020-01-14 22:02:14 -05:00 |
|
Gregory Campbell
|
11d9698aad
|
Aside from one issue with the waypoint the waypoint race scene is working as intended
|
2020-01-14 22:01:39 -05:00 |
|
 Gregory CampbellandGitHub
|
9e71153754
|
Merge pull request #25 from gjcampbell777/fleshing_out_obstacle_list
Added a buttload of obstacles along with many mods tothe floor level …
|
2020-01-13 22:11:31 -05:00 |
|
Gregory Campbell
|
c93cb07b59
|
Added a buttload of obstacles along with many mods tothe floor level script to help with balancing, merge this branch for now but some serious balancing needs to be implemented eventually
|
2020-01-13 22:10:50 -05:00 |
|
 Gregory CampbellandGitHub
|
eb821f097e
|
Merge pull request #24 from gjcampbell777/obstacle_course_expansion
Reworked the obstacle course script so that floor squares can not app…
|
2020-01-12 22:49:10 -05:00 |
|
Gregory Campbell
|
3f856967a7
|
Reworked the obstacle course script so that floor squares can not appear as well as adding a level counter that determines when you will move to a bigger obstacle course. Also fixed a big floor building issue that wasn't noticable until adding these features
|
2020-01-12 22:48:35 -05:00 |
|
 Gregory CampbellandGitHub
|
b88a3b978b
|
Merge pull request #23 from gjcampbell777/Switch_input_manager_to_work_with_xbox_controllers
Switched from ps4 functionality to xbox one functionality
|
2020-01-12 18:27:46 -05:00 |
|
Gregory Campbell
|
fe0ac70b48
|
Switched from ps4 functionality to xbox one functionality
|
2020-01-12 18:26:38 -05:00 |
|
Gregory Campbell
|
12ac3e2fce
|
Missed material file
|
2020-01-12 18:02:17 -05:00 |
|
 Gregory CampbellandGitHub
|
825a64fa81
|
Merge pull request #22 from gjcampbell777/doorway_to_new_scene
Implemented all needed to get a portal working to floor level as well…
|
2020-01-11 15:56:14 -05:00 |
|
Gregory Campbell
|
31b81f08b9
|
Implemented all needed to get a portal working to floor level as well as setting up portals for future game modes
|
2020-01-11 15:55:01 -05:00 |
|
 Gregory CampbellandGitHub
|
2b6eb87127
|
Merge pull request #21 from gjcampbell777/procedural_level_generation
Procedural level generation
|
2020-01-11 14:16:59 -05:00 |
|
Gregory Campbell
|
c6c387760f
|
Cleaned up some respawn variable changes on hub world to prevent future bugs
|
2020-01-11 14:15:38 -05:00 |
|
Gregory Campbell
|
24c16b9e8a
|
Renmed script since this script will only be used for the floor level scene
|
2020-01-11 14:10:44 -05:00 |
|
Gregory Campbell
|
05632bf0b7
|
Adding respawning and a lives count. Once lives count reaches zero you are kicked back to hub world. Hub world also has respawning
|
2020-01-11 14:04:14 -05:00 |
|
Gregory Campbell
|
406a39655d
|
Figured out solution to respawning bug
|
2020-01-11 13:35:50 -05:00 |
|
Gregory Campbell
|
15521e4a4c
|
Added the resetting of a level after player reaches the end, encountered strange bug that causes player to not teleport back to start
|
2020-01-11 00:46:40 -05:00 |
|