Gregory Campbell
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214ad692f1
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Implemented ability for bean to change skins on the fly, now I just need to add the skins
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2020-02-09 18:40:13 -05:00 |
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Gregory Campbell
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204c54f686
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Something graphical updated? adding it
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2020-02-06 21:26:09 -05:00 |
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Gregory Campbell
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0339e62484
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Switched the keyboard/mouse controls for walking and crouching
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2020-02-05 20:28:51 -05:00 |
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Gregory Campbell
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a0409f6beb
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Implemented a fix for the right stick being so slow when playing a build
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2020-02-03 18:17:50 -05:00 |
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Gregory Campbell
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794c51b5f8
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something that forgot to get added
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2020-02-01 15:43:38 -05:00 |
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Gregory Campbell
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cbf9271e85
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Updated unity version
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2020-01-28 21:48:01 -05:00 |
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Gregory Campbell
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a44911b239
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Fixed odd main menu bug caused by the accidental destruction of the graphics drop down menu
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2020-01-27 22:38:14 -05:00 |
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Gregory Campbell
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bb13bb930e
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Fixed mouse pointer disappearing in menus bug as well as added controller support for the main menu
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2020-01-26 23:03:41 -05:00 |
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Gregory Campbell
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0380aab750
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Fleshed out options menu page
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2020-01-17 23:29:38 -05:00 |
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Gregory Campbell
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ed14c1b6e1
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Completed basic main menu with sub menus that have no functionality
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2020-01-17 22:09:54 -05:00 |
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Gregory Campbell
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5f5d9b2052
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Missing change that I forgot to add in
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2020-01-15 17:48:56 -05:00 |
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Gregory Campbell
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fe0ac70b48
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Switched from ps4 functionality to xbox one functionality
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2020-01-12 18:26:38 -05:00 |
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Gregory Campbell
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31b81f08b9
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Implemented all needed to get a portal working to floor level as well as setting up portals for future game modes
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2020-01-11 15:55:01 -05:00 |
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Gregory Campbell
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05632bf0b7
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Adding respawning and a lives count. Once lives count reaches zero you are kicked back to hub world. Hub world also has respawning
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2020-01-11 14:04:14 -05:00 |
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Gregory Campbell
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e801bfe945
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Moved the procedural generation over into a new scene in order to develop the first game mode - spawning into the next 'floor' is currently buggy
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2020-01-10 00:26:44 -05:00 |
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Gregory Campbell
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93307022e4
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PS4 controller input working (but camera doesn't work without steam)
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2020-01-05 17:02:15 -05:00 |
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Gregory Campbell
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a557887275
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Implemented a universal input for PS4 and KBM as well as fixing a few movement bugs
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2020-01-05 15:57:18 -05:00 |
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Gregory Campbell
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f1db804155
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Implemented basic wallrunning
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2019-12-21 23:17:24 -05:00 |
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Gregory Campbell
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31fc08bd5b
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Slight tweak to improve upon the last merge
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2019-12-11 21:33:57 -05:00 |
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Gregory Campbell
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de4da48e05
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Fixed delayed standing slide and made standard horz/vert axis movement uniform across keyboard and joystick
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2019-12-11 21:12:47 -05:00 |
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Gregory Campbell
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fb0b50645b
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Changes for deploying builds
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2019-12-07 16:05:46 -05:00 |
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Gregory Campbell
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6c112d7784
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Updated Unity version and updated asset packages to avoid deprecation
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2019-12-01 16:15:44 -05:00 |
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Gregory Campbell
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dcdda5d586
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Updated Unity version
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2019-11-24 17:27:29 -05:00 |
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Gregory Campbell
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8c48b3bdbb
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Updated project version and scene
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2019-11-10 19:33:17 -05:00 |
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Gregory Campbell
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e104e71bba
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Updated Unity Version
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2019-10-13 12:30:41 -04:00 |
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Gregory Campbell
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0adfed4c40
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Updated Unity version
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2019-10-06 20:28:19 -04:00 |
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Gregory Campbell
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4a40559ff8
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Update Unity Version
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2019-10-02 20:31:07 -04:00 |
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Gregory Campbell
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463a783c7c
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Initial commit
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2019-09-29 19:40:54 -04:00 |
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