Cleaned up some respawn variable changes on hub world to prevent future bugs
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@@ -294,6 +294,7 @@ public class PlayerController : MonoBehaviour
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if((finished == false || respawn == false) && respawnTime + tenthSec < Time.time)
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{
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characterController.Move(velocity * Time.deltaTime);
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respawn = false;
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}
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//Move the player in different directions based on camera look direction
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