diff --git a/Assets/Scripts/PlayerController.cs b/Assets/Scripts/PlayerController.cs index 0e4245a..8f5a041 100644 --- a/Assets/Scripts/PlayerController.cs +++ b/Assets/Scripts/PlayerController.cs @@ -294,6 +294,7 @@ public class PlayerController : MonoBehaviour if((finished == false || respawn == false) && respawnTime + tenthSec < Time.time) { characterController.Move(velocity * Time.deltaTime); + respawn = false; } //Move the player in different directions based on camera look direction