From c6c387760f1e2a463183df7c21bf89ac25d73041 Mon Sep 17 00:00:00 2001 From: Gregory Campbell Date: Sat, 11 Jan 2020 14:15:38 -0500 Subject: [PATCH] Cleaned up some respawn variable changes on hub world to prevent future bugs --- Assets/Scripts/PlayerController.cs | 1 + 1 file changed, 1 insertion(+) diff --git a/Assets/Scripts/PlayerController.cs b/Assets/Scripts/PlayerController.cs index 0e4245a..8f5a041 100644 --- a/Assets/Scripts/PlayerController.cs +++ b/Assets/Scripts/PlayerController.cs @@ -294,6 +294,7 @@ public class PlayerController : MonoBehaviour if((finished == false || respawn == false) && respawnTime + tenthSec < Time.time) { characterController.Move(velocity * Time.deltaTime); + respawn = false; } //Move the player in different directions based on camera look direction