Renmed script since this script will only be used for the floor level scene
This commit is contained in:
@@ -0,0 +1,105 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
|
||||
[System.Serializable]
|
||||
|
||||
public class FloorLevel : MonoBehaviour
|
||||
{
|
||||
|
||||
public int escalation;
|
||||
public GameObject player;
|
||||
public PlayerController script;
|
||||
public GameObject[] obstacleList;
|
||||
|
||||
private int selection = 0;
|
||||
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
|
||||
script = player.GetComponent<PlayerController>();
|
||||
escalation = 1;
|
||||
script.lives = 3;
|
||||
script.finished = false;
|
||||
respawn();
|
||||
script.pivot.transform.Rotate(0.0f, 225.0f, 0.0f, Space.Self);
|
||||
levelBuild();
|
||||
|
||||
}
|
||||
|
||||
void Update()
|
||||
{
|
||||
|
||||
if(script.finished == true)
|
||||
{
|
||||
|
||||
escalation++;
|
||||
respawn();
|
||||
levelBuild();
|
||||
|
||||
}
|
||||
|
||||
if(script.respawn == true)
|
||||
{
|
||||
respawn();
|
||||
script.lives--;
|
||||
script.respawn = false;
|
||||
}
|
||||
|
||||
if(script.lives == 0)
|
||||
{
|
||||
|
||||
script.lives = -1;
|
||||
SceneManager.LoadScene("Hub World", LoadSceneMode.Single);
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void respawn()
|
||||
{
|
||||
|
||||
script.transform.position = new Vector3((50*escalation)+100, 2, (50*escalation)+100);
|
||||
script.transform.Rotate(0.0f, 0.0f, 0.0f, Space.Self);
|
||||
|
||||
}
|
||||
|
||||
void levelBuild()
|
||||
{
|
||||
|
||||
GameObject[] oldObjects = GameObject.FindGameObjectsWithTag("Environment");
|
||||
foreach (GameObject target in oldObjects) {
|
||||
GameObject.Destroy(target);
|
||||
}
|
||||
|
||||
Destroy(GameObject.FindWithTag("Finish"));
|
||||
|
||||
for(int i = 1; i <= escalation; i++){
|
||||
for(int j = 1; j <= escalation; j++){
|
||||
selection = Random.Range(2, obstacleList.Length);
|
||||
Instantiate(obstacleList[selection], new Vector3(50*i, 2, 50*j), Quaternion.identity);
|
||||
|
||||
selection = Random.Range(2, obstacleList.Length);
|
||||
Instantiate(obstacleList[selection], new Vector3(-50*i, 3, -50*j), Quaternion.identity);
|
||||
|
||||
selection = Random.Range(2, obstacleList.Length);
|
||||
Instantiate(obstacleList[selection], new Vector3(-50*i, 4, 50*j), Quaternion.identity);
|
||||
|
||||
selection = Random.Range(2, obstacleList.Length);
|
||||
Instantiate(obstacleList[selection], new Vector3(50*i, 5, -50*j), Quaternion.identity);
|
||||
|
||||
script.transform.position = new Vector3((50*escalation)+100, 2, (50*escalation)+100);
|
||||
script.transform.Rotate(0.0f, 0.0f, 0.0f, Space.Self);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
Instantiate(obstacleList[0], new Vector3((50*escalation)+100, 0, (50*escalation)+100), Quaternion.identity);
|
||||
Instantiate(obstacleList[1], new Vector3(-((50*escalation)+100), 0, -((50*escalation)+100)), Quaternion.identity);
|
||||
|
||||
script.finished = false;
|
||||
}
|
||||
|
||||
}
|
||||
Reference in New Issue
Block a user