Added varying speed for enemies

This commit is contained in:
Gregory Campbell
2020-07-11 11:23:39 -04:00
parent 52f18b4e87
commit d908f9a503
+2 -2
View File
@@ -5,13 +5,13 @@ using UnityEngine;
public class EnemyScript : MonoBehaviour
{
public float speed;
private float speed;
private GameObject player;
void Start()
{
player = GameObject.FindWithTag("Player");
speed = Random.Range(0.5f, 3.0f);
}
// Update is called once per frame