From d908f9a5031349fc0bb922484110877207c86b06 Mon Sep 17 00:00:00 2001 From: Gregory Campbell Date: Sat, 11 Jul 2020 11:23:39 -0400 Subject: [PATCH] Added varying speed for enemies --- Assets/Scripts/EnemyScript.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Assets/Scripts/EnemyScript.cs b/Assets/Scripts/EnemyScript.cs index c029c5c..4deebc4 100644 --- a/Assets/Scripts/EnemyScript.cs +++ b/Assets/Scripts/EnemyScript.cs @@ -5,13 +5,13 @@ using UnityEngine; public class EnemyScript : MonoBehaviour { - public float speed; - + private float speed; private GameObject player; void Start() { player = GameObject.FindWithTag("Player"); + speed = Random.Range(0.5f, 3.0f); } // Update is called once per frame