Added varying sizes to bullets (Need to fix player/bullet collision issues so I can make bullets even smaller without getting spiraling bullet bugs
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@@ -28,7 +28,9 @@ public class PlayerScript : MonoBehaviour
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if(Input.GetButton("Fire1") && myTime > nextFire)
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if(Input.GetButton("Fire1") && myTime > nextFire)
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{
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{
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nextFire = myTime + 0.5f;
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nextFire = myTime + 0.5f;
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Instantiate(bullet, transform.position, Quaternion.Euler(0,0,Random.Range(0.0f, 360.0f)));
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GameObject newBullet = Instantiate(bullet, transform.position, Quaternion.Euler(0,0,Random.Range(0.0f, 360.0f)));
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float scaleChange = Random.Range(0.5f, 1.5f);
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newBullet.transform.localScale = new Vector2(scaleChange, scaleChange);
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nextFire = nextFire - myTime;
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nextFire = nextFire - myTime;
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myTime = 0.0f;
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myTime = 0.0f;
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}
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}
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