diff --git a/Assets/Scripts/PlayerScript.cs b/Assets/Scripts/PlayerScript.cs index b028c66..da5fc04 100644 --- a/Assets/Scripts/PlayerScript.cs +++ b/Assets/Scripts/PlayerScript.cs @@ -28,7 +28,9 @@ public class PlayerScript : MonoBehaviour if(Input.GetButton("Fire1") && myTime > nextFire) { nextFire = myTime + 0.5f; - Instantiate(bullet, transform.position, Quaternion.Euler(0,0,Random.Range(0.0f, 360.0f))); + GameObject newBullet = Instantiate(bullet, transform.position, Quaternion.Euler(0,0,Random.Range(0.0f, 360.0f))); + float scaleChange = Random.Range(0.5f, 1.5f); + newBullet.transform.localScale = new Vector2(scaleChange, scaleChange); nextFire = nextFire - myTime; myTime = 0.0f; }