From 3da029586ae691544143d4703e59bdfc16a60e71 Mon Sep 17 00:00:00 2001 From: Gregory Campbell Date: Sat, 11 Jul 2020 11:31:39 -0400 Subject: [PATCH] Added varying sizes to bullets (Need to fix player/bullet collision issues so I can make bullets even smaller without getting spiraling bullet bugs --- Assets/Scripts/PlayerScript.cs | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/Assets/Scripts/PlayerScript.cs b/Assets/Scripts/PlayerScript.cs index b028c66..da5fc04 100644 --- a/Assets/Scripts/PlayerScript.cs +++ b/Assets/Scripts/PlayerScript.cs @@ -28,7 +28,9 @@ public class PlayerScript : MonoBehaviour if(Input.GetButton("Fire1") && myTime > nextFire) { nextFire = myTime + 0.5f; - Instantiate(bullet, transform.position, Quaternion.Euler(0,0,Random.Range(0.0f, 360.0f))); + GameObject newBullet = Instantiate(bullet, transform.position, Quaternion.Euler(0,0,Random.Range(0.0f, 360.0f))); + float scaleChange = Random.Range(0.5f, 1.5f); + newBullet.transform.localScale = new Vector2(scaleChange, scaleChange); nextFire = nextFire - myTime; myTime = 0.0f; }